Adult career: Wolfram&Hart, based on Angel, with chance cards
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Uploaded: 7th Jun 2014 at 8:31 PM
Updated: 21st Mar 2018 at 6:11 PM - corrected some typos in the description
Updated: 21st Mar 2018 at 6:11 PM - corrected some typos in the description
Adult career: Wolfram&Hart based on Angel
Hello. After reading some comments on Lily Windsor's Watcher Council career I decided to create another Buffyverse career for your evil sims: Wolfram&Hart. I hope you'll enjoy it.
This lawyer office is the main antagonist for Angel in the spin-off series of Buffy. It's led by mighty demons, the senior partners and its clients are other demons or just politicians. Regardless what they've done, Wolfram&Hart act for anyone who can pay their price and they go a lot farer than just processing at a court. Their final goal is nothing less than the apocalypse and it seems no one can stop them.
The whole career is available in German and English and all levels have chance cards.
Questions, comments and corrections are very welcome.
Detailed job descriptions:
1. Law student, Mo-Fr, 10am-6pm, $100
You should study law. Learn a good profession. Men will always need lawyers. In the Friday evening however, the profession of the lawyer should make more fun...
2. Office courier, Mo-Fr, 10am-6pm, $200, Requirements: 2 Cleaning, 1 Logic, 1 Mechanics
You studied years just to share out mail. At least Wolfram&Hart is one of the biggest offices of the city and the bigwigs are among their clients, also some real "interesting" personalities. But when they want you to know about them, they'll tell you. In the meantime be a good boy/girl and get this green guy a soda pop.
3. Archivist, Mo-Fr, 7am-4pm, $313, Requirements: 3 Cleaning, 4 Logic, 1 Mechanics
You work at the largest archives that you've ever seen. Start at once to sight the files because it's your task to know where one can find what, when the lawyers need information.
4. Employee of the department for managing resting places, Mo-Fr, 11pm-5am, $556, Requirements: 6 Cleaning, 4 Logic, 1 Creativity, 3 Mechanics
This department supplies clients with, well what you find at cemeteries. You're not sure what they do with the bodies, but you just saw a woman who looked very similar to one you "collected" the evening before, although she made an appointment under another name. Someone who can do this has to be very powerful so don't upset anyone by asking unnecessary questions.
5. Psychic, Mo-Fr, 3pm-9pm, $788, Requirements: 4 Charisma, 6 Cleaning, 4 Logic, 4 Creativity, 4 Mechanics, 2 Friends
You developed the ability to look through present and future. You recognise threats and possibilities to prevent them. Make sure your predictions come true or your wonderful brain may end at the wall.
6. Expert for demon resources, Mo-Fr, 10am-5pm, $823, Requirements: 5 Charisma, 7 Cleaning, 6 Logic, 6 Creativity, 5 Mechanics, 5 Friends
You work at the department for special projects. When certain abilities are needed you have to find the fitting demon. When special threats are discovered or an interesting target appears this department provides the greatest benefits for Wolfram&Hart. Show initiative and propose own projects to proof the senior partners your value.
7. Vice director of the department for special projects, Mo-Fr, 10am-7pm, $1390, Requirements: 7 Charisma, 8 Cleaning, 8 Logic, 8 Creativity, 5 Mechanics, 7 Friends
The senior partners recognised your potential. The interesting point is that you proofed your value by double crossing the office. But it seems one needs to have special talents to do this and persons who proof them are always needed at Wolfram&Hart.
8. Director of the department for special projects, Mo-Fr, 9am-7pm, $1666, Requirements: 8 Charisma, 8 Cleaning, 9 Logic, 9 Creativity, 5 Mechanics, 9 Friends
You made contact with the senior partners and "removed" your superior. Don't worry he stays on duty of the office because his contract binds him over death, the same contract you just signed. So if you don't want to operate the elevator to hell until the end of time you should ensure that your department achieves more successes now.
9. Director of the branch Sim City, Mo-Sa, 9am-9pm, $2169, Requirements: 9 Charisma, 8 Cleaning, 10 Logic, 10 Creativity, 5 Mechanics, 11 Friends
The senior partners are very content with your work and entrusted the management of the whole office to you. You can do practically everything you want, as long as make profit. Of course the earthly interests of the senior partners should stay ensured. Get special instructions at the White Room where you can find your connection to the senior partners. Don't be taken in by her appearance, this little girl can be very dangerous.
