Liberated Garden Stuff
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SCREENSHOTS
Created by plasticbox
Uploaded: 8th Dec 2014 at 12:07 AM
Updated: 18th Aug 2015 at 7:14 PM
Updated: 18th Aug 2015 at 7:14 PM
Assorted garden stuff from the game files fixed up for Buy/Build Mode, plus two (optional) texture overrides.
Update 2015-08-18: Updated the pavers so they have rug feetprint (i.e. sims can walk over them -- I'm not sure whether this changed with some patch, but 1.10 they could not) and enabled repeat placement.
Contents and catalogue sorting:
Decorative > Plants
Decorative > Misc
Decorative > Sculptures
Build > Wall Attachments
Build > Shrubs
Build > Rocks (this is the "pavers" package)
Plus texture overrides for the red/white flowers and the boxed ivy in separate packages, see screenshots for a before/after comparison (all but the comparison picture are taken with the override in).
Everything has prices, names, descriptions, tags and so on (the custom names/descriptions are English only btw but should work in all languages -- I don't know whether the Maxis ones are multi-lingual but I hope they have at least the English version in all games). Plants are usually tagged by colour of flowers (i.e. I didn't add "green" to everything since I find that a little redundant).
Known issues:
* The full wheelbarrow has a larger footprint than the empty one (which can lead to "Script Errors" when trying to recolour in situations where the small footprint fits, but the larger one wouldn't). I didn't want to change it since this will definitely be put on the floor, and thus may be cleaned up by the game for people who don't have this mod .. so if you're getting this error, just move it elsewhere and then recolour (or select the full one from the catalogue directly).
* On one of the small planters (medium wood with red flowers) the texture is rendered too dark, but I don't now why -- it references the same texture as its mid-sized equivalent and everything I see in the MODL/MLOD is identical too, so it *should* look the same. Must be something in the mesh I guess, but I cannot edit that right now.
* The feetprint references of the wild plants are edited, so for people who don't have this mod the game may clean them up depending on whether or not the default footprint would collide with something. Builders should test and/or put this on their "required CC" list.
s4pe, Notepad++, Hasher (i.e. the fogity thing which used to have that name).
Update 2015-08-18: Updated the pavers so they have rug feetprint (i.e. sims can walk over them -- I'm not sure whether this changed with some patch, but 1.10 they could not) and enabled repeat placement.
Contents and catalogue sorting:
Decorative > Plants
- Climbing Ivy Planter in three sizes
- 4 x Small Flower Box
- 1 x Ivy Planter (non-climbing -- the somewhat larger, black one)
- 1 x Medium Flower Box
- 2 x Large Flower Pot
- 2 x Wheelbarrow (full and empty, in the same thumbnail)
Decorative > Misc
- 4 x Broken Wood
- Wooden Crates
- Garden Sign
- Wooden "Table" (not a functional table atm, but I also put it in Outdoor Furniture)
- Large Hay Bale
Decorative > Sculptures
- Pink Flamingo
- Decorative Arch
Build > Wall Attachments
- 2 x Window Flowerbox (custom catalogue items that use the same models as the regular planters)
Build > Shrubs
- 2 x small wild plants
- Decorative Lettuce field
- Decorative Kale field
Build > Rocks (this is the "pavers" package)
- 3 x Stone Paver
- 1 x Concrete Paver
- 3 x Slate Paver
Plus texture overrides for the red/white flowers and the boxed ivy in separate packages, see screenshots for a before/after comparison (all but the comparison picture are taken with the override in).
Everything has prices, names, descriptions, tags and so on (the custom names/descriptions are English only btw but should work in all languages -- I don't know whether the Maxis ones are multi-lingual but I hope they have at least the English version in all games). Plants are usually tagged by colour of flowers (i.e. I didn't add "green" to everything since I find that a little redundant).
Known issues:
* The full wheelbarrow has a larger footprint than the empty one (which can lead to "Script Errors" when trying to recolour in situations where the small footprint fits, but the larger one wouldn't). I didn't want to change it since this will definitely be put on the floor, and thus may be cleaned up by the game for people who don't have this mod .. so if you're getting this error, just move it elsewhere and then recolour (or select the full one from the catalogue directly).
* On one of the small planters (medium wood with red flowers) the texture is rendered too dark, but I don't now why -- it references the same texture as its mid-sized equivalent and everything I see in the MODL/MLOD is identical too, so it *should* look the same. Must be something in the mesh I guess, but I cannot edit that right now.
* The feetprint references of the wild plants are edited, so for people who don't have this mod the game may clean them up depending on whether or not the default footprint would collide with something. Builders should test and/or put this on their "required CC" list.
