Game of Thones: "Thorny Rose" Wedding Dress

SCREENSHOTS
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Uploaded: 18th Aug 2015 at 2:46 AM
One of the dresses I've had in limbo for a while, to only tidy up and upload now. This is the gown Margaery Tyrell wears at her wedding to Joffrey during the infamous "Purple Wedding". The gown itself defies description, in my opinion: a thick silvery-bluish material embossed with a pattern of rose leaves. The shape is very curve-emphasizing, but the sharpness of the wings at the shoulders hint at Margaery's steely resolve to have the Iron Throne for herself. The embellishment also embodies this contrast between softness and sharpness, a silver embroidery motif that traces her curves even as it is studded with metal spikes that resemble thorns. The train at the back, however, is all feminine exuberance, filled as it is with tumbling lavender-grey roses.

It's long been an ambition of mine to make this dress, and the mesh turned out way easier than I thought it would be. So did the texture, once I gave up the idea of drawing the thorny vines by hand. I apologize that the texture here is almost entirely photoskinned, which is a fact that still bugs me, but I hope I haven't done so bad a job as to break the immersion. The roses at her flanks are meshed, and that adds (in my opinion) vital dimension to the dress.

There are no issues with clipping as far as I could see in my playtesting. It may happen with poses that hold the legs in odd positions relative to each other, but otherwise I foresee no problems. If you experience any issues, please leave a comment and I will get to correcting it.

YA/AF, enabled for formal, disabled for random.
Two recolorable channels (dress / roses at the flanks and in the train)
All LOD's and morphs except for the pregnant morph are supported.
File size: ~2.1 MB (1024x1024 textures, except for the bumpmap which is 2048x2048)

Polygon Counts:
~5800 polys, ~4000 vertices

Additional Credits:
Mesh credits: EA
Tools used: Milkshape 1.8.5, Mesh Toolkit (CMarNYC), CTU (Delphy), PS6, GIMP 2.0
Textures were cobbled together from EA textures and images found on Google Search