Better Disease Notifications! [Translators Wanted!]
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Uploaded: 18th Sep 2023 at 5:29 PM
Updated: 25th Aug 2024 at 4:05 PM
Updated: 25th Aug 2024 at 4:05 PM
Updates!
It's that quirky lime-coloured Yoshi again, with another new mod he shook from his sleeves!
This one is meant to slightly help people who have increased their game's difficulty by using a mod to increase the challenge when a Sim contracts a disease.
In an unmodded game, there's simply too few notifications on the progression of a disease. You get one when a Sim first gets sick; one when a Sim is currently sick as you load the lot they live on; and one if a cold becomes pneumonia (which can't even happen in an unmodded game due to a glitch, mind you!).
None of these notifications tell you how sick a Sim currently is, only that they are... some kind of sick. It doesn't matter whether they may get healthy again at the next cycle, or die tomorrow.
There is only one indicator for a Sim being severely sick, and that is when they start constantly thinking of tombstones. This only gives a very vague idea of what's going on, and it's easy to miss, too.
With this in mind, I went ahead and changed the disease handling code in order to support the player in the process of isolating and medicating the worst cases within a family of sick Sims.
What does this mod do?
Version differences
There are currently three different versions of this mod for you to choose from - this is merely for compatibility reasons.
One version provides compatibility with simler90's Disease Mod by incorporating my changes into the BHAV that simler90 edited before me. Make my compatibility version load after simler90's mod and all will be good.
The second version was made to work together with kestrellyn's Pneumonia Fix which is one of the many features of the Disease Mod above. If you would rather just have the critical bug fix, get this compatibility version, and make it load after kestrellyn's mod. It's already renamed accordingly.
The standard version is the vanilla EAxis code with my changes appended at the end. Use this one if you do not use any mod to change how diseases work, or if you only use real-sickness from MATY, as it won't conflict. Note that having this version installed will mean that Sims die from a cold instead of developing pneumonia, so my personal recommendation would be to get one of the two other versions and the respective mod of the other creator.
Requirements
Expansion Packs: None! This is Base Game-compatible.
Mods: Smarter EP Check (all versions).
Smarter EP Check is required because
1. I included a check for OFB or higher as that EP introduced the BHAV "Kill - Can Sim Die?". If I didn't include the EP check, the game would throw a "Bad gosub tree" error every ~6 hours...
2. I included two more checks, one for NL or higher and one for Pets or higher, to check for Visitor types when determining which Sims to show notifications for. Sims of types "Furious" and "Returning Pet" didn't exist in the base game.
Tuning
All three versions of my mod feature the same tuning possibilities, letting you freely choose which Sims should have disease notifications displayed. All resources are found in the BCON table 0x1004.
Note that roommates, due to a bug, cannot get sick unless you use simler90's Disease Mod, or another mod that enables roommate or non-playable sicknesses:
Translations
If you know your way around SimPE and would like to translate into your own language, feel free to contribute! You shall be given due credit.
The resources to be translated are the same in both versions of the mod: Lines 0xB through 0xE in the "Dialog Primitive Strings" (STR# 0x012D), and the entirety of "Disease Names" (STR# 0x0101).
Overrides
New resources
In any configuration of the vanilla game up to M&G, this resource does not exist, thus doesn't override anything.
If any mod, however, contains a resource of the same group and instance, it will automatically conflict with my mod, so be careful!
Trivia
The name Helen Heal is a direct reference to the ancient "Wellbeing Doctor" mods by PC Sims! I wonder if anyone besides me still uses them in their game?
Conflicts
Anything that also modifies the above resources will conflict with my mods.
Please let me know if there are any other conflicts with mods you use, and I will see if something can be done about them by load order or through plug-ins.
Notes
Credits
Maxis and EA for creating Sims 2 in the first place
The Creators of SimPE and especially the BHAV, BCON and STR# plugins
Nysha for the amazing "Free, No Obligation!" window set that is pictured in the screenshots
TheDarkLady for pointing out a bug in my mod
bothersomecryptid for the Spanish translation
kaligi for the Hungarian translation
Rudhira for the Swedish translation
Meduza for the Polish translation
gloomykantele for the Finnish translation
tokoshietowa for the Traditional Chinese translation
Have fun and happy Simming!
~ LimeyYoshi
- 2024-08-25: Added a Traditional Chinese translation. 非常感謝, tokoshietowa!
