Auto-place official festival lots in later Store worlds
Aurora Skies Festival Grounds.package Dragon Valley Festival Grounds.package Midnight Hollow Festival Grounds.package Monte Vista Festival Grounds.package Roaring Heights Festival Grounds.package
It's anyone's guess why Maxis didn't make the lot package detection system able to detect the regular lot bin.
And even then there's a certain chance that the mod could have no effect for indeterminate and incomprehensible reasons.
——————————————————————————
All Store worlds had official festival grounds built for them, ones that were clearly intended to be placed on specific addresses/lots at that, but one could tell that while Maxis' lot builders had a fun time with those grounds, the main devs at Maxis didn't put their heart into it when working on the last 5 Store worlds: Aurora Skies, Monte Vista, Dragon Valley, Midnight Hollow, and Roaring Heights.
In Monte Vista and Aurora Skies, they seemingly forgot to add the festival among the preplaced lots. From Dragon Valley onwards, they simply didn't even bother updating "AutoVenuePlacement" in GameplayData.package, leading to no preplaced lots in those worlds, not even stuff like salons or Showtime venues, and also didn't even feel like giving the festival lots the Festival Grounds assignment, which further complicated my mod testing.
The lots have been lingering in the regular Edit Town lot bin all along, but it sounds possible to me that more than a few long-time players may not have noticed them there. So I made this quick mod while working on other mods, to simplify the process when starting new savefiles in those 5 worlds.
Or, well, quick and quick... it took me a solid 9 hours to get a working setup for the mod (3hrs of which spent on figuring out how to see lot IDs, which could be done with NRaas Debug Enabler), and even then the files in the mod are about as unstable as two boulders tied to a roof with shoelaces (though the game code itself is hardly any more stable). At least there is 0.0% chance of crashes to desktop, however; the worst things that can happen is either that the mod has no effect, or that the world loading screen gets stuck (The latter of which would require post-download mod editing that'd result in syntax errors).
———Added sections (i.e. changes) to "AutoVenuePlacement" in GameplayData.package———
"<" and ">" below were substituted by "(" and ")" respectively due to the codebox not being able to render < tags correctly.
(MonteVista) (Venu_Name)kEP8_Festival(/Venu_Name) (Lot_Id)644859504566623600(/Lot_Id) (Lot_Rotation)Auto(/Lot_Rotation) (PackageName)Monte Vista Festival Grounds(/PackageName) (ProductVersion)EP8(/ProductVersion) (/MonteVista) (...) (AuroraSkies) (Venu_Name)kEP8_Festival(/Venu_Name) (Lot_Id)12566732155052951632(/Lot_Id) (Lot_Rotation)Auto(/Lot_Rotation) (ProductVersion)EP8(/ProductVersion) (PackageName)Aurora Skies Festival Grounds(/PackageName) (!-- (Lot_Address)52 Velkominn Rd.(/Lot_Address) --) (/AuroraSkies) (DragonValley) (Venu_Name)(/Venu_Name) (Lot_Id)(/Lot_Id) (Lot_Address)(/Lot_Address) (Lot_Rotation)(/Lot_Rotation) (ProductVersion)(/ProductVersion) (PackageName)(/PackageName) (/DragonValley) (DragonValley) (Venu_Name)CommercialLotSubType(/Venu_Name) (Lot_Address)Just for reference(/Lot_Address) (Lot_Rotation)Auto, 0, 90, 180, 270(/Lot_Rotation) (ProductVersion)EP0(/ProductVersion) (/DragonValley) (DragonValley) (Venu_Name)kBigPark(/Venu_Name) (Lot_Id)2907355390241595520(/Lot_Id) (Lot_Rotation)Auto(/Lot_Rotation) (PackageName)Dragon Valley Festival Grounds(/PackageName) (ProductVersion)EP8(/ProductVersion) (/DragonValley) (MidnightHollow) (Venu_Name)(/Venu_Name) (Lot_Id)(/Lot_Id) (Lot_Address)(/Lot_Address) (Lot_Rotation)(/Lot_Rotation) (ProductVersion)(/ProductVersion) (PackageName)(/PackageName) (/MidnightHollow) (MidnightHollow) (Venu_Name)CommercialLotSubType(/Venu_Name) (Lot_Address)Just for reference(/Lot_Address) (Lot_Rotation)Auto, 0, 90, 180, 