MorphMaker, a tool to make morphs and sliders - Update 9/4/2012
GEOM.jpg - width=790 height=613
Import GEOM screen
Clothing.jpg - width=791 height=615
Clothing morphs screen
Slider.jpg - width=789 height=612
Sliders screen
Features:
Accepts morph meshes and converts them to BGEO files containing the morph information.
Creates the necessary supporting files to use new morphs in the game.
Edits clothing packages to import the new morph and link it correctly.
Creates packages for sliders.
Has help screens with brief instructions for the basic tasks.
What it does not do:
Does not create morph meshes. Use Milkshape with Wes Howe's plugins for that: Download here.
Only runs on Windows.
Notes:
MorphMaker does not compress files when it adds them to packages. You can use S3PE to compress them later if you want, but it's not necessary.
I haven't tried morphing hair meshes - MorphMaker may handle them fine but that needs testing.
The morphs this program makes have been tested in all versions including World Adventures.
Please report any problems, but make sure you have your game set up properly and have other custom content working before telling me the morphs you made with this don't work. Also make sure you haven't reached the limit for sliders. (If you have TS3 1.8 or WA 2.3, use Jonha's slider limit mod available here, AwesomeMod, the Extended Game Core mod, or the adult Extended Game Core at SexySims2.)
Installation
Extract MorphMaker.exe and salflibc.dll to the same folder.
Additional Credits:
Delphy and Wes Howe for their help, and for CTU (Delphy) and the Milkshape plugins (Wes).
Echo for Postal
P L Jones for S3PE Base1980, Rez Delnava, Alek, and everyone else who tested and gave feedback and suggestions.
** Updated 2/28/2010: No changes, but rebuilt with a new version of FTN95 Fortran with Windows 7 support. Note that both MorphMaker.exe and the supporting salflibc.dll must be replaced. Both are in the new download.
** 3/28/2010: Version 2.1 uploaded. Changes/features:
- More better Windows 7 support
- You can now resize the window if buttons, etc. are being cut off
- Options to change the font size and default window size
- Added 'Morph Mingle', a new feature to combine two morph meshes into one. This is to make it easy to see the effects of two morphs together (fit/fat and fit/thin) without having to run the game each time. Just use Morph Mingle to create a combined mesh and open it in Milkshape or a viewer.
** 6/5/2010: Version 2.2 uploaded. Two bug fixes:
- Will automatically add .package when saving a package file.
- Unpacking routine modified so package edit won't choke on a CASP with a lot of patterns. It should be able to handle at least nine patterns now, but may crash on more.
** 7/4/2010 Version 2.3 uploaded. Bug fix:
- Fixed broken link in bi-directional facial sliders.
** 2/25/2012 Version 2.4 uploaded. New feature:
- Added experimental fix for very high-poly meshes.
- A few minor tweaks and bug fixes.
- Includes minor update of underlying platform, so replace salflibc.dll as well.
This will almost certainly be the last update of MorphMaker, since I'm working on building its functions into a new tool which should do more, look better, not have the Windows 7 freezing problem, and should also run on Mac and Unix with Mono.
** 9/4/2012 Version 2.5 uploaded.
Fixes a major bug introduced in the last version that broke morph links from the CASP file when adding morphs and basically borked the whole package.

MorphMakerV2.5.zip
Download
Uploaded: 4th Sep 2012, 876.3 KB.
5,219 downloads.
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MorphMakerV2.3.zip
| MorphMaker V2.3
Download
Uploaded: 5th Jul 2010, 812.9 KB.
3,276 downloads.
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MorphMakerV2.2.zip
| MorphMaker V2.2
Download
Uploaded: 5th Jun 2010, 815.9 KB.
941 downloads.
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MorphMakerV2.1.zip
| MorphMaker V2.1
Download
Uploaded: 28th Mar 2010, 812.8 KB.
1,194 downloads.
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MorphMaker.zip
| MorphMaker executable
Download
Uploaded: 18th Jan 2010, 834.4 KB.
4,030 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
- For package files: Sims 3:Installing Package Fileswiki
- For Sims3pack files: Game Help:Installing TS3 Packswiki
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Uploaded: 18th Jan 2010 at 6:56 PM
Updated: 27th Nov 2013 at 3:03 PM by Nysha
#MorphMaker, #morph, #slider
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About Me
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.