- 2024-07-01:
(1) Because I had to fix an oversight in my Antibodies mod, the compatibility patch I put here needs the same fix too. Morning sicknesses will now no longer cause immunities after they pass. Please re-download if you use it.
(2) Added a Finnish translation. Kiitos paljon, gloomykantele!
- 2023-12-29: Updated the Polish translation with gendering. Thanks again, Meduza!
- 2023-12-24: Fixed some errors. Please re-download. Merry Christmas!
(1) Re-wrote a large chunk of the backend for future easier edits for myself.
(2) Genders are now calculated properly instead of always returning as male...
(3) Fixed a "Object referred to must be a person" error that occurred when a Sim was almost cured and due to display notifs. - 2023-12-15: Fixed an error I made in all three flavours which would lead to "Illegal owner field in data reference" errors whenever a Sim recovered from a sickness. Please re-download!
- 2023-12-13:
(1) I thought of the feedback that callmesat gave me, and chose to make not just the visitor disease notifs, but all disease notifs toggleable. Now you can choose whether you want to be notified about... pretty much anything! See the new Tuning section in the description for details.
(2) All disease notifications are now gendered, meaning they can be different whether the sick Sim is male or female. I have duplicated the existing translations so they will still work as they did before, but if your language uses gendered words, articles or pronouns excessively, then please look over the translations you have made so far, and adjust them where needed.
(3) Fixed a small bug that caused the notification icons in the "pneumoniafix" version to be swapped.
(4) As a consequence of change #1, there is now a patch to provide compatibility with my other mod, Antibodies after a Sickness. Since the only difference between the two versions of the Antibodies mod is the scope of notifications, I have made only one version of this patch. All three versions of Better Disease Notifications can be used with said patch. - 2023-11-16:
(1) Changed the text boxes a little; now they will show the affected Sim and a little icon to indicate how dire it is. All of these icons are available in the base game so compatibility won't change.
(2) Lowered the needed threshold for the "Sim is getting worse again" message to show up. It was quite rare before, and I didn't like that anymore.
(3) Added a Polish translation. Wielkie dzięki, Meduza!
- Note: The translation includes the Polish Translation Fix by Lenna9. If you use them, make sure my mod loads after hers. This should normally not require a change on your end because "Li" loads after "Le".
(4) Updated all the pictures because they actually showed the mod in an outdated state. - 2023-10-30: Added a Swedish translation. Tack så mycket, Rudhira!
- 2023-10-27: Added a Hungarian translation. Nagyon szépen köszönöm, kaligi!
- 2023-10-23:
(1) Fixed the fix for the disease type. Thanks to Christophee for helping me realise I wasn't just going mad. Please re-download.
(2) The text boxes showing the disease progress will now disappear after a while.
(3) Added support for STDs, a custom disease by Chris Hatch. Its medieval spin-off by Hodgekiss (the Great Pox) is also covered by this.
(4) Spanish translation is updated to include the dialogue for the STD. Thanks again, bothersomecryptid! - 2023-10-10: The disease type will now be shown correctly. Previously, the list was accidentally shifted by 1, which made colds become food poisoning, for example. I hadn't caught this in my tests, so thanks to TheDarkLady for pointing this error out! Please re-download.
- 2023-09-21: Added a Spanish translation. ¡Muchas gracias, bothersomecryptid!
It's that quirky lime-coloured Yoshi again, with another new mod he shook from his sleeves!
This one is meant to slightly help people who have increased their game's difficulty by using a mod to increase the challenge when a Sim contracts a disease.
In an unmodded game, there's simply too few notifications on the progression of a disease. You get one when a Sim first gets sick; one when a Sim is currently sick as you load the lot they live on; and one if a cold becomes pneumonia (which can't even happen in an unmodded game due to a glitch, mind you!).
None of these notifications tell you how sick a Sim currently is, only that they are... some kind of sick. It doesn't matter whether they may get healthy again at the next cycle, or die tomorrow.
There is only one indicator for a Sim being severely sick, and that is when they start constantly thinking of tombstones. This only gives a very vague idea of what's going on, and it's easy to miss, too.
With this in mind, I went ahead and changed the disease handling code in order to support the player in the process of isolating and medicating the worst cases within a family of sick Sims.
What does this mod do?
