Aleister's Alchemy Station Uses Ingredients from Alchemy Cabinets

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Overview
This mod extends the Alchemy Station so it can use ingredients stored in Aleister's antique alchemy cabinet cases on the same lot.

By default, the station only checks the active Sim's inventory and the family inventory. With this mod installed, recipes can also become available when the missing ingredients are sitting inside supported alchemy cabinets nearby.

What type of mod is this?
This is an object mod for The Sims 3. It changes the behavior of the Alchemy Station interaction.

What it does
- The Alchemy Station checks ingredients in this order: active Sim inventory, family inventory, then supported alchemy cabinets on the same lot.
- Recipes become available when the required ingredients exist across those storage locations together.
- When brewing starts, the station can consume ingredients directly from supported cabinets if needed.
- The regular Alchemy Station interaction is affected.
- If Douglasveiga_MixManyElixirs_v1.1 is installed, the "Mix Many" interaction is supported too.



Where you will see it in game
- On the Alchemy Station from Supernatural.
- In the potion selection window, where recipes can become available even if the Sim is not carrying every ingredient.
- During brewing, when ingredients are pulled from Aleister's antique alchemy cabinet case instead of only from personal or family storage.



Requirements
- The Sims 3 1.67 (tested on 1.67 and 1.69, both Steam and Origin/EA App should be compatible),
- Supernatural Expansion Pack

Compatibility
- Compatible with the standard Aleister's antique alchemy cabinet case.
- Compatible with the NRaas Pocket Protector version of that cabinet.
- Compatible with Douglasveiga_MixManyElixirs_v1.1 when that mod is installed.
- Works on its own if Douglasveiga_MixManyElixirs_v1.1 is not installed.
- This is not a core mod.

Conflicts
- Will conflict with other mods that replace or override the same Alchemy Station mixing interactions.
- If another mod also changes the interaction list on the Alchemy Station, menu order may depend on that mod.

Installation
- Put DDMODS_AlchemyInventoryExtension.package in Mods\Packages.
- If you use Douglasveiga_MixManyElixirs_v1.1, keep that package installed separately in your mod setup.
- If you update from an older version, replacing the previous package is enough.
- If your game keeps showing old behavior after updating, clear script caches before launching again.

Known limitations
- Cabinets must be on the same lot as the Alchemy Station.
- This mod does not extend ingredient reach across other lots, community storage, or world-wide inventories.
- If another mod adds its own separate Alchemy Station interactions, this mod will not automatically support those unless they follow the same interaction replacement path.

Notes
- This mod only changes ingredient reach for brewing.
- It does not change recipe balance, potion quality chances, skill progression, or potion effects.
- If Master Alchemist preserves an ingredient, the returned item goes back to the active Sim inventory.

Credits
- Optional compatibility tested and implemented for Douglasveiga_MixManyElixirs_v1.1 by Douglasveiga. That mod is separate and not included in this upload.
- Built with the MONO_TS3_DDMODS toolchain based on S3PI library

Thanks
- Thanks to Douglasveiga for creating Mix Many Elixirs.
- Thanks to Peter L Jones and Inge Jones for the s3pi/s3pe tools used by so much of the Sims 3 modding community.
- Thanks to Twallan and the NRaas team for the Pocket Protector idea that inspired part of this mod.
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