Teen and Adult career: Dark Magic
edit: I fixed the icons for all my careers. Thanks to lientebollemeis for showing me how.
Hey Buffy fans. I hope that you have fun, creating your own versions of Sunnydale with my Buffyverse careers. This one is for your bad witches.
All levels have chance cards; the whole career is available in German and English.
Questions, comments and corrections are very welcome. I hope you like my careers.
Detailed job descriptions:
Teen
1. Fantasy Fan, Thu-So, 5pm-9pm, $ 10
You devour everything about Fantasy that you can find: books, films, games. Your favourite characters are always magicians and you wish you could perform magic, too.
2. Hobby witch/wizard, Tue, Thu, Sa, 5pm-10pm, $70, Requirements: 1 Cooking, 1 Charisma, 2 Creativity, 1 Cleaning
You actually found a book with spells in the library. They aren't very powerful but they do work. Maybe you should look for other witches and wizards. You could improve your magical powers together.
3. Founder of the Witches and Wizards Club, Fr-Su, 4pm-9pm, $120, Requirements: 3 Cooking, 3 Charisma, 3 Creativity, 2 Cleaning, 3 Friends
Together with others you founded a club for witches and wizards. Poorly the others can't really perform real magic or don't want to, so the activities of the club are restricted on the cake sale every full moon.
You may recognise that the teen career is the same as for my Devon Coven career, because I think it's logical that these first steps into magic are the same. But don't worry, this version has its own GUID and another icon, so that you can use and distinguish both.
Adult
1. Founder of the Witches and Wizards Club, Fr-Su, 4pm-9pm, $120
Together with others you founded a club for witches and wizards. Poorly the others can't really perform real magic or don't want to, so the activities of the club are restricted on the cake sale every full moon.
2. Hecate specialist, Tue-Sa, 2pm-9pm, $ 260, Requirements: 2 Charisma, 2 Creativity, 3 Cooking, 1 Friend
Of course you also perform magic in other areas but in the moment, you concentrate on transformations. Search some test objects, preferably someone you don't like that much, if anything goes wrong, and be careful not to get interrupted, once you started a spell. Hecate really doesn't like that.
3. Bunny, Mo-Su, 7am-11pm, $ 5
Maybe a little more practice would have been better, before transforming yourself. Every now and then you change back, but never long enough to overcome your confusion and searching for a counterspell. You can only hope that someone else changes you back permanently and not waits with that too long.
This level was of course planned as rat but I couldn't resist using the social bunny as uniform.

4. Member of the campus circle, Tue-Sa, 11am-6pm, $ 390, Requirements: 3 Cooking, 2 Charisma, 2 Creativity, 2 Cleaning, 2 Friends
The witch club developed into a real circle. Though they are concerned with "healing the soul" and such nonsense for the most time, it's at least real magic and no more cake sale, well not only. Moreover, you could really use someone to practice with after your time as bunny, because you found some interesting curses and they should not backfire again, should they?
5. Advisor of the Watcher, Mo-Sa, 11am-6pm, $ 510, Requirements: 4 Cooking, 4 Charisma, 5 Creativity, 3 Cleaning, 3 Friends
The Watcher of the local vampire slayer recognised your potential and luckily not that you actually take more delight on the dark sides of magic. Now you help with researches and sometimes fighting demons. Of course this fight of the good against the evil is pretty bleak, but at least you have the opportunity to gain practical experience and you have access on a large library about the occult. And concerning the Watcher: he seems to be a dusty librarian, but his colleagues seem fairly ruthless and the council has certainly some interesting secrets that would be worth uncovering.
6. Watcher in training, Mo-Fr, 10am-5pm, $ 770, Requirements: 4 Cooking, 7 Charisma, 6 Creativity, 3 Cleaning, 3 Logic, 2 Friends
The council decided to make you a tentative Watcher, doubtlessly because they think that they can exploit you and benefit from your talents but you will turn the tables. You now have to bear an education about slaying of vampires and demons and poorly also about the history of the Slayers, so they didn't entrust a slayer or a potential to you yet but that's only good, because you have more time to extend your knowledge and scour the council's gigantic libraries and archives for valuable information.
7. Rogue Watcher, Mo-Fr, 10am-5pm, $ 810, Requirements: 5 Cooking, 8 Charisma, 7 Creativity, 5 Cleaning, 5 Logic
You stole the most interesting writings about magic and artefacts from the restricted department of the council's library. Poorly their disappearance occurred much sooner than you expected and you preferred to do a runner before somebody had the idea of asking you. Keep your head down and try to translate the older texts. Maybe you can learn some dangerous spells or find the hiding places of some mighty artefacts.