- Whenever a disease's severity is updated - this happens once every six in-game hours - there are now additional checks that look at the disease's updated severity level, as well as how well the Sim cared for themselves before the token was updated.
- If the Sim's disease has at least 80 severity, there will be a warning.
- If the Sim's disease exceeds at least 100 severity, there will be a more firm warning.
- If the Sim's disease is going down and has only 10 or less severity left, there will be a message of encouragement.
- If the Sim's disease was on the way to recovery but is getting worse again, there will be a message of caution. - This is displayed separately for every disease the Sim currently has. You will be able to tell them apart by looking at the disease types that are broadcast with each notification.
- There is now an extra check that Sims have to pass before they think of death. Only if the disease's severity subtracted by the Sim's achieved care factor combined would result in a value that's higher than the disease's deadliness, the thoughts of death will appear, so then you have an immediate idea when it's time to really act.
- Since this is very abstract, let me provide you with an example, too. If a Sim has the flu with a current severity of 104 and a care factor of -10, it will not cause death thoughts. However, if the severity subsequently increases to 114 with the next update, and the next care factor is again -10, it will cause death thoughts because this dose of severity would kill the Sim on the next update. The deadliness, or fatal severity, of every disease in the game (except for colds) is, by default, 120.
- Usually, this will still give you enough time to act by making medicine or Grandma's Comfort Soup, or forcing the Sim to sit somewhere or sleep.
Version differences
There are currently three different versions of this mod for you to choose from - this is merely for compatibility reasons.
One version provides compatibility with simler90's Disease Mod by incorporating my changes into the BHAV that simler90 edited before me. Make my compatibility version load after simler90's mod and all will be good.
The second version was made to work together with kestrellyn's Pneumonia Fix which is one of the many features of the Disease Mod above. If you would rather just have the critical bug fix, get this compatibility version, and make it load after kestrellyn's mod. It's already renamed accordingly.
The standard version is the vanilla EAxis code with my changes appended at the end. Use this one if you do not use any mod to change how diseases work, or if you only use real-sickness from MATY, as it won't conflict. Note that having this version installed will mean that Sims die from a cold instead of developing pneumonia, so my personal recommendation would be to get one of the two other versions and the respective mod of the other creator.
Requirements
Expansion Packs: None! This is Base Game-compatible.
Mods: Smarter EP Check (all versions).
Smarter EP Check is required because
1. I included a check for OFB or higher as that EP introduced the BHAV "Kill - Can Sim Die?". If I didn't include the EP check, the game would throw a "Bad gosub tree" error every ~6 hours...
2. I included two more checks, one for NL or higher and one for Pets or higher, to check for Visitor types when determining which Sims to show notifications for. Sims of types "Furious" and "Returning Pet" didn't exist in the base game.
Tuning
All three versions of my mod feature the same tuning possibilities, letting you freely choose which Sims should have disease notifications displayed. All resources are found in the BCON table 0x1004.
Note that roommates, due to a bug, cannot get sick unless you use simler90's Disease Mod, or another mod that enables roommate or non-playable sicknesses:
Entry | Label | Description | Default value |
---|---|---|---|
0x00 | Visitor Notifs - Sim Gets Healthy | "Sim is healthy again!" notifications for "Normal" and "Invited to Stay" visitors | 0x0001 (1) |
0x01 | Visitor Notifs - Cold becomes Pneumonia | "Sim now has pneumonia!" notifications for "Normal" and "Invited to Stay" visitors | 0x0000 (0) |
0x02 | Visitor Notifs - Disease Almost Cured | "Sim is on the brink of recovery" and "Sim's disease got worse again" notifications for "Normal" and "Invited to Stay" visitors | 0x0000 (0) |
