Teen and adult career: Division - with chance cards
edit: I fixed the icons for all my careers. Thanks to lientebollemeis for showing me how.
Hi there. I created another career. This Teen and Adult Career is based on the TV series "Nikita" (2010). The complete career is available in German and English.
Synopsis: Nikita was rescued from death row by 'Division', a secret U.S. agency. The agency faked Nikita's death and gave her a second chance to serve her country. Unbeknownst to Nikita, she was trained as a spy and assassin. After her trust was shattered, she escaped the agency and sought to destroy what she knew to be a corrupt governmental office.
While the protagonist of the series fights to bring down Division, this career gives your sims the opportunity to pass through different positions in Division, even to becoming the head of it. The chance cards reflect different situations from the series but also gives alternatives, which means that unlike in the series, Division can win.
Huge thanks to Emma_Barrett and Superfly for their great tutorials and to porkypine for her patience, the synopsis and a lot of corrections.
Please post questions and comments, if you like also corrections, I'll try to answer as fast as possible.
Detailed job descriptions: (If you want to be surprised, don't read them )
1. Junkie, Mo-Sa, 6pm-10pm, $0
You're all down now. Recently you got totally high and the next thing you remember, the cops arrested you. They say you killed somebody. So what? You didn't have anything to lose before this.
2. Newbie, Mo-Sa, 4pm-10pm, $70
What the hell is going on here? You were slated to be executed. And now you're here, in this bunker. You got a second chance. They can put their chance anywhere. There has to be a way out of here.
3. Recruit, Mo-Sa, 4pm-10pm, $90, Requirements: 2 Body, 1 Cleaning, 1 Mechanics
You shall serve your country. You will be taught to dress well, how to behave at the table, how to hack foreign systems, how to fight and kill. If you prove yourself down here and pass the constant tests you may become an agent. But if not, what then? One of your fellows disappeared and he certainly didn't become an agent.
Adult:
1. Recruit, Mo-Sa, 7am-4pm, $195
2. Guard, Mo-Sa, 7am-4pm, $329, Requirements. 1 Charisma, 3 Body, 3 Cleaning, 1 Logic, 1 Friend
You don't get to go upstairs but it's an improvement nevertheless. You watch the recruit's training facilities and have to ensure that everything runs smoothly. Show initiative and you might become an agent after all.
3. Agent, Mo-Fr, 11am-8pm, $572, Requirements. 2 Charisma, 5 Body, 3 Cleaning, 2 Logic, 2 Cooking, 2 Creativity, 2 Mechanics, 2 Friends
Finally you can leave the bunker. You don't have many guidelines about what to do or not to do in your free time. Your only requirements are to ensure nobody learns about Division and don't get involved in emotional relationships. This is your cover not your life, remember they always have eyes on you. Be ready to be called to a mission at any time.
4. Cleaner, Mo-Fr, 3pm-9pm, $740, Requ. 2 Charisma, 6 Body, 6 Cleaning, 2 Logic, 2 Cooking, 2 Creativity, 3 Mechanics
You've done a good job as an agent but it's time to specialize. As Cleaner you do the job, nobody else wants to do. Ensure that Division stays invincible. Take care of anyone who has any suspects and don't leave marks.
5. Trainer, Mo-Fr, 3pm-9pm, $1070, Requirements. 4 Charisma, 8 Body, 4 Cleaning, 2 Logic, 2 Cooking, 3 Creativity, 4 Mechanics
Back at the bunker, you assume responsibility for training the recruits. Moreover you lead important missions, on site or from Operations. If you can prove yourself, you may be considered for the most important job in Division.
6. Guardian, Mo/Tue/Thu, 9am-1pm, $1230, Requirements. 3 Charisma, 10 Body, 5 Cleaning, 5 Logic, 3 Cooking, 4 Creativity, 4 Mechanics, 2 Friends
You own the trust of the director. You protect one of the Black Boxes that protect Division. You don't know exactly how but you stopped asking questions a long time ago. You have a lot of free time now. Use it wisely and don't get involved in anything.