8. Dealer, Mo-Fr, 7pm-3am, $ 1330, Requirements: 8 Cooking, 9 Charisma, 8 Creativity, 6 Cleaning, 4 Logic, 2 Mechanics
Everyone who is evil uses your services and they are not cheap, because you deal with mighty dark magic. Some of your customers have fancy wishes and pay well and for the junkies who just need their next fix but have no money, you can find another kind of payment. Just be careful to stay in motion, preferably use a moveable hiding place, so that your former colleagues can't find you.
9. Incarnated Vengeance, Mo-Sa, 1pm-9pm, $ 1660, Requirements: 9 Cooking, 10 Charisma, 8 Creativity, 7 Cleaning, 4 Logic, 3 Mechanics
You're the most dangerous witch of this hemisphere and one should not dare you. Take whatever you want and take vengeance on everyone who was stupid enough to cross you. You're the wrath and the vengeance, so don't shun spectacular appearances, there's anyway no mortal who could harm you anymore. Maybe you could even arouse the attention of the Lower Beings.
10. Vengeance demon, Tue+Thu-Sa, 2pm-9pm, $ 1997, Requirements: 10 Cooking, 10 Charisma, 10 Creativity, 8 Cleaning, 4 Logic, 4 Mechanics, 2 Friends
You displayed rare creativity, punishing your enemies, Lloyd even has a sketch of your latest action on his wall, and D'Hoffryn made you an offer that you couldn't reject. As a vengeance demon, you have more power than ever before. Use it to fulfil the wishes of them who are thirsting for vengeance. Maybe you want to specialize on ex friends or cruel parents. In every case you should protect your shiny new amulet because with it you would lose your powers as a vengeance demon and show neither mercy nor weakness, then nothing can happen to you.
Chance Cards (Examples)
2. Hecate specialist
You are in the ropes. Some haywire puritans actually want to burn you as a witch. You could try to transform yourself but that would be risky because you had problems to change your last test objects back. Or you could try to cast a rain spell to extinguish the fire.
A Transform yourself
- You transform yourself into a bunny and can escape but like you feared, you have problems to change back. Let's hope some other witch is more successful.
- You try to transform yourself but you have no success, losing a cooking point. Luckily the slayer and her starry-eyed friends can solve the situation before you're roasted. It's their speciality to appear in the last second.
B Rain spell
- The fire is extinguished and your wannabe executioners look like drowned rats. You use their irritation to escape and earn one logic point.
- The fire is extinguished but your wannabe executioners just decide to beat you to death. With some other tricks you can irritate them enough to escape but only after you had to bear some hard hits, losing a logic and a body point.
6. Watcher in training
You're busy with researches about arcane artefacts as you are called before the council. These idiots actually want to allot a Potential to you. You barely can simulate a little enthusiasm and can dismiss. Do you want to grab the most interesting writings from the library and clear out or stay and come to terms with the Potential somehow?
A Submerge
- You grab the most promising books and bring as much distance between yourself and your "colleagues". Let's hope your disappearing doesn't strike to soon.
- You grab the most promising books and want do disappear as you meet the librarian. You claim that it's teaching material but the librarian says that you should ask the council for permission before confronting your potential with such dangerous writings. He brings the books back and you have to stay, too, at least for a while, losing two charisma points.
B Stay
- You have to take care of a Potential, so what? You won't stay long here, anyway but an overhasty flight would arouse suspicion. Gain two logic points.
- It would be really suspicious to flee now, so you have to take care of a Potential now. Poorly she is extremely defiant and you can hardly make her follow your orders, losing a charisma point.
10. Vengeance Demon
On first sight, she seemed like a good customer but now she has been babbling the whole evening without breathing a wish. Do you try to force her monolog in the right direction or just let her keep talking and order one more drink?
A Change the subject
- You can finally make her wish her ex-friend was a worm and are so enthusiastic that you make him a Sluggoth demon, which is ok, because of the same family. The Sluggoth causes much more damage and D'Hoffryn is very pleased with your work.
- You try making her wish something but she just keeps babbling. Finally you just ditch her, losing a charisma point and your wage.
B One more drink
- You let her talking and order one more drink. As you awake the next morning, you can hardly remember anything, but finding a big bonus check from D'Hoffryn in the post box, you must have done a good job.
- You let her talking and order one more drink. As she finally comes to the point, she wishes her ex-friend was a frog. Being quite drunk, you totally fail and make him a Frenchman. Though he looks ludicrous with his flimsy moustache, D'Hoffryn is not amused and expels you from Arashmaharr.
Additional Credits:
SimPe, Bidous career editor
Dark Witch.zip
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Updated: 21st Mar 2018 at 4:48 PM - corrected some typos in the description
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