Food Tooltips

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Uploaded: 14th Jul 2024 at 7:50 PM
Updated: 4th Sep 2024 at 8:34 PM
Are you in a restaurant wondering what others are eating?
Left ingredients on the counter and forgot what you were going to cook?
Wish the leftovers in your fridge were labeled?
Got tons of custom recipes?

Food Tooltips are for you! ❤

Food Tooltips Mod
- Adds tooltips and renames dishes after foods. As soon as you plop it in your Downloads, all foods and dishes should be created with labels.
- Maxis and custom, single and group servings, cooked and instant, plate or no plate!
- Hover over them in live mode, in inventory, or in the fridge leftovers menu, and find out exactly what's in front of you.
- Exception: objects buyable from catalogue usually don't get tooltips. Use dropper tool, you lazy bum!

Main mod requires ANY pack from Seasons to Mansions
Food edits have their own requirements, pay attention

I only tested on Ultimate Collection, so consider yourself a tester if your game version is older

Food Edits Add-Ons
Optional fixes for some maxis foods that had problems with descriptions due to not needing them before. Technically, I replaced some CTSSs and added missing references in OBJDs. Name fixes should work for most languages.

food_edits_muffin_cake_mush_BG - for base game. Fixed names for toy oven muffin, toddler mush, and wedding cake slice.
food_edits_cakes_CelSP - for Celebrations Stuff Pack. Fixed tooltips for 4 wedding cake slices and 3 birthday cake slices.
food_edits_platters_FT - for Free Time. Fixed names for 3 cuisine hobby serving platters and corresponding foods.
food_edits_gyro_AL - for Apartment Life. Fixed name of gyro/pita/kebab from diner food stand.

Known Issues
Sometimes, dishes display a "plate" or "bowl" tooltip instead of their food's name, sometimes, they correct themselves after a few seconds. Leftovers that were in the fridge before the mod was installed, will update when sims get them out.

Conflicts
None?
- May conflict with mods that override the same resources. Feel free to report a conflict.
- Should be compatible with most food related default replacements, MogHughson's Autonomous Put Away Leftovers and Simply Leftovers, Lazy Duchess' Reworked Fridge Leftovers, BoilingOil's Food Dish Autonomy, Pick'N'Mix's Leftovers Overhaul.


Not conflicts, but may need fixing:
- Dinosaur toddler mush default replacement by jacky93sims will be labeled with a technical name (missing link in OBJD).
- Custom toddler foods by vegan_kaktus will be labeled with their technical names (missing links in OBJDs).

How To Fix Custom Foods
If some of your custom dishes do not show tooltips or they're not sensible, this is what you can do.

Fix custom foods/recipes
- Check the Catalogue Description - that is where food's name would be. Line 0 is name, line 1 is (optional) description. Open your language tab and write a name if there isn't one. If there's no Catalogue Description at all, create it. If there is and it has a good name, read further.
- Check the Catalogue Strings ID field in Object Data - it must point to Catalogue Description's instance number (e.g. 2000). Some foods have this field empty, therefore unable to find their name. Fix it, if that's the case.
- Only if it still doesn't work, activate tooltip like this: In Object Data, set the Tooltip Type field to 4148 (decimal).
- You can also do it in the Init Function. Copy the last 2 lines I added to Init #2001 (Stack Object ID := My object id, and Stack Object's ToolTip Name Type := Literal 0x1034).

Fix custom plates/bowls
- The way the mod works is it replaces dish name with contained food's name and enables tooltip. So your priority is naming the food, and the mod will take care of the dish in game.

Credits
jacky93sims and bienchen83 for the pictured custom dish and drink and many others they made!
Lord Crumps for testing

As always, biggest bow to all the people behind the Sims 2, SimPE, unluac, PhotoScape, Sublime text, helpful tools, tutorials and wikis!