Liberated Street Deco
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SCREENSHOTS
Created by plasticbox
Uploaded: 6th Dec 2014 at 11:34 PM
Updated: 4th Mar 2015 at 9:33 AM
Updated: 4th Mar 2015 at 9:33 AM
This is a bunch of street decoration lifted from the game files and fixed up for Buy/Build.
These are the actual Maxis objects, not clones. They should work fine in conjunction with FH|RAs No-Fade Trees and street lamps mod -- if you dislike how street lights poof into and out of existence when zooming around, you may want to try that.
The "Liberated Street Deco" package contains:
Decorative > Misc
Outdoor Applicances
Outdoor Seating
Fountains
Outdoor Lights
Known issues:
* The street light with the yellow flowers levitates slightly above ground – I can't fix this without editing the mesh, but I guess one can put some grass/rocks around the base to cover it up.
* The sidewalk light likes to disappear into the ground when it's placed (I guess because of minimally uneven terrain or something) so one needs to pay attention where to put it
* One of the telephone poles is very difficult to grab/move/delete – it's the one with the big grey box and light on it; I had most success grabbing it around the bottom of that box. Deleting is easy though if you plunk down some other random thing and then drag-sledgehammer both.
I also made a texture override for the hydrant (separate package in the same zip) while I was at it which is a little darker and has more contrast than the default. All of the other textures/meshes are untouched, I "only" added descriptions, tags, prices, catalogue flagging/referencing and also nuked the broken dropshadow on the postal box.
s4pe, Notepad++, Hasher (which is now called something else, I mean the Fogity thing).
These are the actual Maxis objects, not clones. They should work fine in conjunction with FH|RAs No-Fade Trees and street lamps mod -- if you dislike how street lights poof into and out of existence when zooming around, you may want to try that.
The "Liberated Street Deco" package contains:
Decorative > Misc
- 2 x Storm Drain (gutter)
- 2 x Bollard (single modern white / three iron cast ones that are one object)
- News Box, Postal Box, "Depricated" (sic) mailbox, Hydrant
- Ironcast Tree Guard and two empty planters (the planters are also in Decorative > Plants)
- 4 x Telephone Pole, 1 x Telephone Wire (all in the same thumbnail)
- 2 x red and 2 x blue street signs (they look identical but are technically different objects, so I gave them colour options and sorted them into the same thumbnail each – in case someone wants to recolor one of them or something)
- Wooden street sign (the small diner-like one one the picture above)
- Large Sculpture Sign (the desert sign base – plants are not part of it, see screenshots)
- 5 x Billboard (all in the same thumbnail)
Outdoor Applicances
- Public Trash Can
Outdoor Seating
- 2 x Bench (sorted as additional colour options for the existing one since they look the same but for the colour)
Fountains
- Two fountains: the water in the modern one looks quite crappy on my card/settings – I left it in nevertheless, maybe it works better for others
Outdoor Lights
- 1 x sidewalk light (the in-floor one)
- 10 x street light – the modern one exists twice (but as with the signs, it really is two objects – notably also with different footprints – so I included both in the same thumb) and two of the other ones are almost identical too.
Known issues:
* The street light with the yellow flowers levitates slightly above ground – I can't fix this without editing the mesh, but I guess one can put some grass/rocks around the base to cover it up.
* The sidewalk light likes to disappear into the ground when it's placed (I guess because of minimally uneven terrain or something) so one needs to pay attention where to put it
* One of the telephone poles is very difficult to grab/move/delete – it's the one with the big grey box and light on it; I had most success grabbing it around the bottom of that box. Deleting is easy though if you plunk down some other random thing and then drag-sledgehammer both.
I also made a texture override for the hydrant (separate package in the same zip) while I was at it which is a little darker and has more contrast than the default. All of the other textures/meshes are untouched, I "only" added descriptions, tags, prices, catalogue flagging/referencing and also nuked the broken dropshadow on the postal box.
