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NCI - Two & Three Storey Half Columns

SCREENSHOTS
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Picked Upload!   This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Uploaded: 28th Jan 2015 at 10:22 PM
Updated: 17th Mar 2019 at 11:45 PM

One of the things I've noticed Maxis haven't made enough of is half-columns, especially for multistory homes. Now, instead of cheating one's way in placing those tall whole columns into the walls (using move_objects on & boolProp snapObjectsToGrid false), NCI presents to your game new single or double tile half columns. Below are examples of the 3 options available for your game for the three-storey column:



In the pink/purple tile:
This column appears on the right side of the 1st of 2 tiles. The actual object takes up 1 tile, and can work well to go between two 2-tile windows, for example.

In the yellow tile:
This column appears right in the middle of the 1 tile footprint.

In the green tile:
This column appears on the left side of the 2nd of 2 tiles. The actual object takes up 1 tile, and can work well to go between two 2-tile windows, for example.

All these two & three-storey columns come with the same recolors as those from Maxis, as seen from the pictures, along with ideas on how the columns look on houses or buildings at night or during the day time.
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NCI Download Policies for this thread of (January 28, 2015) regarding:

1. PERSONAL and PRIVATE USE
You may use this download in your game however you wish. Enjoy it & if you feel like it, give feedback on how it works. Do not make money off of this creation.

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3. CONVERSIONS and REMIXES
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If neither conditions occur, then the above policies remain in effect.
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Polygon Counts:
ddgjdhhHalfColumn2Fonetile.package, ddgjdhhHalfColumn2Ftwotileleft.package, ddgjdhhHalfColumn2Ftwotileright.package:
Faces: 930
Vertices: 913

ddgjdhhHalfColumn3Fonetile.package, ddgjdhhHalfColumn3Ftwotileleft.package, ddgjdhhHalfColumn3Ftwotileright.package:
Faces: 971
Vertices: 955