10. Senior partner, Fr, 10am-8pm, $6666, Requirements: 10 Charisma, 8 Cleaning, 10 Logic, 10 Creativity, 5 Mechanics, 13 Friends
You rose to a kind of being that is almost as powerful as an Old One. As a senior partner of Wolfram&Hart you don't execute orders, you give them. Every hundred years you should visit earth to check the state of affairs in person but in the meantime it's very comfortable in the senior partners' private dimension.
* As I retranslated the terms from German to English they may be a little long-winded. I know that especially Lvl 4 has a very long title. (In German it's just one word. ) So if somebody has a better idea for job titles or even knows what they're called in the series tell me and I'll correct it.
Chance Cards (Examples)
1. Law student
During a practical training at a court you see how a lawyer of Wolfram&Hart can turn a murder trial to his favour. The trial should have been a secure game for the district attorney. In the break you wonder if you should speak to the defense counsel to learn how he did this or testify your sympathy to the district attorney.
A
Defense counsel
You inquire the lawyer of Wolfram&Hart about his strategies and he recognises your potential at once. Drinking a coffee together, you chat about the trial and at the end of the break the lawyer promises you a post at Wolfram&Hart.
You inquire the lawyer of Wolfram&Hart about his strategies but he shows no interest in discussing them with you and ignores you completely. You lose one charisma point.
B
District attorney
You inquire the district attorney about how he will continue. He seems resigned but you can convince him to keep on fighting, earning one charisma point. Finally the defense counsel can win the trial. Although you were on the opposite site, you attracted the attention of Wolfram&Hart and they offer you a post.
You inquire the district attorney about how he will continue. He seems resigned and tells you that in the last time many obviously guilty clients of Wolram&Hart were acquitted. You lose any motivation to be part of this system and have to search another task.
7. Vice director of the department for special projects
Your superior is discontent with your work, although you think that he makes you responsible for his own mistakes. Do you want to work harder nevertheless to fulfil his demands or do you want to consult the senior partners to recommend his removal?
A
Improve your work
You plan some projects and earn a creativity point. Actually your department can obtain some successes and your position is ensured.
You plan some projects but your superior is unbelievable arrogant and refuses them all. Shortly after this he gets replaced and a complete new management gets installed. You keep on working for the special project department but you got some superiors more.
B
Consult the senior partners
You contact the senior partners and can convince them that your superior is no longer suitable for his position. You initiate his "removal" and take his position, yourself.
You want to contact the senior partners but you can't find the White Room. You get lost in the building and lose one logic point. As you finally find your way again, you have to invent an excuse about where you've been so long. Your superior doesn't seem to believe you and you lose one charisma point but luckily he lets it rest.
9. Director of the branch Sim City
You were ordered to the White Room but as you enter the elevator you must recognise that you forgot how to reach your goal. Do you just want to try out some combinations or ask one of your employees?
A
Try out some combinations
You have more luck than brain to reach the White Room with the first try. Nevertheless you should ensure not to forget the combination again.
You try out many different combinations until you suddenly remember the right one. You arrive at the White Room much too late, losing one logic point. Moreover you have no more time for your common tasks, losing your wage.
B
Ask an employee
You know that the director of the department for special projects knows the combination, too and you ask him. He finds it quite amusing that you forgot it but, getting a little bonus, he promises not to tell anybody about it and you earn one charisma point.
You know that the director of the department for special projects knows the combination, too and you ask him. He finds it quite amusing that you forgot it and you have to pay him a huge bonus so that he doesn't tell anybody about it.
10. Senior partner
Your hundred yearly revisions are up and the common panic arises. Of course these hysterical sacrificing rituals are quite amusing but they also paralyze the productivity.
A
Enjoy the hysteria
These rituals are too funny to interrupt them and the welcome you get is worth more than money.
These rituals are too funny to interrupt them. Poorly some of your enemies use the distraction to sabotage some promising businesses and you have to bear the costs.
B
Calm down the lawyers
You send a message that you will judge only work not devotion to obscure rituals. The office concentrates on their duties and can make some neat profits.
You send a message that you will judge only work not devotion to obscure rituals. Poorly you must recognise that the rituals were held because the lawyers' work was miserable. You replace most high level employees and hope to raise the productivity. For now you have to offset some losses.