0x03 | Visitor Notifs - Disease is Really Bad | "Sim's disease is (extremely) severe!" notifications for "Normal" and "Invited to Stay" visitors | 0x0001 (1) |
0x04 | Special Visitor Notifs - Sim Gets Healthy | "Sim is healthy again!" notifications for "Walkby", "Furious", "Give Gift" and "Returning Pet" visitors | 0x0000 (0) |
0x05 | Special Visitor Notifs - Cold becomes Pneumonia | "Sim now has pneumonia!" notifications for "Walkby", "Furious", "Give Gift" and "Returning Pet" visitors | 0x0000 (0) |
0x06 | Special Visitor Notifs - Disease Almost Cured | "Sim is on the brink of recovery" and "Sim's disease got worse again" notifications for "Walkby", "Furious", "Give Gift" and "Returning Pet" visitors | 0x0000 (0) |
0x07 | Special Visitor Notifs - Disease is Really Bad | "Sim's disease is (extremely) severe!" notifications for "Walkby", "Furious", "Give Gift" and "Returning Pet" visitors | 0x0000 (0) |
0x08 | Playable Notifs - Sim Gets Healthy | "Sim is healthy again!" notifications for any family member (includes roommates) | 0x0001 (1) |
0x09 | Playable Notifs - Cold becomes Pneumonia | "Sim now has pneumonia!" notifications for any family member (includes roommates) | 0x0001 (1) |
0x0A | Playable Notifs - Disease Almost Cured | "Sim is on the brink of recovery" and "Sim's disease got worse again" notifications for any family member (includes roommates) | 0x0001 (1) |
0x0B | Playable Notifs - Disease is Really Bad | "Sim's disease is (extremely) severe!" notifications for any family member (includes roommates) | 0x0001 (1) |
Translations
Language | Available? | Creator |
---|---|---|
English (US/UK) | ✅ | Me (LimeyYoshi) |
German | ✅ | Me (LimeyYoshi) |
Spanish | ✅ | bothersomecryptid |
Swedish | ✅ | Rudhira |
Finnish | ✅ | gloomykantele |
Polish | ✅ | Meduza |
Chinese (traditional) | ✅ | tokoshietowa |
Hungarian | ✅ | kaligi |
If you know your way around SimPE and would like to translate into your own language, feel free to contribute! You shall be given due credit.
The resources to be translated are the same in both versions of the mod: Lines 0xB through 0xE in the "Dialog Primitive Strings" (STR# 0x012D), and the entirety of "Disease Names" (STR# 0x0101).
Overrides
Resource name | Type | Group | Associated object or semiglobal | Instance |
---|---|---|---|---|
Interaction - Get Pneumonia | Behaviour Function (BHAV) | 0x7F8A70B6 | Controller - Disease | 0x0000100D |
Sub - Adjust Severity | Behaviour Function (BHAV) | 0x7F8A70B6 | Controller - Disease | 0x00001011 |
Sub - Get Healthy | Behaviour Function (BHAV) | 0x7F8A70B6 | Controller - Disease | 0x0000101B |
Sub - Manage Death Thoughts | Behaviour Function (BHAV) | 0x7F8A70B6 | Controller - Disease | 0x0000101D |
Dialog Primitive Strings | Text Strings (STR#) | 0x7F8A70B6 | Controller - Disease | 0x0000012D |
New resources
Resource name | Type | Group | Associated object or semiglobal | Instance |
---|---|---|---|---|
Sub - Display Disease Updates? | Behaviour Function (BHAV) | 0x7F8A70B6 | Controller - Disease | 0x00001045 |
Sub - Show Severity Updates | Behaviour Function (BHAV) | 0x7F8A70B6 | Controller - Disease | 0x00001046 |
Tuning - Notifications | Behaviour Constants (BCON) | 0x7F8A70B6 | Controller - Disease | 0x00001004 |
Notif Type | Behaviour Constants (BCON) | 0x7F8A70B6 | Controller - Disease | 0x00001005 |
Disease Names | Text Strings (STR#) | 0x7F8A70B6 | Controller - Disease | 0x00000101 |
In any configuration of the vanilla game up to M&G, this resource does not exist, thus doesn't override anything.
If any mod, however, contains a resource of the same group and instance, it will automatically conflict with my mod, so be careful!
Trivia
The name Helen Heal is a direct reference to the ancient "Wellbeing Doctor" mods by PC Sims! I wonder if anyone besides me still uses them in their game?
Conflicts
Anything that also modifies the above resources will conflict with my mods.
- As already mentioned, simler90's Disease Mod conflicts with my mod. If you use this mod, then please download the Disease Mod-compatible version I have created, and make it load after Disease Mod.
- Epi's edit of the Disease Mod needs the same changed "Disease Mod" version as the mod it's based on.
- Same goes for kestrellyn's Pneumonia Fix. If you use this mod, please get the Pneumonia Fix-compatible version and make it load after Pneumonia Fix.
- My own mod Antibodies after a Sickness conflicts, so I was forced to make a patch, which you should only use if you also have that mod.
