Liberated Traffic Signs and Billboards
signs_traffic.jpg - width=1000 height=750
signs_billboard01.jpg - width=950 height=710
signs_billboard02.jpg - width=950 height=710
signs_billboard03.jpg - width=950 height=710
signs_billboard04.jpg - width=950 height=710
signs_billboard05.jpg - width=950 height=710
The traffic signs cost 40§, the billboards 220§. They're exactly like EA made them, textures and all – I only changed some entries in the OBJD to make them show up (and this is all that's in the packages – no custom mesh or anything else, but there is no category for that).
The existing signs in my worlds are completely unimpressed by this, they show up like they did before – CAW users may still want to proceed with caution, I have no way of telling what CAW thinks of them since I can't run it.
The little placard that sims wave when they're protesting is also included (it's a sign after all), shown in the billboard screenshots lying on the floor next to the bench – I didn't realise it's so small on the screens, but you know what it loooks like anyway. That one costs 100§.
All-in-one zip below, since they're only a few bytes each. The names should be pretty self-explaining for the signs; the placard is "signsPicket".
Made with s3pe, from 1.8.25 files.
Polygon Counts:
(no meshes included)
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_LiberatedSigns.zip
Download
Uploaded: 20th Feb 2010, 6.0 KB.
4,911 downloads.
|
||||||||
For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
- For package files: Sims 3:Installing Package Fileswiki
- For Sims3pack files: Game Help:Installing TS3 Packswiki
Loading comments, please wait...
Uploaded: 20th Feb 2010 at 8:57 PM
-
by whatthestuff 7th Apr 2010 at 11:48am
14 26.8k 26
-
Community Signs for Sims - Perfect for your shops
by RomerJon17 10th Feb 2012 at 9:37pm
+1 packs
Late Night
-
Community Signs For Sims - Edition 2 (CAST)
by RomerJon17 updated 17th Jul 2013 at 1:54pm
+1 packs
Late Night
-
Simlish Billboards: Six images with recolorable frames
by sionelle 10th Jul 2013 at 7:16pm
13 16.7k 57
-
by luvalphvle 21st Dec 2015 at 8:28pm
+11 packs
World Adventures
Ambitions
Late Night
Outdoor Living Stuff
Generations
Town Life Stuff
Pets
Supernatural
Seasons
University Life
Island Paradise
-
by Bast 12th Oct 2020 at 1:17pm
14 7.4k 15
-
by Bast 5th Apr 2021 at 6:24pm
3 8.1k 17
-
Strawberry strawberry cake (May contain strawberries)
by plasticbox updated 17th Dec 2014 at 3:26am
So, as I don't seem to have exploded everyone's game with that previous thing, here's another small EA override: this more...
17 31.7k 98
-
Newbie Road 152 -- Starter for 8 sims, furnished
by plasticbox updated 4th Aug 2008 at 10:15pm
Requires Pets. more...
+1 packs
Pets
-
Basic Standard Add-On: Trim and Tile
by plasticbox updated 30th Nov 2014 at 1:02am
Various combinations of the Maxis "Basic Standard" paint with "Slippery"/"Sterilised" and "Checkmate"/"King Me" tile walls, plus two additional colours for more...
10 26.3k 144
-
Less Gigantic Cabin Blinds + One-Tile Version
by plasticbox 7th Apr 2015 at 10:22pm
By default, these blinds look like they’re designed to withstand a nuclear war or something .. more...
20 26.2k 157
-
by plasticbox updated 2nd Mar 2007 at 4:59pm
Cost: 39.524§ Lot: 2x2 Households: 1 Nightlife and OfB required. more...
+2 packs
Nightlife
Open for Business
-
by plasticbox updated 7th Feb 2016 at 4:13am
Four additional sizes for the Maxis “Meridian” rug (Base Game), plus some desaturated texture overrides for the colour variants that more...
6 15.3k 97
-
Newbie Road 88 -- Base Game Starter
by plasticbox 14th Jun 2007 at 6:17pm
No EPs required. more...
12 19.1k 22
-
by plasticbox 17th Apr 2009 at 4:54pm
This is an edit of the Maxis craftsman window ("Symmetric Poly-Molecular Matrix Window") that is separately recolourable on the inside more...
28 23.9k 27
-
Newbie Road 133 -- Starter House
by plasticbox updated 12th Jul 2008 at 4:07pm
Requires Pets. Custom content: stairs by crocobaura -- please see this thread if you want to install them properly. more...
+1 packs
Pets
-
Newbie Road 02c - Starter House
by plasticbox 18th Nov 2005 at 2:46pm
Title: Newbie Road 02c Category: Lots & Housing > Residential > Starter Homes Cost: 19.985 Lot size: 3x2 more...
5 9.3k 1
About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.