270(/Lot_Rotation) (ProductVersion)EP0(/ProductVersion) (/MidnightHollow) (MidnightHollow) (Venu_Name)kBigPark(/Venu_Name) (Lot_Id)12566732179513979120(/Lot_Id) (Lot_Rotation)Auto(/Lot_Rotation) (PackageName)Midnight Hollow Festival Grounds(/PackageName) (ProductVersion)EP8(/ProductVersion) (/MidnightHollow) (RoaringHeights) (Venu_Name)(/Venu_Name) (Lot_Id)(/Lot_Id) (Lot_Address)(/Lot_Address) (Lot_Rotation)(/Lot_Rotation) (ProductVersion)(/ProductVersion) (PackageName)(/PackageName) (/RoaringHeights) (RoaringHeights) (Venu_Name)CommercialLotSubType(/Venu_Name) (Lot_Address)Just for reference(/Lot_Address) (Lot_Rotation)Auto, 0, 90, 180, 270(/Lot_Rotation) (ProductVersion)EP0(/ProductVersion) (/RoaringHeights) (RoaringHeights) (Venu_Name)kBigPark(/Venu_Name) (Lot_Id)644859556052352816(/Lot_Id) (Lot_Rotation)Auto(/Lot_Rotation) (Lot_Address)35 Van Alen Street(/Lot_Address) (PackageName)Roaring Heights Festival Grounds(/PackageName) (ProductVersion)EP8(/ProductVersion) (/RoaringHeights)
———Notes———
• I was not able to figure how to auto-place a festival lot (e.g. Moonlight Falls' Eerie Park) in Sims University.
Filename | Type | Size |
---|---|---|
Auto-place official festival lots in later Store worlds.zip | zip | |
Auto-place official festival lots in later Store worlds.package | package | 11144 |
Custom installation instructions! READ ME!
In addition to the normal installation instructions, this download also has a custom instruction, as follows:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. IMPORTANT NOTE: In order for the mod to work, the following .package files (Whichever ones, if any, that the player has in the first place) must be copied and pasted to "(installation folder)\The Sims 3 Seasons\GameData\Shared\NonPackaged\Library":
Aurora Skies Festival Grounds.package Dragon Valley Festival Grounds.package Midnight Hollow Festival Grounds.package Monte Vista Festival Grounds.package Roaring Heights Festival Grounds.package
Need more information?
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
Auto-place official festival lots in later Store worlds.zip
Download
Uploaded: 29th Oct 2023, 7.4 KB.
836 downloads.
|
||||||||
For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. IMPORTANT NOTE: In order for the mod to work, the following .package files (Whichever ones, if any, that the player has in the first place) must be copied and pasted to "(installation folder)\The Sims 3 Seasons\GameData\Shared\NonPackaged\Library":
Aurora Skies Festival Grounds.package Dragon Valley Festival Grounds.package Midnight Hollow Festival Grounds.package Monte Vista Festival Grounds.package Roaring Heights Festival Grounds.package
Need more information?
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
Loading comments, please wait...
-
Aluna Island Festival Ground (Lot 28)
by ayien-chan 20th Mar 2014 at 9:59pm
+2 packsLate NightSeasons -
Spruce Ridge Exhibition & Festival Grounds
by MistyMountain 31st Aug 2014 at 3:00pm
+11 packsWorld AdventuresAmbitionsFast Lane StuffLate NightOutdoor Living StuffGenerationsPetsSeasonsMovie StuffUniversity LifeIsland Paradise -
by KittyCatInDaWoods 25th May 2016 at 4:13am
+14 packsWorld AdventuresHigh-End Loft StuffAmbitionsLate NightGenerationsMaster Suite StuffPetsKaty Perry StuffShowtimeSupernaturalSeasonsUniversity LifeIsland ParadiseInto the Future -
A Lot for All Seasons ... Festival Grounds (base game and Seasons) - No CC
by M4BCreators 19th Jan 2018 at 5:33pm
+1 packsSeasons -
by sweetdevil 14th Jun 2018 at 6:56pm
-
Midnight Hollow University [Mods Needed] [Midnight Hollow] [No CC]
by peridew updated 28th Sep 2019 at 11:19am
+8 packsWorld AdventuresAmbitionsLate NightGenerationsPetsSupernaturalSeasonsUniversity Life -
by Lost Pantheon 30th May 2023 at 6:15pm
+4 packsWorld AdventuresSupernaturalSeasonsUniversity Life -
by strexstrexstrex 10th Sep 2023 at 12:13am
-
by Petalruesimblr 18th Jan 2024 at 11:46pm
+4 packsAmbitionsLate NightGenerationsSeasons
-
Shoppingcenter 7000 - Now with v1.2 update
by Dandelion Sprout updated 2nd Jun 2023 at 11:45pm
The shopping mall of a Sim's dreams. more...