This will override the OBJD and COBJ with the following instances:
Deco:
0x0000000000005B2F streetDeco_stormDrain_01
0x0000000000005B30 streetDeco_stormDrain_02
0x00000000000062B0 streetDecoGSOBollard_01
0x0000000000000BF1 streetDecoGCWBollard_01
0x0000000000000BF6 streetDecoGCWNews_01
0x0000000000001DB4 streetGCWGSPostalBox_01
0x0000000000000E67 streetDecoGCWHydrant_01
0x0000000000000E69 streetDecoGCWMail
0x0000000000001A12 streetDecoGCWOFTelephonePole_01
0x0000000000001B7A streetDecoGCWOFTelephoneWire_01
0x000000000000201D streetDecoGCWGD_TelephonePole_01
0x000000000000201E streetDecoGCWGD_TelephonePole_02
0x0000000000004EF3 streetDecoSO_telephonePole_01
0x000000000000279A streetDecoCE_StreetSign_01
0x0000000000002935 streetDecoCE_StreetSign_02
0x0000000000002C74 streetDecoCE_sign_01
0x000000000000398D landmarkSOCE_sculptureSign_01
0x0000000000009525 streetDecoSO_streetsign_01
0x000000000000B532 streetDecoGD_streetsign_01
0x0000000000003443 landmarkSO_billboard_01
0x0000000000003ABF landmarkSO_billboard_02
0x0000000000003AC0 landmarkSO_billboard_03
0x0000000000003B18 landmarkSO_billboard_04
0x0000000000003B32 landmarkSO_billboard_05
0x0000000000000E6A streetDecoGCWTreeGuard_01
0x000000000000264C streetDecoCECVFlowerBox_01
0x0000000000009545 streetDecoSO_planter_01
Trash Can:
0x0000000000000BF7 trashCanGulfCoastWetlands_01
Seating:
0x0000000000000E6F streetDecochairGCWetland_01
0x0000000000002934 streetDecoCE_bench_01
Fountains:
0x0000000000009472 landmarkSO_fountain_01
0x000000000000398C landmarkSOCE_fountain_01
Lights:
0x0000000000000E68 streetDecoGCWLight_01
0x0000000000000EA8 streetDecoGCWLightFlower_01
0x000000000000141B streetDecoGCWLightStreet_01
0x000000000000292D streetDecoCE_light_01
0x0000000000002932 streetDecoCE_light_02
0x0000000000002933 streetDecoCE_light_03
0x0000000000002C71 streetDecoCE_light_04
0x0000000000002C72 streetDecoCE_lightBanner_01
0x0000000000002C73 streetDecoCE_lightBanner_02
0x00000000000054BA streetDecoSO_lightSidewalk_01
0x0000000000009542 streetdecoSO_streetlight_01
Plus 0x01661233-0x00000000-0xFB76F92E2C296735 (Hydrant MODL dropshadow fix) and 0x00B2D882-0x00000000-0x18360FCF6A665CA8 (Hydrant texture override).
Deco:
0x0000000000005B2F streetDeco_stormDrain_01
0x0000000000005B30 streetDeco_stormDrain_02
0x00000000000062B0 streetDecoGSOBollard_01
0x0000000000000BF1 streetDecoGCWBollard_01
0x0000000000000BF6 streetDecoGCWNews_01
0x0000000000001DB4 streetGCWGSPostalBox_01
0x0000000000000E67 streetDecoGCWHydrant_01
0x0000000000000E69 streetDecoGCWMail
0x0000000000001A12 streetDecoGCWOFTelephonePole_01
0x0000000000001B7A streetDecoGCWOFTelephoneWire_01
0x000000000000201D streetDecoGCWGD_TelephonePole_01
0x000000000000201E streetDecoGCWGD_TelephonePole_02
0x0000000000004EF3 streetDecoSO_telephonePole_01
0x000000000000279A streetDecoCE_StreetSign_01
0x0000000000002935 streetDecoCE_StreetSign_02
0x0000000000002C74 streetDecoCE_sign_01
0x000000000000398D landmarkSOCE_sculptureSign_01
0x0000000000009525 streetDecoSO_streetsign_01
0x000000000000B532 streetDecoGD_streetsign_01
0x0000000000003443 landmarkSO_billboard_01
0x0000000000003ABF landmarkSO_billboard_02
0x0000000000003AC0 landmarkSO_billboard_03
0x0000000000003B18 landmarkSO_billboard_04
0x0000000000003B32 landmarkSO_billboard_05
0x0000000000000E6A streetDecoGCWTreeGuard_01
0x000000000000264C streetDecoCECVFlowerBox_01
0x0000000000009545 streetDecoSO_planter_01
Trash Can:
0x0000000000000BF7 trashCanGulfCoastWetlands_01
Seating:
0x0000000000000E6F streetDecochairGCWetland_01
0x0000000000002934 streetDecoCE_bench_01
Fountains:
0x0000000000009472 landmarkSO_fountain_01
0x000000000000398C landmarkSOCE_fountain_01
Lights:
0x0000000000000E68 streetDecoGCWLight_01
0x0000000000000EA8 streetDecoGCWLightFlower_01
0x000000000000141B streetDecoGCWLightStreet_01
0x000000000000292D streetDecoCE_light_01
0x0000000000002932 streetDecoCE_light_02
0x0000000000002933 streetDecoCE_light_03
0x0000000000002C71 streetDecoCE_light_04
0x0000000000002C72 streetDecoCE_lightBanner_01
0x0000000000002C73 streetDecoCE_lightBanner_02
0x00000000000054BA streetDecoSO_lightSidewalk_01
0x0000000000009542 streetdecoSO_streetlight_01
Plus 0x01661233-0x00000000-0xFB76F92E2C296735 (Hydrant MODL dropshadow fix) and 0x00B2D882-0x00000000-0x18360FCF6A665CA8 (Hydrant texture override).
s4pe, Notepad++, Hasher (which is now called something else, I mean the Fogity thing).
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Pack requirements to see which game pack it recolours.
Filename | Size | Downloads | Date | |||||
pbox_liberated-streetdeco.zip
Size: 78.6 KB · Downloads: 45,958 · 6th Dec 2014 |
78.6 KB | 45,958 | 6th Dec 2014 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
Also Thanked - Users who thanked this download also thanked:
Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Style:
– Not Applicable
: None of the above
Room:
– Outdoor
Maxis Flags:
– Unlocked
: Unlocked Maxis Content
Sharing and recycling:
Everything I upload here is published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike). In practical terms:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.