"Cherub" Curly Hair for Males (All Ages!)

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Uploaded: 27th Apr 2006 at 11:05 AM
Updated: 8th Jul 2009 at 1:31 PM - Removing old TOU
I am pleased to (finally!) present my first publicly-released hair mesh, "Cherub" for males. This delightfully curly mesh is the result of many dozens of hours of work, and the texture and alphas are 100% original, handpainted over the course of two days in Photoshop. A version is planned for females, too, and will be released when it is complete.



It is available for all ages: toddler, child, teen, young adult, adult, and elder. Elders will have the same hair colour as adults. All of the included colours except white (black, dark brown, light brown, blonde, platinum blonde, and red) are in the genetic hair bins like Maxis hairs, and have the correct eyebrow colours; white shows up under custom and has blonde brows by default. The poly count is on the high side, 2896 polygons, 3257 vertices; however, this isn't too outrageous, as the Nightlife "rave kimono" hair with the fan and beads is around the same count.



I've tested it enough myself that I'm satisfied with it, but please let me know if you have any issues. One small thing to be aware of: on the child and toddler meshes, there is a tiny imperfection, a little gap that'll occur behind the ears when a sim looks up really far; it's an extremely small gap, and only visible from one angle when they're head's drastically tilted up, but I thought downloaders should be aware. My attempts to fix it have been unsuccessful, but it's such a tiny thing , I don't think it's that big a deal, even from my viewpoint as a serious perfectionist.

Please don't comment if you're just going to request something; I don't think I want to make another hair mesh (besides the female version of this) ever again, after what it took to make this one, and I don't take requests unless otherwise noted.

Model Credits: (if anyone cares)
Skintone: Louis/SimCribbling
Eyes: Mine (unreleased)
Brows: Mine (unreleased)
Model: Mine (Corvus - isn't he beautiful?)

Thanks to:
  • Tiggerypum, for her incredible help, support, and friendship through the entire process of creating the mesh, for running the Infocenter, and just for being wonderful. Thank you so much, Tig. I couldn't have done it without you.
  • Wes_h, for the Unimesh plugins for Milkshape, used in the creation of this mesh.
  • Dr Pixel, for various bits of useful meshing info, including how to put all the meshes together in one package.
  • Melodie9, for creating some great hair conversions, one of which this hair is cloned from.
  • MTS2, the rest of the staff, and Delphy, for creating a such a fantastic place to learn and share information, so I could figure out how to do cool stuff like this.