Additional Credits:
SimPe, Bidou's career editor, Emma_Barret and Superfly for their tutorials about how to create a career
Hello. After reading some comments on Lily Windsor's Watcher Council career I decided to create another Buffyverse career for your evil sims: Wolfram&Hart. I hope you'll enjoy it.
This lawyer office is the main antagonist for Angel in the spin-off series of Buffy. It's led by mighty demons, the senior partners and its clients are other demons or just politicians. Regardless what they've done, Wolfram&Hart act for anyone who can pay their price and they go a lot farer than just processing at a court. Their final goal is nothing less than the apocalypse and it seems no one can stop them.
The whole career is available in German and English and all levels have chance cards.
Questions, comments and corrections are very welcome.
Detailed job descriptions:
1. Law student, Mo-Fr, 10am-6pm, $100
You should study law. Learn a good profession. Men will always need lawyers. In the Friday evening however, the profession of the lawyer should make more fun...
2. Office courier, Mo-Fr, 10am-6pm, $200, Requirements: 2 Cleaning, 1 Logic, 1 Mechanics
You studied years just to share out mail. At least Wolfram&Hart is one of the biggest offices of the city and the bigwigs are among their clients, also some real "interesting" personalities. But when they want you to know about them, they'll tell you. In the meantime be a good boy/girl and get this green guy a soda pop.
3. Archivist, Mo-Fr, 7am-4pm, $313, Requirements: 3 Cleaning, 4 Logic, 1 Mechanics
You work at the largest archives that you've ever seen. Start at once to sight the files because it's your task to know where one can find what, when the lawyers need information.
4. Employee of the department for managing resting places, Mo-Fr, 11pm-5am, $556, Requirements: 6 Cleaning, 4 Logic, 1 Creativity, 3 Mechanics
This department supplies clients with, well what you find at cemeteries. You're not sure what they do with the bodies, but you just saw a woman who looked very similar to one you "collected" the evening before, although she made an appointment under another name. Someone who can do this has to be very powerful so don't upset anyone by asking unnecessary questions.
5. Psychic, Mo-Fr, 3pm-9pm, $788, Requirements: 4 Charisma, 6 Cleaning, 4 Logic, 4 Creativity, 4 Mechanics, 2 Friends
You developed the ability to look through present and future. You recognise threats and possibilities to prevent them. Make sure your predictions come true or your wonderful brain may end at the wall.
6. Expert for demon resources, Mo-Fr, 10am-5pm, $823, Requirements: 5 Charisma, 7 Cleaning, 6 Logic, 6 Creativity, 5 Mechanics, 5 Friends
You work at the department for special projects. When certain abilities are needed you have to find the fitting demon. When special threats are discovered or an interesting target appears this department provides the greatest benefits for Wolfram&Hart. Show initiative and propose own projects to proof the senior partners your value.
7. Vice director of the department for special projects, Mo-Fr, 10am-7pm, $1390, Requirements: 7 Charisma, 8 Cleaning, 8 Logic, 8 Creativity, 5 Mechanics, 7 Friends
The senior partners recognised your potential. The interesting point is that you proofed your value by double crossing the office. But it seems one needs to have special talents to do this and persons who proof them are always needed at Wolfram&Hart.
8. Director of the department for special projects, Mo-Fr, 9am-7pm, $1666, Requirements: 8 Charisma, 8 Cleaning, 9 Logic, 9 Creativity, 5 Mechanics, 9 Friends
You made contact with the senior partners and "removed" your superior. Don't worry he stays on duty of the office because his contract binds him over death, the same contract you just signed. So if you don't want to operate the elevator to hell until the end of time you should ensure that your department achieves more successes now.
9. Director of the branch Sim City, Mo-Sa, 9am-9pm, $2169, Requirements: 9 Charisma, 8 Cleaning, 10 Logic, 10 Creativity, 5 Mechanics, 11 Friends
The senior partners are very content with your work and entrusted the management of the whole office to you. You can do practically everything you want, as long as make profit. Of course the earthly interests of the senior partners should stay ensured. Get special instructions at the White Room where you can find your connection to the senior partners. Don't be taken in by her appearance, this little girl can be very dangerous.