This overrides the COBJ/OBJD with the following resources:
Garden Stuff:
0x0000000000002111 plantCEWindowBox_01
0x0000000000002692 plantGCW_PlanterFlower_02
0x0000000000002693 plantGCW_PlanterFlower_03
0x0000000000002694 plantGCW_PlanterIvy_4X1
0x0000000000002695 plantGCW_PlanterIvy_4X2
0x0000000000002696 plantGCW_PlanterIvy_4X4
0x0000000000002697 plantGCW_PotFlower_01
0x0000000000002698 plantGCW_PotFlower_02
0x0000000000002948 streetDecoCE_wheelbarrow_01
0x0000000000002A05 plantCE_kale_01
0x0000000000002A08 plantCE_lettuce_01
0x0000000000002A0F plantCE_planterBox_01
0x0000000000002A11 plantCE_windowBox_02
0x0000000000002A56 streetDecoCE_Haybale
0x0000000000002C5F plantCE_ivyCanal_02 medium
0x0000000000002C60 plantCE_ivyCanal_03 small
0x0000000000002C62 plantCE_planterBox_02
0x000000000000347C lotDecoSO_flamingo_01
0x0000000000005554 streetDecoGCW_gardenArch_01
0x000000000000B10D streetDecoCE_wheelbarrow_02
0x000000000000B10E streetDecoSO_WoodCrate_01
0x000000000000B10F streetDecoSO_WoodPlank_01
0x000000000000B110 streetDecoSO_WoodPlank_02
0x000000000000B112 streetDecoSO_WoodPlank_BrokeLong_01
0x000000000000B113 streetDecoSO_WoodPlank_BrokeMid_01
0x000000000000B114 streetDecoSO_WoodTable_01
0x000000000000B2F5 streetDeco_gardenSign_01
0x00B2D882-0x00000000-0x596DFD6D38E730B8 (built-in kale texture override)
Pavers:
0x00000000000036DC
0x00000000000036DE
0x00000000000036DF
0x00000000000036E1
0x00000000000036E2
0x00000000000036E3
0x00000000000036E4
Garden Stuff:
0x0000000000002111 plantCEWindowBox_01
0x0000000000002692 plantGCW_PlanterFlower_02
0x0000000000002693 plantGCW_PlanterFlower_03
0x0000000000002694 plantGCW_PlanterIvy_4X1
0x0000000000002695 plantGCW_PlanterIvy_4X2
0x0000000000002696 plantGCW_PlanterIvy_4X4
0x0000000000002697 plantGCW_PotFlower_01
0x0000000000002698 plantGCW_PotFlower_02
0x0000000000002948 streetDecoCE_wheelbarrow_01
0x0000000000002A05 plantCE_kale_01
0x0000000000002A08 plantCE_lettuce_01
0x0000000000002A0F plantCE_planterBox_01
0x0000000000002A11 plantCE_windowBox_02
0x0000000000002A56 streetDecoCE_Haybale
0x0000000000002C5F plantCE_ivyCanal_02 medium
0x0000000000002C60 plantCE_ivyCanal_03 small
0x0000000000002C62 plantCE_planterBox_02
0x000000000000347C lotDecoSO_flamingo_01
0x0000000000005554 streetDecoGCW_gardenArch_01
0x000000000000B10D streetDecoCE_wheelbarrow_02
0x000000000000B10E streetDecoSO_WoodCrate_01
0x000000000000B10F streetDecoSO_WoodPlank_01
0x000000000000B110 streetDecoSO_WoodPlank_02
0x000000000000B112 streetDecoSO_WoodPlank_BrokeLong_01
0x000000000000B113 streetDecoSO_WoodPlank_BrokeMid_01
0x000000000000B114 streetDecoSO_WoodTable_01
0x000000000000B2F5 streetDeco_gardenSign_01
0x00B2D882-0x00000000-0x596DFD6D38E730B8 (built-in kale texture override)
Pavers:
0x00000000000036DC
0x00000000000036DE
0x00000000000036DF
0x00000000000036E1
0x00000000000036E2
0x00000000000036E3
0x00000000000036E4
s4pe, Notepad++, Hasher (i.e. the fogity thing which used to have that name).
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Pack requirements to see which game pack it recolours.
Filename | Size | Downloads | Date | |||||
pbox_liberated-gardenstuff.zip
Size: 310.1 KB · Downloads: 63,398 · 18th Aug 2015 |
310.1 KB | 63,398 | 18th Aug 2015 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Style:
– Not Applicable
: None of the above
Room:
– Outdoor
Maxis Flags:
– Unlocked
: Unlocked Maxis Content
Sharing and recycling:
Everything I upload here is published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike). In practical terms:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.