The Missionary Bed
They cost 250§ / 500§, six colour options each (I only linked those variants that have different wood textures by default). All textures are referenced from the Maxis beds so there's no clutter in the package and any overrides for the original beds will work on these too. The frames can intersect objects (so they won't block the mattresses) but not walls; they have no funny “View” options or anything like that (“Admire New Possession” does work on them though).
The mattresses on the screenshot above are from this post (Maxis bedding made available as separate mattresses, by myself). Some playtesting screenshots are also in that post.
Polygon Counts:
Double bed frame: 516V/296F
Double bed frame sun shadow: 106V/120F
Single bed frame: 419V/226F
Single bed frame sun shadow: 112V/126F
blender, s4pe, TSRW/Milkshape, HxD.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_beds-missionary.zip
Download
Uploaded: 3rd May 2015, 53.4 KB.
19,892 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Updated: 4th May 2015 at 1:37 AM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.