7. Inquisitor, Mo-Fr, 10am-5pm, $1560, Requirements. 7 Charisma, 8 Body, 7 Cleaning, 6 Logic, 4 Cooking, 6 Creativity, 5 Mechanics, 2 Friends
You're the second in command. Your tasks involve the evaluation of recruits and their trainers, their psychological maintenance and purchasing information, both of members of Division and their enemies. Most prisoners don't talk voluntarily, so work on your persuasion skills.
8. Director, Mo-Fr, 10am-6pm, $1890, Requirements. 8 Charisma, 9 Body, 7 Cleaning, 9 Logic, 4 Cooking, 9 Creativity, 5 Mechanics, 2 Friends
You're in charge of Division. You control a global working agent network. Some heads of state have already been swapped with doppelgangers. Manipulating the media is a child's play. With the Black Boxes you're absolutely secure and it's time now, to make one final step.
9. Prisoner, Mo-So, 1am-11pm, $0, Requirements. 8 Charisma, 9 Body, 7 Cleaning, 9 Logic, 4 Cooking, 9 Creativity, 5 Mechanics, 99 Friends
Your plans to get rid of Oversight has failed. Because of the information, saved on the Black Boxes, which would be published when you die, they can't kill you, so you're trapped down here. But you still have allies in Division. Make plans and wait for an opportunity to get back in charge.
10. Independent Director, Mo-Fr, 10am-8pm, $2270, Requirements. 10 Charisma, 10 Body, 7 Cleaning, 10 Logic, 4 Cooking, 10 Creativity, 5 Mechanics, 99 Friends*
You made it. You're accountable to none. All members of Oversight are dead or neutralized. You now own the world.
*As you may realize, it's hardly possible possible to fulfill the requirements for the last level. It's meant to be reached by making the right decisions when the chance card pops up. Like in the series, it's very difficult to become an independent head of the Division.
As I have no idea, how to add more than ten levels to a career, I just created another one. This means, once your sim reached the top of the Division career, you can let him start the group without name career which begins with the last level of the Division career and brings you three new levels, also complete with chance cards. Of course the Division career also works alone, as does the new career, although it stops with Level 4.
Director of Division, Mo-Fr 10am-8pm, $2270, Requirements: 4 Cooking, 5 Mechanics, 10 Body, 10 Charisma, 10 Creativity, 10 Logic, 7 Cleaning
Division is all yours. Oversight has been taken down and you have full control over a worldwide network of invisible agents. This is true power but you're not done yet. Remember: There is always a group behind the group. Maybe it's time to leave Division behind. In every case it's time to make contact with this last group.
Candidate, Mo-Fr 10am-8pm, $2270, Requirements: 4 Cooking, 7 Mechanics, 10 Body, 10 Charisma, 10 Creativity, 10 Logic, 8 Cleaning, 1 Friend
Contact has been established with the group without a name, the Shop, the Invisible Hand, whatever you want to call them. They are not yet convinced that you would be a valuable addition to the group so you have to convince them. It should not be that hard, as you already initiated your master plan.
Member of the Group, Mo-Thu 10am-5pm, $2970, Requirements: 5 Cooking, 8 Mechanics, 10 Body, 10 Charisma, 10 Creativity, 10 Logic, 9 Cleaning, 4 Friends
Your status has been confirmed. You're now a full-value member of the group. You have control over industry, economy, politics and media of every major nation in the world. The leading figures are just your puppets and it's no big deal to replace the defiant ones. Towards your partners you even have a major benefit. They all have public identities, while your past at Division grants you with absolute invisibility. It can be very valuable when no one can see you and you know everything about living in the shadows.
