Small Editors: VPXY, BoneDelta, FacialBlend, BlendUnit, CASSliderTemplate, GEOM/MTNF - New May 2010: RSLT Editor
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Uploaded: 9th Nov 2009 at 9:19 PM
Updated: 27th Nov 2013 at 3:07 PM by Nysha
Updated: 27th Nov 2013 at 3:07 PM by Nysha
What is this thread for?
This thread is basically a repository for some small tools that I wrote to help with various small tasks. They do ONE thing and one thing only.
VPXY Editor
This tool allows you to edit the Visual Proxy (VPXY) resources contained in a package file, easily and quickly.
FacialBlend Editor
This tool allows you to edit the Facial Blend files that tell CAS which BGEO and VPXY to use for a specific blend. This is used in CAS sliders and so forth.
BoneDelta Editor
This tool allows you to edit and change the Bone Deltas associated with a specific slider, add your own, and basically make sliders linked to bones do stuff.
BlendUnit Editor
This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
CAS Slider Template Creator
This tool sets up everything you need to create a custom CAS Slider using the tools above. It automatically links together the Blend Unit, Facial Blend, VPXY and Bone Delta to create a Slider that works for a Sim.
Please note that the strings generated by this tool are only English US - other languages aren't generated but can be copied easily enough using S3PE or any other STBL editor.
Also note that the "default" Slider WILL require changing and editing for it to work.
SimGeom MTNF and TGI Editor
This was previously in the Accessories thread, but basically it lets you alter the MTNF (Material) chunk of a SimGeom file and can "fix" meshes where the comments section was lost in Milkshape, and thus they dont work correctly. Currently only editing is allowed - no adding or deleting of MTNF entries.
However, you can change the TGIs, the Shader type, and Export/Import the bone references. Handy for the aforementioned comments loss.
RSLT Editor
This allows you to edit the slots on objects, as part of changing animations, slots and the like. It can be used in conjunction with the RIG editor to do some cool stuff.
Requirements
All tools require .NET Framework 2.0 to be installed. These can be linked to S3PE if required using the helpers framework.
All of these should work on XP, Vista and Windows 7 - both 32bit and 64bit versions. Please let me know if I missed one.
Source code
Source code to all of these tools (and more) is available at http://code.google.com/p/madscienti...ce/browse/trunk
Enjoy the small utilities.
Regards
Delphy
This thread is basically a repository for some small tools that I wrote to help with various small tasks. They do ONE thing and one thing only.
VPXY Editor
This tool allows you to edit the Visual Proxy (VPXY) resources contained in a package file, easily and quickly.
FacialBlend Editor
This tool allows you to edit the Facial Blend files that tell CAS which BGEO and VPXY to use for a specific blend. This is used in CAS sliders and so forth.
BoneDelta Editor
This tool allows you to edit and change the Bone Deltas associated with a specific slider, add your own, and basically make sliders linked to bones do stuff.
BlendUnit Editor
This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
CAS Slider Template Creator
This tool sets up everything you need to create a custom CAS Slider using the tools above. It automatically links together the Blend Unit, Facial Blend, VPXY and Bone Delta to create a Slider that works for a Sim.
Please note that the strings generated by this tool are only English US - other languages aren't generated but can be copied easily enough using S3PE or any other STBL editor.
Also note that the "default" Slider WILL require changing and editing for it to work.
SimGeom MTNF and TGI Editor
This was previously in the Accessories thread, but basically it lets you alter the MTNF (Material) chunk of a SimGeom file and can "fix" meshes where the comments section was lost in Milkshape, and thus they dont work correctly. Currently only editing is allowed - no adding or deleting of MTNF entries.
However, you can change the TGIs, the Shader type, and Export/Import the bone references. Handy for the aforementioned comments loss.
RSLT Editor
This allows you to edit the slots on objects, as part of changing animations, slots and the like. It can be used in conjunction with the RIG editor to do some cool stuff.
Requirements
All tools require .NET Framework 2.0 to be installed. These can be linked to S3PE if required using the helpers framework.
All of these should work on XP, Vista and Windows 7 - both 32bit and 64bit versions. Please let me know if I missed one.
Source code
Source code to all of these tools (and more) is available at http://code.google.com/p/madscienti...ce/browse/trunk
Enjoy the small utilities.
Regards
Delphy
MTS has all free content, all the time. Donate to help keep it running.
RSLTEditor.rar
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Uploaded: 8th May 2010, 69.8 KB.
2,074 downloads.
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SimGeomEditor.rar
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Uploaded: 9th Nov 2009, 29.0 KB.
3,916 downloads.
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CASSliderTemplate.rar
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Uploaded: 9th Nov 2009, 63.6 KB.
3,957 downloads.
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BlendUnitEditor.rar
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Uploaded: 9th Nov 2009, 17.4 KB.
2,911 downloads.
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BoneDeltaEditor.rar
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Uploaded: 9th Nov 2009, 37.2 KB.
4,083 downloads.
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FacialBlendEditor.rar
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Uploaded: 9th Nov 2009, 28.8 KB.
2,769 downloads.
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VPXYEditor.rar
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Uploaded: 9th Nov 2009, 27.4 KB.
3,256 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Quick Guide:
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
- For package files: Sims 3:Installing Package Fileswiki
- For Sims3pack files: Game Help:Installing TS3 Packswiki
Also Thanked - Users who thanked this download also thanked:
by CTU Team
by granthes
Packs Needed
None, this is Sims 3 base game compatible!
Other Information
Operating System:
– Windows
: Windows XP, Windows Vista, Windows 7, etc
Utility Type:
– CC Editors
: Tools for modifying .package files, sims*pack files, and resources contained within those files.
Plugin Type:
– Not Applicable
: Standalone tools
Tags
#geom, #vpxy, #mtnf, #editors, #cas slider
About Me
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