Logical Bed and Appliance Stats

SCREENSHOTS
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I've been running with Same Energy Gain for Every Bed for a long time because after the base game, almost every new bed is cloned from the same midrange bed, and otherwise traits are pretty random no matter how luxurious/expensive the item is. But the game is really SUPPOSED to be about starting with cheap crap and working your way up. As I've gotten more and more into adding additional constraints to make my sims work for every luxury, the fact that there's no rational path to upgrade beds and appliances from low-quality to high-quality is really bothering me.

So, I mapped out the spread of bed/appliance stats related to price in the base game, where the progression made some kind of sense. Then I re-categorized all the other objects of that type based on how their price relates to that base game range.

I also got into the buy mode catalog to make the catalog cards tell you which items count as "cheap" (i.e. give moodlets like "Uneven Cooking", "Tastes Like Fridge", and "Bad Night's Sleep"). Catalog cards also tell you other traits of the item, such as what kind of freshness a fridge offers and whether a stove increases cooking speed.

The goal here is for you to be able to take a game from dirt poor to wealthy and have the more expensive stuff you buy actually be better than the cheaper stuff. It's also trying to provide some transparency on what you're actually buying.

Existing items purchased before this mod was installed will reflect the stats assigned by this mod.
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