The Invisible Hand, We, 10am-8pm, $10000, Requirements: 5 Cooking, 10 Mechanics, 10 Body, 10 Charisma, 10 Creativity, 10 Logic, 10 Cleaning, 15 Friends
Your partners have served their purpose. You made sure that all your puppets are loyal to you and to you only and then got rid of the other group members, as you didn't need them anymore. Everything the group owned is now yours only, everything the group controlled is now controlled by you. In one word: You now own the world.
Chance Cards
Scenario
The cops caught you, but this jerk actually forgot to lock the cell. He's snoring out there louder than a sawmill. On your way out, your eye catches his gun. Do you risk stealing it?
Choice A
No risk
Choice B
Steal gun
A good
You're at the door as another cop comes in. The first one is still snoring. If you had taken the gun, you could shoot your way out of here now.
A bad
You sneak pass the snoring cop and escape in the night. Nevertheless it was really dfficult this time. You really should get clean.
B good
This guy slept like a stone. You have no problems grabbing the gun. As you sneak out the door you find yourself surrounded by half a dozen cops. At first they just stare at you then you start shooting in every direction. As they overcome you, three men are hurt or dead. Now there is no more way out of here.
B bad
You try to grab the gun before the cop awakes. Faster, than you would expect of such a fat guy, he jumps up and throws you roughly back into your cell.
Teen 2: Newbie
Scenario
This can't be. The elevator just works with a key card, with armed guards standing everywhere. You find a ventilation shaft, just like that, leading to a silo, through that, you could escape easily. That has to be a trap, hasn't it?
Choice A
Try to escape
Choice B
Stay at the Division
A good
You want to get out of here, so what are you waiting for? You've barely made your decision to get out of there when the guards catch you. You'll have to spend a time in solitary confinement and the exit, if fit was one, will be closed.
A bad
You want to get out of here, so what are you waiting for? The shaft actually leads outwards and you get as far as possible away from this place before resting. Anyway it would be best to tell nobody about Division.
B good
In fact it's not that bad here. They make you James Bond. You report, that you found an exit and get a special commendation.
B bad
Actually, you want to get out of here, but this seems too easy to be true. You'll try to find out what's the deal with the silo. After that you can still elope.
1. Recruit
Scenario
Today is the test. A test that you know of. Supposedly you're tested all the time. You have to get a terrorist talking so you can learn about the members and the hide outs of his terror cell. He doesn't react to positive motivation, he even seems to mock you. Do you want to use the taser?
Choice A
Yes
Choice B
No
A good
After three shocks with 20000 volt the prisoner starts to talk. The agents will use this information. Your trainers are pleased. You gain one charisma point.
A bad
After three shocks with 20000 volt the prisoner starts to talk. But as the agents arrive at the named hide outs, they can't find anything. You don't see why it was your mistake, but your trainer says you were too slow. You lose one charisma point.
B good
You get no information from the prisoner and have to suffer a lecture from your trainer while he prattles away. The prisoner is no terrorist, but a member of Division. Your teacher is more than embarrassed. You agree to forget the whole affair. You gain one charisma point.
B bad
You get no information from the prisoner and have to suffer a lecture from your trainer. It might be better do what they expect you to do in the future or you'll be cancelled from the program, literally.
2. Guard
Scenario
You're well structured. You do what you're told. The recruits look up to you. A guard! You wanted to be an agent. This totally dense guy, snapping at you, is in principle your superior. He's the worst of all.
Choice A
Bear up under his tirades and follow his instructions
Choice B
Put a bullet in his head
A good
It's better not to break ranks down here. When they see what a great job you do they will promote you to an agent for sure.
A bad
What a jerk! The next time you will at least cut him down to size but for this time you lose one charisma point.
B good
Before he can finish his sentence you shoot him down. You can kill two more guards before they can overcome you. Surprisingly the Inquisitress is impressed by your actions and instead of being liquidated you get promoted to be a Cleaner. Too bad, the other recruits will never hear of that. For them you're dead.
B bad
As he turns around, you want to shoot him, but as you pull your gun, you get entangled and stumble. It's lucky nobody saw your splendid action but you loose two body points.