10. Senior partner, Fr, 10am-8pm, $6666, Requirements: 10 Charisma, 8 Cleaning, 10 Logic, 10 Creativity, 5 Mechanics, 13 Friends
You rose to a kind of being that is almost as powerful as an Old One. As a senior partner of Wolfram&Hart you don't execute orders, you give them. Every hundred years you should visit earth to check the state of affairs in person but in the meantime it's very comfortable in the senior partners' private dimension.
* As I retranslated the terms from German to English they may be a little long-winded. I know that especially Lvl 4 has a very long title. (In German it's just one word. ) So if somebody has a better idea for job titles or even knows what they're called in the series tell me and I'll correct it.
Chance Cards (Examples)
1. Law student
During a practical training at a court you see how a lawyer of Wolfram&Hart can turn a murder trial to his favour. The trial should have been a secure game for the district attorney. In the break you wonder if you should speak to the defense counsel to learn how he did this or testify your sympathy to the district attorney.
A
Defense counsel
You inquire the lawyer of Wolfram&Hart about his strategies and he recognises your potential at once. Drinking a coffee together, you chat about the trial and at the end of the break the lawyer promises you a post at Wolfram&Hart.
You inquire the lawyer of Wolfram&Hart about his strategies but he shows no interest in discussing them with you and ignores you completely. You lose one charisma point.
B
District attorney
You inquire the district attorney about how he will continue. He seems resigned but you can convince him to keep on fighting, earning one charisma point. Finally the defense counsel can win the trial. Although you were on the opposite site, you attracted the attention of Wolfram&Hart and they offer you a post.
You inquire the district attorney about how he will continue. He seems resigned and tells you that in the last time many obviously guilty clients of Wolram&Hart were acquitted. You lose any motivation to be part of this system and have to search another task.
7. Vice director of the department for special projects
Your superior is discontent with your work, although you think that he makes you responsible for his own mistakes. Do you want to work harder nevertheless to fulfil his demands or do you want to consult the senior partners to recommend his removal?
A
Improve your work
You plan some projects and earn a creativity point. Actually your department can obtain some successes and your position is ensured.
You plan some projects but your superior is unbelievable arrogant and refuses them all. Shortly after this he gets replaced and a complete new management gets installed. You keep on working for the special project department but you got some superiors more.
B
Consult the senior partners
You contact the senior partners and can convince them that your superior is no longer suitable for his position. You initiate his "removal" and take his position, yourself.
You want to contact the senior partners but you can't find the White Room. You get lost in the building and lose one logic point. As you finally find your way again, you have to invent an excuse about where you've been so long. Your superior doesn't seem to believe you and you lose one charisma point but luckily he lets it rest.
9. Director of the branch Sim City
You were ordered to the White Room but as you enter the elevator you must recognise that you forgot how to reach your goal. Do you just want to try out some combinations or ask one of your employees?
A
Try out some combinations
You have more luck than brain to reach the White Room with the first try. Nevertheless you should ensure not to forget the combination again.
You try out many different combinations until you suddenly remember the right one. You arrive at the White Room much too late, losing one logic point. Moreover you have no more time for your common tasks, losing your wage.
B
Ask an employee
You know that the director of the department for special projects knows the combination, too and you ask him. He finds it quite amusing that you forgot it but, getting a little bonus, he promises not to tell anybody about it and you earn one charisma point.
You know that the director of the department for special projects knows the combination, too and you ask him. He finds it quite amusing that you forgot it and you have to pay him a huge bonus so that he doesn't tell anybody about it.
10. Senior partner
Your hundred yearly revisions are up and the common panic arises. Of course these hysterical sacrificing rituals are quite amusing but they also paralyze the productivity.
A
Enjoy the hysteria
These rituals are too funny to interrupt them and the welcome you get is worth more than money.
These rituals are too funny to interrupt them. Poorly some of your enemies use the distraction to sabotage some promising businesses and you have to bear the costs.
B
Calm down the lawyers
You send a message that you will judge only work not devotion to obscure rituals. The office concentrates on their duties and can make some neat profits.
You send a message that you will judge only work not devotion to obscure rituals. Poorly you must recognise that the rituals were held because the lawyers' work was miserable. You replace most high level employees and hope to raise the productivity. For now you have to offset some losses.
Additional Credits:
SimPe, Bidou's career editor, Emma_Barret and Superfly for their tutorials about how to create a career
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Wolfram&Hart.zip
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Uploaded: 7th Jun 2014, 17.2 KB.
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