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Walk Cycle Edits

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Uploaded: 30th Jul 2022 at 10:46 AM
Updated: 15th Aug 2022 at 3:19 AM
Updated 15/08/2022
  • Added edits for Plumbot locomotion. Though Plumbots don't usually display any facial expressions, they are indeed baked into their animations as well, so your modded humanoid Plumbots will benefit from these edits.

This is a replacement mod that incorporates a few simple edits to a selection of walk cycles.

In the base game, an animation oversight that exclusively affects male Sims aged YA and up and all Elders causes them to have a constant smile drawn on their face while they’re walking, even if their mood doesn’t necessarily warrant it. All other Sims (YA+ females and Sims younger than teen) don’t have any facial expressions baked into the animations, so they remain neutral when necessary while still being able to make any of the in-game facial expressions when walking.

The original version of this mod took care of this issue by eliminating the facial animations in the affected animations. EA never learned, apparently, and continued to bake in more forced smiles into their walk cycles in each Expansion Pack, so I’ve decided to hunt down even more locomotion animations and remove those perma-smiles once and for all.

This mod will completely neutralize the facial animations for the following walk cycles:
  • Base: Walk (YA+ males, all Elders)
  • Base: Ghost walk (All ages and genders)
  • Base: Ghost float (All ages and genders — not really locomotion, but an idle animation that I found to have a perma-smile, so neutralized it too)
  • Base: Wading (All ages and genders)
  • Supernatural: Fairy run (All ages, both male and female variants)
  • Supernatural: Flight of Felicity Fairy Gift (Teen and older Sims of any gender)
  • University Life: Backpack walk (Teen and older male Sims)
  • Into The Future: Plumbot walk
  • Into The Future: Plumbot hover
On my to-do list are the witch broom animations from Supernatural, suggested by chokolady, and the hoverboard animations from Into The Future. They’re a bit of a bigger challenge for me because they do involve objects, so my initial attempts weren’t good. I will update the mod with these animations next when I get them working.

  • This mod will conflict with any other mod that replaces the CLIP resources pertaining to the walk cycles listed above.
  • This mod is compatible with mods that edit other resources related to locomotion and walkstyles. I use other tuning mods along with my own and they work all right together!

Additional Credits
  • s3pe: Exporting and importing resources, creating the package file.
  • Blender 2.79, Clip Tools: Importing, editing and exporting animations.
  • Gimp: Creating the preview image.
  • Thanks to TheSweetSimmer for helping me fix some initial wonkiness with my edited animations!
  • Thanks to nixcorvus, xiasimla and thornowl for their feedback during testing!
  • Thanks to thornowl's Sim Jack for modeling the preview shot!