3. Agent
Scenario
You've finally been activated for a mission but it seems they just want you to play the escort girl for this disgusting dictator. After two bottles of champagne you can barely hold him back.
Choice A
Fight him back
Choice B
Offer yourself to him
A good
You fight him back as well as you can. Your trainer, who sees for himself how bad an idea it was comes in and holds the guy back. Suddenly a group of mercenaries hired by political enemies of the dictator, storm into the room. A wild fight starts during which you save your trainer's life. The dictator dies so Division has one less client, but at least the preceding actions are forgotten. You earn a body point for your good effort despite the two bottles of champagne.
A bad
You fight him back and run out of the room to where your trainer awaits. He doesn't say anything, but perhaps there will be no more missions.
B good
The dictator is pleased with you and continues to make profitable business deals with Division. It was not fun for you but it had to be done. You gain one logic point.
B bad
The dictator is pleased with you and keeps on making profitable business with Division. You are disgusted with yourself for playing the whore and can hardly look into the mirror. You loose two charisma points.
4. Cleaner
Scenario
You cared about an overly curious reporter but she offered unexpected resistance. Your plan to let it look like an accident won't work and possibly the neighbors heard something. Do you want to dissolve the body in the bathtub or do you put it in your car's trunk to dispose of it later?
Choice A
Bathtub
Choice B
Car trunk
A good
You dissolve the body and clean the apartment. The neighbours didn't hear anything or at least didn't react and the whole affair finally runs smoothly. You gain one cleaning point.
A bad
You're in the middle of dissolving the body when the cops arrive. The two police men are adamant. Finally you have no choice but to dispose of them too. You dump their patrol car in an empty lot across town but nevertheless it will lead to many uncomfortable questions. You don't seem to be ready for your job as a Cleaner. It's your lucky day that you're not liquidated, but just demoted.
B good
You put the body in the car's trunk to quietly dispose of it later. As you're driving away rounding a corner, the cops arrive to raid the house. You gain a logic point for your good decision.
B bad
You put the body in the car's trunk to quietly dispose of it later. You want to get away as fast as possible but the cops nab you for speeding - you, with a body stashed in your trunk. You're so scared that you stutter nervously and lose one charisma point. It's your luck the cop is a total idiot and never noticed the blood dripping off the bumper. You drive away with just a ticket.
5. Trainer
Scenario
A fake hostage situation was put on the recruits to see what they'd divulge about Division when put under duress. It got out of control when one of the recruits killed one of her alleged hijackers. She ran away but you tracked her down to explain the situation. She's afraid of returning to Division.
Choice A
Liquidate her
Choice B
Convince her
A good
You really can't convince the recruit to return back to Division. You liquidate her and call for a Cleaner. You get promoted for your resolve.
A bad
You really can't convince the recruit to return back to Division. You liquidate her and call for a Cleaner. Your unauthorized decision doesn't make a good impression. Moreover the recruit was very promising. You get demoted.
B good
You are able to convince the recruit to come back to Division and you gain one charisma point. You're just about to request an investigation as to why the dead agent had a loaded weapon at the practice to find that you were tested too.
B bad
You convinced the recruit to come back to Division but on the way back she jumped out of the car and tried to flee. Though she can't escape, you thought you were more convincing. You lose two charisma points.
6. Guardian
Scenario
You're at the bank to update the Black Box that lies in a locker, when three masked men storm in. You could wait it out to avoid drawing attention to yourself or try to neutralize the bank robbers.
Choice A
Wait
Choice B
Interfere
A good
The bank robbers grab a lot of cash and escape. You drew no attention to yourself and gained two logic points but maybe you should look for another bank.
A bad
The bank robbers grab a lot of cash along with the contents of the Black Box locker and escape. The best thing you can do is to remove your tracker and hope that Division can't find you or you are dead meat.
B good
The bank robbers are of no serious consequence to you, after all you're one of the best of Division. You overcome them and get an award from the bank.
