Cheat Shortcuts

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- casf – testingcheats on + cas.fulleditmode
- d | t | debug [on/off] – testingcheats
- h [on/off] – headlineeffects
- m | mo | moo – bb.moveobjects (toggle)
- ssk | setskill <skill> <level> – stats.set_skill_level <skill> <level>
- u | unlock – bb.showhiddenobjects + bb.ignoregameplayunlocksentitlement
on/off can be expressed in many ways, like 0/1, on/off, true/false, y/n etc. If you just enter "t" or "h" it will list what the options are.
For a list of shortcuts, type shortcuts:

(casf was added on 2014-12-22, this is not in the original version)
For skill name shortcuts, type ssk or setskill (without any arguments):

The list that gets dumped there is strictly alphabetical; here's a more logical one:
bt | bartending
ch | char | charisma
cm | comedy
ck | cooking | homestylecooking
fs | fish | fishing
ft | fitness
gd | gardening
gourmet | gourmetcooking
guitar
hd | handiness
lg | logic
ms | mischief
pt | painting
piano
pg | prog | programming
rs | rocksci | rocketscience
gaming
violin
writing
creative | creativity (Child Skill)
mental (Child Skill)
motor (Child Skill)
soc | social (Child Skill)
You can also look these up in the actual .py file (list at the bottom that goes like "[..] 'ms': 'AdultMajor_Mischief' [..]" – the game does not care when you open that file while it's running.
Compatibility:
OS X users will probably need 1.4.103 or higher for this to work (aka the patch that made it so that script mods won’t crash your game). See this announcement for more info.
How to install:
Unzip the "shortcuts" folder and put it in /Mods. Do not change the "Scripts" subdirectory, it needs to be named like that. If you want to change the name of the "shortcuts" folder, you need to edit the file name of the .py too so that they are the same. See here. You also need to have script mods enabled in Game Options > Other.
How to edit (if you want):
Open shortcuts.py (after you made a backup) in any text editor and see if you can make sense of it – if you speak any programming language at all, it shouldn't be terribly hard. If all you want is add an existing cheat to the list which does not need any arguments, you can probably copy + paste the moveobjects one, just change the name of the shorthand form/s, the name of your command, and the string it's supposed to pass on. For more "complicated" stuff see the other ones (but when in doubt, better use code by other people as a reference rather than mine). In-game commands that are defined in Python may need to have a | prepended (can't say I understand why this is, but hey, I only "know"

The reference I used: https://docs.python.org/3.3/
Plus a bunch of existing code by Maxis and scumbumbo, mgomez' instructions from here, darkkitten's batch script from here and TheHologramMan's unpyc3.py from here. Special thanks to SGEugi for helping me getting this to work specifically in uncompiled form.
shortcuts.zip
Download
Uploaded: 22nd Dec 2014, 1.6 KB.
100,340 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.