- Technically, Cyjon's Frequent Disease Processing can be used alongside my mod, but keep in mind that the disease notifications spawn with every disease token update, which, with the mod, is every hour, instead of every six hours. Also, any notifications regarding a disease that was almost cured but is getting worse will never show up, because the "average care" never has a chance to be written into the token properly - which is what I use for my calculations on whether to show that dialogue or not.
- On the other hand, Cyjon's Faster Disease Processing is compatible with all versions of my mod. If you use it, my extra notifications will appear just slightly more frequently, because it reduces the duration of a cycle length and not the amount of cycles like the other mod. This is especially noticeable in large households with many sick Sims at once.
- If you play in Polish and use Lenna9's Polish Translation Fix, it affects a string table in my mod too. Make sure my mod loads after her fix - Meduza has included her fix in their translation of my mod. In particular, the affected change is from "katar" (running nose) to "grypa" (flu).
Please let me know if there are any other conflicts with mods you use, and I will see if something can be done about them by load order or through plug-ins.
Notes
- I would love for this mod to support any custom diseases that were ever and will ever be created for this game. Following diseases can be monitored with my mod:
- STDs, an adult mod created by Chris Hatch, and its spin-off, the Great Pox by Hodgekiss.
- The Guinea Pig disease, which is available in one version by simler90 (infections are less likely but can happen even if womrat is in a good mood, and townies/NPCs are exempt) and one version by Midge The Tree (infections happen 100% of the time but happen only if womrat is in a bad mood, and townies/NPCs can get sick too).
Credits
Maxis and EA for creating Sims 2 in the first place
The Creators of SimPE and especially the BHAV, BCON and STR# plugins
Nysha for the amazing "Free, No Obligation!" window set that is pictured in the screenshots
TheDarkLady for pointing out a bug in my mod
bothersomecryptid for the Spanish translation
kaligi for the Hungarian translation
Rudhira for the Swedish translation
Meduza for the Polish translation
gloomykantele for the Finnish translation
tokoshietowa for the Traditional Chinese translation
Have fun and happy Simming!
~ LimeyYoshi
Filename | Type | Size |
---|---|---|
BetterDiseaseNotifications.zip | zip | |
LimeyYoshi_BetterDiseaseNotifications.package | package | 142849 |
Filename | Type | Size |
---|---|---|
BetterDiseaseNotifications-DiseaseMod.zip | zip | |
LimeyYoshi_BetterDiseaseNotifications-DiseaseMod.package | package | 142872 |
Filename | Type | Size |
---|---|---|
BetterDiseaseNotifications-pneumoniafix.zip | zip | |
zLimeyYoshi_BetterDiseaseNotifications-pneumoniafix.package | package | 142826 |
Filename | Type | Size |
---|---|---|
PATCH-AntibodiesAfterSickness.zip | zip | |
zzLimeyYoshi_PATCH-AntibodiesAfterSickness.package | package | 932 |
Instructions:
Note from the Creator:
Please only download one of the versions!
All versions require Smarter EP Check!
Only use the Disease Mod-compatible version together with simler90's Disease Mod or Epi's Disease Mod edit.
Only use the Pneumonia Fix-compatible version together with kestrellyn's Pneumonia Fix.
Only use the Antibodies After Sickness patch if you have the respective mod of mine.
Make sure the load order is correct - my mod has to load after those!
It should go without saying that Disease Mod and Pneumonia Fix also don't work together, as the latter is just an extracted feature of the former.
All versions require Smarter EP Check!
Only use the Disease Mod-compatible version together with simler90's Disease Mod or Epi's Disease Mod edit.
Only use the Pneumonia Fix-compatible version together with kestrellyn's Pneumonia Fix.
Only use the Antibodies After Sickness patch if you have the respective mod of mine.
Make sure the load order is correct - my mod has to load after those!
It should go without saying that Disease Mod and Pneumonia Fix also don't work together, as the latter is just an extracted feature of the former.
MTS has all free content, all the time. Donate to help keep it running.
BetterDiseaseNotifications.zip
| The standard version, if you don't have a disease-changing mod, or if you use real-sickness.
Download
Uploaded: 25th Aug 2024, 14.4 KB.
627 downloads.
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BetterDiseaseNotifications-DiseaseMod.zip
| For use with the Disease Mod by simler90 or Epi's edit thereof - this has to load after his mod.
