Motive Mods

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Description
This is a collection of many small mods related to motives of Sims in general, compiled into multiple independent modules and a single convenient download.

Useful changes are more easily customized motive decay rates, much less spammy whining, no halved Bladder for newly moved in, visitors, and partygoers, and Sims sticking to most object interactions for longer if they have higher Aspiration bars.

These mods may take time till they bear results, use with patience and long-term goals in mind.


Features
Summary
  • Motive decay rates compiled into easy-to-edit BCONs, with children able to stay awake for longer
  • Sims no longer whine as much on low motives, and will not interrupt their queued interactions to whine. They are more likely to cater to their needs without or after whining, instead of keeping on whining!
  • Half-bar starting Bladder eliminated from all visitors, party guests, and newly moved-in or summoned Sims
  • Sims with higher Aspiration bars will need lower motives before quitting most interactions, such as watching TVs or reading skill books.
  • Cancelable and rebalanced motive losses on heatstroke and being frozen
  • Passing out Fear and memory upon heatstroke or being frozen
  • Job & school motive decay rates vary by personality.
  • Job & school motive decay rates can reapply after reloading a household.
  • Mood-based whining - nicer Sims can "mean whine" on low mood and mean Sims can "normal whine" on good mood.

For more detailed descriptions of each modules, read the attached text or open this spoiler tag:



Options
_DecayRates module is provided in 3 possible configurations, use only 1 of them.

_DecayRates also have supporting modules in form of SubAgeCheck, which are the same those provided in my Rebalanced Vampire Motive Decay Rates - _InTeenTeen makes teens use "Young Adult" rates if they have 7 or less days till adulthood; _MiddleAgedAdult makes adults use "Aged Adult" rates if their total days left to elderhood are less than half.


Issues
Sims will reset upon installing any of the _DecayRates modules, and likely the _OnSpawned_Visitor module.

Sims will not reset upon changing the values in the BCON of _DecayRates once installed, however.

Very rarely, invited guests may start out with too low motives and leave immediately. Try to edit the BCON and raise the lower values, otherwise.

Please report any issues in the comment section.


Conflicts
Changes are sorted according to modules, and then the groups they cover:



Credits:
jonasn for the work on modified Tombstone of Life and Death
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