Additional small sizes for the Maxis “Super Sisal” rugs that are mapped to the same textures, plus mesh and optional texture overrides for all of them.
Update 2016-02-07: Updated with better, top-down thumbnails. You will need to delete localthumbcache.package so that the game can regenerate them.
Additional sizes:
3×1 ‒ 60§
2×2 ‒ 70§
3×2 ‒ 90§
3×3 ‒ 120§
The original rugs are 2×1 (50§), 4×3, 4×4 and something even more gigantic.
Mesh overrides:
Those are included with the small sizes ‒ the mapping was a little huh, so I changed it and changed the originals as well so they will all match exactly. The texture also appears a little more “fine-grained” now (it’s still the same texture, I’m just using a larger part of it) and the meshes are more low poly as a result. See screenshot for a comparison.
Texture overrides:
For four of the textures to make them less pale and easier to combine with other stuff; they apply to all of the originals and these. No dramatic change though. See screenshot.
Polygon Counts:
Large 7×5 (Mesh override): 63V/96F (was: 172V/96F)
Square 4×4 (Mesh override): 49V/50F (was: 81V/50F)
Medium 4×3 (Mesh override): 42V/40F (was: 63V/40F)
Small 2×1 (Mesh override) 20V/12F
3×3: 36V/32F
3×2: 30V/24F
2×2: 30V/18F
3×1: 24V/16F
All sun shadows are 4V/2F (they were much higher on the originals).
blender, TSRW/Milkshape, s4pe, HxD.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
More Downloads BETA
Here are some more of my downloads: