Meridian Rug Add-Ons
meridians_00.jpg - width=1060 height=820
meridians_colours01.jpg - width=1240 height=920
meridians_colours02.jpg - width=1240 height=920
meridians_overrides-before.jpg - width=1060 height=820
meridians_overrides-after.jpg - width=1060 height=820
pbox_rugs-meridian_cat-1.jpg - width=1310 height=930
pbox_rugs-meridian_cat-2.jpg - width=1310 height=930
Update 2016-02-07: Updated with better (larger and top down) thumbnails; you will need to delete localthumbcache.package so that the game can regenerate them. The actual objects are unchanged.

All of them are mapped to the original textures at the same scale, so they have the same 15 colour options each. The sizes are:
2×2 ‒ 110$
3×2 ‒ 150$
3×3 ‒ 210$
4×3 ‒ 270$
The original rug is 5×5 and costs 515§.
Polygon Counts:
Rugs: 9V/8F
Sun Shadows: 4V/2F
blender, s4pe, HxD, TSRW/Milkshape.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_rug-meridian_add-ons.zip
Download
Uploaded: 7th Feb 2016, 90.1 KB.
8,890 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.