“Sincerity” Mesh Override ‒ More flexible placement
sincerity-meshoverride_00.jpg - width=940 height=740
sincerity-meshoverride_01.jpg - width=940 height=740
sincerity-meshoverride_before+after-2.jpg - width=1040 height=800
This mesh override places the whole thing 1m lower so that it can now be moved wherever one wants, even very low, since the bright colours make it seem suitable for children’s rooms.

The picture above shows the minimum height. To move stuff up and down, turn on bb.moveobjects and use the 9/0 keys while holding the object.
I’ve also re-shaped the frame so that it is the same width on all sides (the Maxis version looks like an accident to me).
Overrides the following:
0x01661233-0x00000000-0xAA5E68B956C39F3C MODL
0x01D10F34-0x00010000-0xAA5E68B956C39F3C MLOD
Polygon counts:
64V/46F
Sun Shadow: 20V/28F
(There is no separate low-poly mesh in the original either since it is already a rectangle)
TSRW/Milkshape, s4pe.
pbox_mirror_sincerity-meshoverride.zip
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Uploaded: 19th Jun 2015, 4.7 KB.
3,817 downloads.
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Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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Uploaded: 19th Jun 2015 at 8:42 PM
Updated: 12th Jul 2015 at 8:00 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.