Charles Object Editor

SCREENSHOTS
Downloaded 657 times 45 Thanks 10 Favourited 5,752 Views
 Say Thanks!
Uploaded: 12th Jan 2023 at 1:09 PM
Updated: 22nd Mar 2024 at 9:51 PM
Sets properties for instantiated objects to enable unusual placement,
and allows emergency removal of any misbehaving object, including people.

Create by executing “Spawn.../Scenario Tester” on any person in debug mode or in the catalog under Electronics/All.

Possible applications:

- Allow an object to intersect others such as blocked doors or gates.
- Quickly find objects used by a sim or their user.
- Make objects invisible fading or for wall cutaway.
- Unusual placement persists without activating the move objects cheat.
- Delete objects that block paths and are impossible to click on.
- Collect abandoned objects out of world such as dating rewards.
- Crash objects that can't be clicked on to choose force error.
- Teleport unmovable objects to the Editor.
- Report objects in range without modifying them.
- Make changes on all objects of the same kind at once.
- Measure distances and angles in the world for setting ranges in bhavs.
- Read attributes, temps and arrays without crashing the object.
- Report the effects of objects in range to the environment score.
- Temporarily unlock career rewards and a few other special objects.
- Enable Build mode in emergencies and on commlots.
- Place items into normally inaccessible slots.
- Find the ID and technical name for objects.
- Make sims selectable and return to their original person type.
- Cancel unwanted interactions.
- Disable and undisable objects
- Set anything for sale.
- Mark objects to stay on lot when a family moves out.
- Make reset food usable.
- Copy objects.

More detailed description for each function is in the text file.

To activate the options, first Select an object. The Distance to Object filter is generally the most useful and includes the area of 9 tiles centered on the Editor. To affect all objects of type, put a checkmark under All.../

If the Editor is placed on a commlot in build mode, when there are no sims, it will spawn a townie who can walk around to test the lot and invoke menus. He can be deleted when not needed anymore.

The game should be paused when invoking information dialogs, otherwise the Editor might misbehave and skip some messages. All options designed to work in paused mode in the editor's stack and avoid crashing the active sim.

Game version: FreeTime
Limited testing in Open for Business and Mansion