Vampire Bloodlines

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Created by baniduhaine View Policy / About Me View Downloads Home  Tumblr

Uploaded 5th Dec 2021 at 10:02 PM · Updated 16th Jan 2022 at 3:31 AM by baniduhaine

If MAL22's Trait Tracker Injector isn't working for you, here's the list of cheats to add the traits manually until the trait tracker works for you properly. It's working perfectly fine for me, but I don't like people encountering issues that keep them from enjoying the bloodlines so here they are.

The script generated by Mod Constructor seemed to be causing some issues, so if you have that version either re-download or delete the script and just use the package.^^

Update log:

In spite of it showing up as a search suggestion, I couldn’t actually find a pre-existing mod for Vampire Bloodlines in the style of Spellcaster bloodlines. I realize they’re two different occults, but come on. Legacies are a huge part of the game (an assessment I think I can back with the sheer amount of legacy challenge results when I did try to search for “vampire bloodlines”), but Vampires don’t get the same heritage buffs as Spellcasters. Maybe it’s because they’re older than Spellcasters, maybe because being immortal makes lineages matter less, but oh well, it’s still a problem to me and I’m still going to fix it.

This mod requires MAL22’s Trait Tracker Injector, and will not work without it. XML Injector is recommended as well.

The OffspringIncluded version allows for Vampires to pass on their bloodline, so long as they have Offspring. You can go into the Vampire actions piemenu and offer to recognize your offspring into your bloodline, effectively giving them the same bloodline trait your biological children would have had!

So let’s talk about how Vampire Bloodlines work now. I made modified inheritance rules for it based on the Spellcaster Bloodlines that come with the game, except the Occult in this case is Vampire, and the traits are custom. Still, it follows the first-gen Vampire -> Weak -> Strong -> Ancient path the Spellcaster one does.

That said, it’s different in terms of its perks. Of course, Vampires aren’t Spellcasters, they don’t have the risk of death by overcharging, etc… So here’s the breakdown of the perks.

Weak Vampire Bloodline:
  • Vampire XP should be gained 10% faster
  • Vampire energy should increase 10% faster
  • Thirst should decrease 10% slower
  • Vampire energy decreases 10% slower when exposed to sunlight

Strong Vampire Bloodline:
  • Vampire XP should be gained 20% faster
  • Vampire energy should increase 20% faster
  • Thirst should decrease 20% slower
  • Vampire energy decreases 20% slower when exposed to sunlight

Ancient Vampire Bloodline:
  • Vampire XP should be gained 30% faster
  • Vampire energy should increase 30% faster
  • Thirst should decrease 30% slower
  • Vampire energy decreases 50% slower when exposed to sunlight

I made it as similar to the other bloodline traits as possible (within reason).


Known issues:

On earlier testing, there was an issue with Spellcaster hybrids overriding this, but recently, it doesn't seem to be an issue anymore. Let me know if anyone has that problem again.


Any future plans?

Yes! I want to make bloodlines for other occults… as soon as I figure out what the fair equivalent benefits for aliens and mermaids would be, that is, since it’s not as straight-forward as vampires.


This wouldn’t have been possible for me to do without Zerbu’s Mod Constructor and The Sims 4 Studio. They are exceptional programs and I thank their creators for making them. And of course, thanks to the MAL22's Trait Tracker Injector for making the functionality of bloodline traits easier to implement.

Tags: #ts4, #ts4vampires, #vampires, #bloodline