B bad
The bank robbers are of no serious consequence to you, after all you're one of the best of Division. You overcame them but after that they snitched about you on television. National news coverage was not what is expected from you, to stay invisible. You're recalled to Division and have to lay low until all water is under the bridge.
7. Inquisitor
Scenario
You discovered that a promising young recruit is in fact the mole for a rogue agent. You could initialize the standard protocol but think that you might use your knowledge for you own advantage.
Choice A
Liquidate
Choice B
Keep her identity secret
A good
She has chosen her destiny by playing this dangerous game. You gain two logic points for your good investigation.
A bad
She has chosen her destiny by playing this dangerous game but now there is the question, why didn't you discover her sooner. You now have a lot explaining to do and loose two charisma points.
B good
You keep her identity secret and use it to expedite your own plans. You've been in direct contact with Oversight for a long time now and you can finally use the mole to neutralise the director of the Division and take his position yourself.
B bad
You want to use the mole to get to the rogue agent but she kills the agents that were meant to catch her. Now the recruit is on the run, too, and you loose your asset and three logic points.
8. Director
Scenario
These fools from Oversight have slashed your budget. Do you accept the restrictions or do you try to free yourself from Oversight's control?
Choice A
Accept
Choice B
React
A good
You don't see any opportunities to react appropriately. Hopefully you can operate successfully with less money.
A bad
You don't see any opportunities to react appropriately. But Oversight is not done yet. In the following months they slash your budget more and more. It seems they need the money for themselves.
B good
You're successful in neutralizing all members of Oversight and gaining control over their accounts. Moreover you place some agents in the financial committee to prevent future money issues. Division is all yours.
B bad
You decide to neutralize Oversight but they have people inside Division higher up the chain of command. You're replaced and arrested. Hopefully there appears an opportunity to get out of this prison.
9. Prisoner
Scenario
With the help of the remaining Guardians and a loyal fellow inside Division, you were able to escape and gain control over Oversight's emergency plan - a clean sweep. You could trigger this, destroying Division with nerve gas and make yourself a nice life with the remaining money. Or you don't destroy Division but try to regain control.
Choice A
Destroy Division
Choice B
Get back in charge of Division
A good
Division is no longer bearable. You trigger Oversight's emergency plan and start thinking about which island you'll spend your retirement on.
A bad
Division is no longer bearable. You want to trigger Oversight's emergency plan but you're stopped and arrested again. This time you have no allies left. You'll probably spend the rest of your life in prison.
B good
Status at Division is very unstable at the moment. As she is threatened by the emergency plan, the director flees and you can regain command. Oversight is no longer relevant. You own real power.
B bad
You threatened to trigger the emergency plan but they'd already found the tank with the nerve gas back at Division and decoupled it from the ventilation system. You don't have a choice but to take what money you have and go on the run.
10. Independent Director
Scenario
You found a possibility to control the President. You would have to push your luck and there is a high risk of exposing Division but the reward would be absolute power.
Choice A
Execute the plan
Choice B
Don't execute the plan
A good
You're successful. The President has no choice but to do everything you want. You have absolute control.
A bad
The President sees through you bluff, the plan fails. Because of the Black Boxes they can't kill you, but a new committee is created, controlling your actions and your finances. You might be able to get rid of it but you'll have to wait until the next elections. You should check the opportunities to manipulate them.
B good
You decide that the risk is too high. Even without controlling the President directly, you're one of the mightiest persons on earth. Leave it with that and stay invisible!
B bad
You decide that the risk is too high. Even without controlling the President directly, you're one of the mightiest persons on earth. But you forgot the most important rule: Never trust your right hand! A Reaper sees the opportunity to execute the plan and get your position. While trying to stop him, the existence of Division gets exposed and you have no choice but to execute the emergency plan, destroying Division. You can go into hiding but now you'll have to find a new pursuit.
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Updated: 21st Mar 2018 at 7:49 PM - corrected some typos in the description
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