“Emi”/“Uto” Bed Frames
emi-uto_01.jpg - width=1000 height=780
emi-uto_02.jpg - width=1000 height=780
emi-uto_03.jpg - width=1000 height=780
emi-uto_04.jpg - width=1000 height=780
emi-uto_cat.jpg - width=1210 height=930
emi-uto_in-game.jpg - width=1000 height=780

They can be combined with mattresses such as these (Maxis mattresses as separate objects, shown on the screenshots) to allow for a lot more bed/frame colour combinations than a regular bed would offer.
All textures are referenced from the original beds; any texture overrides you have for those will work for these as well. They have a rug footprint so they can be placed underneath mattresses without having to use bb.moveobjects. Avalable in five colour variants each for 400§/800§.
Polygon Counts:
Eminence (Single), High/Mid Poly: 197V/102F
Sun Shadow: 181V/90F
Utopiate (Double), High/Mid Poly: 210V/98F
Sun Shadow: 193V/86F
blender, Milkshape/TSRW, s4pe.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_bedframes-emi-uto.zip
Download
Uploaded: 21st May 2015, 48.5 KB.
21,454 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
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