Modular Tile Panels ‒ Sterilised
tilepanel-sterilised_00.jpg - width=960 height=740
tilepanel-sterilised_03.jpg - width=1200 height=900
tilepanel-sterilised_01.jpg - width=1200 height=900
tilepanel-sterilised_02.jpg - width=1200 height=900
tilepanel-sterilised_05.jpg - width=1200 height=900
tilepanel-sterilised_04.jpg - width=1200 height=900
tilepanel-sterilised_06.jpg - width=1200 height=900
tilepanel-sterilised_07.jpg - width=1200 height=900
tilepanel-sterilised_09.jpg - width=1200 height=900
tilepanel-sterilised_08.jpg - width=1200 height=900
tilepanel-sterilised_10.jpg - width=1200 height=900
tilepanel-sterilised_12.jpg - width=1200 height=900
tilepanel-sterilised_11.jpg - width=1200 height=900
tilepanel-sterilised_13.jpg - width=1200 height=900
tilepanel-sterilised_cat-1.jpg - width=1210 height=930
tilepanel-sterilised_cat-2.jpg - width=1210 height=930
Tile panels of the “Sparkling Speckled” and “Gristle Glue” walls are available here; “Plain Jane” and other small tiles are here

All textures are referenced from the actual walls. The panels are rendered a little differently from those, because I can’t use the same shader -- but with the one I used (Cabinets) they still have seamless light reflections and will be evenly lit no matter whether there’s a counter in front.
They act like wall attachments and will intersect with other objects by default ‒ you don’t need to use bb.moveobjects for that. They place repeatedly like chairs, counters etc; all screenshots show default placement (without adjusting the height using 9/0, although that’s of course also possible). From the backside, they are invisible. They will drop with walls.
Available both in Build > Wall Attachments and Room/Function > Counters (since that’s what they are probably most often combined with), 10§ per panel.
Two of the low panels can be stacked to make a full height wall (for low rooms; I didn’t test other wall heights since I don’t often use them); note that when you do that there will a small gap (1cm) between the panels ‒ when using a wallpaper that is similar in colour as a background, that’s hardly noticeable in game though. See e.g. picture 06 for an example. (This is on purpose: I made them a tiny bit shorter than half the wall height because I wanted them to match the original walls exactly; if they had been 1,5m high that would have meant half a .. seam (or whatever the space between tiles is called) would have shown on the top end, which didn’t look good. So I shortended them by a little bit.). They can also be combined with all sorts of panel wallpapers (tile, wood ..) since those often have their panels at the same height as these.
Polygon Counts:
High/Medium/Low Poly: 8V/4F
High/Medium/Low Poly Sun Shadow: 8V/4F
blender, TSRW/Milkshape, s4pe, HxD, ModdingToolkit.
pbox_tilepanel-sterilised.zip
Download
Uploaded: 27th Apr 2015, 21.5 KB.
11,057 downloads.
|
||||||||
For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
Loading comments, please wait...
Uploaded: 27th Apr 2015 at 6:23 PM
Updated: 17th Nov 2015 at 3:44 AM
#tile, #backsplash, #kitchen, #panel, #wall, #tile panel, #tiles
Tile Panels ‒ “Plain Jane”, “Lotta Glaze”, “In your Veins”
-
by Simalicious 15th Oct 2014 at 1:09pm
26 18.9k 99
-
by SaudadeSims 15th Nov 2014 at 9:29pm
3 5.7k 26
-
by AdeLanaSP 21st Jul 2015 at 2:23pm
7 8.7k 34
-
by AdeLanaSP 14th Sep 2015 at 11:24am
14 9.3k 45
-
by plasticbox 29th Jan 2016 at 11:54pm
15 22.9k 115
-
Newbie Road 19 - Starter House
by plasticbox 7th Dec 2005 at 6:07pm
Title: Newbie Road 19 Category: Lots & Housing > Residential > Starter Homes Cost: 19.965 Lot size: 3x2 more...
7 10.3k 2
-
Backdoor Lane 35 -- Starter Home Business
by plasticbox 8th Jun 2007 at 4:56pm
Nightlife and OfB required. more...
+2 packs
Nightlife
Open for Business
-
by plasticbox 29th Sep 2015 at 11:56pm
This is a smaller version of the Maxis “Viva Victoriana” fireplace that fits on two tiles instead of three. more...
8 25.6k 114
-
Newbie Road 83 [NL] - Starter House
by plasticbox 6th Jul 2006 at 5:55am
Title: Newbie Road 83 [NL] - Starter House Category: Lots & Housing > Residential > Starter Houses Cost: 19.752 more...
+1 packs
Nightlife
-
Backdoor Lane 64 -- Small apartment house (3 units)
by plasticbox 21st Jan 2009 at 6:54pm
Requires Nightlife and Pets. more...
+2 packs
Nightlife
Pets
-
Newbie Road 47a [NL] - Starter House
by plasticbox 23rd Mar 2006 at 12:23pm
Title: Newbie Road 47a [NL] - Starter House Category: Lots & Housing > Residential > Starter Homes Cost: 19.908 more...
+1 packs
Nightlife
-
by plasticbox updated 25th Jan 2016 at 1:19pm
This overrides the drink_Tea_Generic_Consume interaction to enable it for children as well adds interactions for children to the tea and more...
91 35.2k 166
-
Retro Recolours - Dresser "Vroom" [Seasons]
by plasticbox 4th May 2008 at 6:16pm
This post made me realise that this dresser is actually quite a nice piece of furniture once it has more...
+1 packs
Seasons
-
Recolors for BibloFile and CinderBook books (and bookcase recolours too)
by plasticbox updated 8th May 2008 at 4:01am
Requires the CEP. more...
75 148.2k 255
-
Newbie Road 23a - Starter House
by plasticbox 11th Dec 2005 at 3:10pm
Title: Newbie Road 23a Category: Lots & Housing > Residential > Starter Homes Cost: 19.926 Lot size: 3x2 more...
8 13.7k 5
About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.