Longer/Shorter Gig Times for Singers, Acrobats and Magicians
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Uploaded: 14th Mar 2012 at 6:39 PM
Updated: 19th Oct 2013 at 2:38 PM - Confirm 1.38 Compatibility
Updated: 19th Oct 2013 at 2:38 PM - Confirm 1.38 Compatibility
No Update Is Required For Patch 1.63 and Into the Future
What This Mod Does
This is a requested mod that either increases or decreases the amount of time that a Singer, Acrobat or Magicians gigs will last/need to perform for (see attached screenshot below as an example).
There are four different versions to suit your preferences:
ShorterPerformerGigs(2hrs) - Decreases the length of performer gigs from 3 to 2 hours;
LongerPerformerGigs(4hrs) - Increases the length of performer gigs from 3 to 4 hours;
LongerPerformerGigs(5hrs) - Increases the length of performer gigs from 3 to 5 hours*;
LongerPerformerGigs(6hrs) - Increases the length of performer gigs from 3 to 6 hours**.
Reasoning Behind The Times Chosen
For the shorter time version, the reasoning is obvious, the average concert length is around two hours in duration, hence the choice to add a 2 hour version. For the 4 and 5 hour versions, the longest concert I've ever been to was 5 hours in length, hence why those times were also chosen. Finally, in terms of the 6 hour version, that's for those wanting a bit more of a challenge in keeping their Sims needs and moodlets in check. 7 hours is probably bordering too close to the needs of Sims depleting too much and also runs the risk of the Performance Clubs and Private Venues closing before the performance is finished so I stopped at 6 hours, although I haven't ruled out the possibility of uploading a 7 hour version also, if requested (as mentioned above).
Compatibility/Conflicts
This mod was made with the latest 1.32 Patch/Showtime but in order to get proper use out of this mod, you will need to have the Showtime Expansion installed so that you can actually be a Singer, Acrobat or Magician and perform gigs, which is specific to the Showtime expansion pack. If you do not have Showtime installed, this mod will be useless.
This mod edits the PerformanceCareer XML file and will conflict with any other mod that edits the same XML file.
Installation
Simply drag and drop/cut & paste/copy & paste the .package file into your Mods\Packages as normal.
Additional Credits: S3PE & its developers and MTS for hosting this upload.
What This Mod Does
This is a requested mod that either increases or decreases the amount of time that a Singer, Acrobat or Magicians gigs will last/need to perform for (see attached screenshot below as an example).
There are four different versions to suit your preferences:
ShorterPerformerGigs(2hrs) - Decreases the length of performer gigs from 3 to 2 hours;
LongerPerformerGigs(4hrs) - Increases the length of performer gigs from 3 to 4 hours;
LongerPerformerGigs(5hrs) - Increases the length of performer gigs from 3 to 5 hours*;
LongerPerformerGigs(6hrs) - Increases the length of performer gigs from 3 to 6 hours**.
Reasoning Behind The Times Chosen
For the shorter time version, the reasoning is obvious, the average concert length is around two hours in duration, hence the choice to add a 2 hour version. For the 4 and 5 hour versions, the longest concert I've ever been to was 5 hours in length, hence why those times were also chosen. Finally, in terms of the 6 hour version, that's for those wanting a bit more of a challenge in keeping their Sims needs and moodlets in check. 7 hours is probably bordering too close to the needs of Sims depleting too much and also runs the risk of the Performance Clubs and Private Venues closing before the performance is finished so I stopped at 6 hours, although I haven't ruled out the possibility of uploading a 7 hour version also, if requested (as mentioned above).
Compatibility/Conflicts
This mod was made with the latest 1.32 Patch/Showtime but in order to get proper use out of this mod, you will need to have the Showtime Expansion installed so that you can actually be a Singer, Acrobat or Magician and perform gigs, which is specific to the Showtime expansion pack. If you do not have Showtime installed, this mod will be useless.
This mod edits the PerformanceCareer XML file and will conflict with any other mod that edits the same XML file.
Installation
Simply drag and drop/cut & paste/copy & paste the .package file into your Mods\Packages as normal.
Additional Credits: S3PE & its developers and MTS for hosting this upload.
MTS has all free content, all the time. Donate to help keep it running.
gesimzLongerPerformerGigs(6hrs).rar
| Increases the length of performer gigs from 3 to 6 hours
Download
Uploaded: 14th Mar 2012, 2.7 KB.
2,776 downloads.
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gesimzLongerPerformerGigs(5hrs).rar
| Increases the length of performer gigs from 3 to 5 hours
Download
Uploaded: 14th Mar 2012, 2.7 KB.
1,657 downloads.
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gesimzLongerPerformerGigs(4hrs).rar
| Increases the length of performer gigs from 3 to 4 hours
Download
Uploaded: 14th Mar 2012, 2.7 KB.
1,408 downloads.
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gesimzShorterPerformerGigs(2hrs).rar
| Decreases the length of performer gigs from 3 to 2 hours
Download
Uploaded: 14th Mar 2012, 2.7 KB.
1,300 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
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Packs Needed
Base Game | |
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Sims 3 |
Expansion Pack | |
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Showtime |
About Me
***I am current not taking requests for mods for The Sims 3 at this time and will permanently shift my attention towards The Sims 4 when it releases in September 2014.***
I'm relatively new to Sims modding, only discovering it in late 2011 (very late to the party, but better late than never I suppose). I make mods to satisfy my own personal needs filling in gaps (whether they be new or updating existing mods), and then offer to release them publicly for others to use as well.
MOD UPDATE POLICY:
I give permission for anyone here to update the mods i've uploaded for the latest expansion packs/patches on the condition that I am inactive (i.e. not having logged on) for at least one month, I haven't stated in any capacity that I plan to update said mod either via the mod thread or in my journal, the updater states it's not their original work/is an update, and gives me credit by linking back to the original mod at the beginning of the main text description for the updated version.
I'm relatively new to Sims modding, only discovering it in late 2011 (very late to the party, but better late than never I suppose). I make mods to satisfy my own personal needs filling in gaps (whether they be new or updating existing mods), and then offer to release them publicly for others to use as well.
MOD UPDATE POLICY:
I give permission for anyone here to update the mods i've uploaded for the latest expansion packs/patches on the condition that I am inactive (i.e. not having logged on) for at least one month, I haven't stated in any capacity that I plan to update said mod either via the mod thread or in my journal, the updater states it's not their original work/is an update, and gives me credit by linking back to the original mod at the beginning of the main text description for the updated version.