+6 packsWorld AdventuresAmbitionsSupernaturalUniversity LifeIsland ParadiseInto the Future -
Friday Theater Variety - Make symphonies and plays happen more often
by Dandelion Sprout 1st Dec 2022 at 12:30pm
If any of your Sims have ever been musically inclined, you may have seen them wish to attend a play, more...
6 7.6k 30 -
Competent Handling of Fires - Make Sims smarter when fires occur (v1.3 update)
by Dandelion Sprout updated 2nd Jun 2024 at 6:03am
24 7.4k 33 -
Mermaids Park - Diving lot suited for pasting
by Dandelion Sprout updated 31st Mar 2023 at 3:50am
Branching out from Isla Paradiso, the mermaids and scuba enthusiasts have made themselves a cozy little place to spread the more...
+1 packsIsland Paradise -
All Topics Unlocker for Vault of Antiquity
by Dandelion Sprout updated 19th Jan 2025 at 7:30am
When visiting the Vault of Antiquity normally, the game randomly selects an occult topic from one of 5 possible options: more...
+6 packsWorld AdventuresAmbitionsGenerationsPetsShowtimeSupernatural -
Make Townsfolk Less Racist (against SimBots, mummies, etc.)
by Dandelion Sprout updated 28th Jan 2024 at 2:56pm
Have your Sim ever gone to work or school one morning, and then they saw a mummy or a SimBot more...
21 7.8k 26 -
SimFests on more lot assignments (v1.1 update)
by Dandelion Sprout updated 27th Oct 2023 at 8:48pm
Let's say you've placed Showtime show stages and spectator spots a bit around in town, a proprietor walks around on more...
+1 packsShowtime -
by Dandelion Sprout 6th Nov 2023 at 5:41pm
At the time I originally wrote this (6th of November 2023), I had as many as 7 mods and 1 more...
12 15.2k 42 -
Townside Sim Fu Club - Martial Arts Academy, no CC
by Dandelion Sprout 18th Sep 2022 at 1:31pm
I noticed that there was only one previously uploaded Sims 3 martial arts dojo on MTS, so I decided to more...
+1 packsWorld Adventures -
Greatly extend lot opening hours - The City That Never Sleeps (1.9.2 update)
by Dandelion Sprout updated 18th Dec 2024 at 12:42am
Is your Sim known to head outdoors around 5 in the morning to experience the town life, only to find more...
+8 packsAmbitionsLate NightPetsShowtimeSupernaturalSeasonsUniversity LifeInto the Future
Packs Needed
Base Game | |
---|---|
Sims 3 |
Expansion Pack | |
---|---|
Seasons |
About Me
WIP big projects:
• EP changelogs for British English v1.4 (April 2024)
• "60FPS EA splash screen in Sims 3" (April/May 2024; depends on whether there's a fair amount of players who aren't using the various "Skip intros" mods)
• "IMAG game files ran through OptiPNG for slightly better game performance" (March or Q2 2024; need to figure out if DeltaBuild0 images are fair game to post as a mod, and not just FullBuild0)
• "Turn supermarkets into department stores" (Likely cancelled, as SN elixirs didn't have separate code rows)
• "Sims 3 Seinfeld apartment based on an architect's chart from 2011" (Cancelled; Sims 3 simply couldn't accomodate the needed straight/diagonal walls)
Backup of some of my mods (External link). I understood the rules (Link) as that "About Me" 100% allowed such links, though the normal SoMe profile settings lacked GitHub or GitLab options.