Download
Uploaded: 25th Aug 2024, 14.5 KB.
887 downloads.
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BetterDiseaseNotifications-pneumoniafix.zip
| For use with the Pneumonia Fix by kestrellyn - this has to load after their mod.
Download
Uploaded: 25th Aug 2024, 14.5 KB.
272 downloads.
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PATCH-AntibodiesAfterSickness.zip
| Fixes a conflict with my own mod Antibodies After Sickness. Make this load after both that and Better Disease Notifications. DO NOT use if you don’t have Antibodies After Sickness.
Download
Uploaded: 1st Jul 2024, 614 Bytes.
327 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
Also Thanked - Users who thanked this download also thanked:
by Nopke
Packs Needed
None, this is Sims 2 base game compatible!
Other Information
Type:
– Fixed
: Fixed Maxis Mistakes
– Global Mods
: Mods that change the way the game works without requiring any user intervention.
Tags
#disease, #token, #severity, #notifications
About Me
I'm Blueybre (waiting for a name change...), that chaos-loving 'bre. Call me Koko or Bluey. I make mods for Sims 2, my favourite Sims game.
As my title suggests, I like wreaking havoc... but I also like providing useful bug fixes, features or new mechanics.
I make sure my mods can be enjoyed by as many players as possible, so I strive to make my mods as compatible with different game setups as I can. Mac players want to enjoy mods, too!
I love the language diversity we have in the world and so am always looking for human translators to provide translations to languages other than English.
I have been a childhood Sims 1 player but did not get to enjoy the newer games until my fiancée sparked my interest again. Starting with Sims 3, followed by 4, then 2. Nowadays, I choose to only play Sims 2 (and also Sims 3), because they're the zenith of the series in my Humble opinion. (...Get it? Humble? Rod? Haha...)
I prefer building houses over actually playing, and I have made my own custom world on Sims 3. Maybe I'll publish some of my Sims 3 works at some point...
My Sims 3 traits would be: Clumsy, Eco-Friendly, Frugal, Loner, Night Owl. (And a hidden Pyromaniac. Hehe.)
My pronouns are he/him, but to be fair I don't mind what you use to address me.
I am a little obsessed with the British way of spelling words.
I am an Aspie, diagnosed at the age of five, so I may show strange behaviour at times, and used to often jump at people with like-minded interests (such as a certain profile picture) to try and socialise with. I have this under better control now, but it is how I met my fiancée, back in 2012 on YouTube. Engaged since 26/07/2019. :luff:
Besides Sims, I also like, Pokémon (duh), Yoshi, Spyro, and Genshin Impact! (Nilou best girl~ :3)
As my title suggests, I like wreaking havoc... but I also like providing useful bug fixes, features or new mechanics.
I make sure my mods can be enjoyed by as many players as possible, so I strive to make my mods as compatible with different game setups as I can. Mac players want to enjoy mods, too!
I love the language diversity we have in the world and so am always looking for human translators to provide translations to languages other than English.
I have been a childhood Sims 1 player but did not get to enjoy the newer games until my fiancée sparked my interest again. Starting with Sims 3, followed by 4, then 2. Nowadays, I choose to only play Sims 2 (and also Sims 3), because they're the zenith of the series in my Humble opinion. (...Get it? Humble? Rod? Haha...)
I prefer building houses over actually playing, and I have made my own custom world on Sims 3. Maybe I'll publish some of my Sims 3 works at some point...
My Sims 3 traits would be: Clumsy, Eco-Friendly, Frugal, Loner, Night Owl. (And a hidden Pyromaniac. Hehe.)
My pronouns are he/him, but to be fair I don't mind what you use to address me.
I am a little obsessed with the British way of spelling words.
I am an Aspie, diagnosed at the age of five, so I may show strange behaviour at times, and used to often jump at people with like-minded interests (such as a certain profile picture) to try and socialise with. I have this under better control now, but it is how I met my fiancée, back in 2012 on YouTube. Engaged since 26/07/2019. :luff:
Besides Sims, I also like, Pokémon (duh), Yoshi, Spyro, and Genshin Impact! (Nilou best girl~ :3)
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Also Thanked - Users who thanked this download also thanked:
by Nopke
by GunMod
by MogHughson
by HugeLunatic
by kestrellyn
by Nopke
by Marhis
by MogHughson
by Lamare
by Lamare