Bridgeport.world with Routing Fixes applied
LN world.jpg - width=256 height=256
BridgeportMapDotted ver 2.jpg - width=1280 height=921
This is the Bridgeport.world file with the Resources imported from this download thread [In Testing]Resources for Bridgeport.world's various Fixes. And I'm running out of things to say...as repetition is so boring. So ya'll better read Game Help:World Routing Lagswiki for the Full Instructions on how to get the download in-game. A summary is below.
What has been done?
As explained in the linked wiki,
- the yellow spots denote areas where the Sim non-routable and Camera non-routable painting have been repainted over blank spots. This includes at the world edges, too, although it may not be denoted on the image
- the red spots denote areas where the intersections have been corrected so that the Intersection and Road pieces now all connect.
- There is a visual way to tell if fix has been applied.
- Look at the spots denoted by Red dot - at a road intersection. If you can see the intersections are white (instead of yellow) from Map View, the fix is applied correctly.
- In closeup view:
- Look at the spots denoted by Red dot - at a road intersection. If you can see the intersections are white (instead of yellow) from Map View, the fix is applied correctly.
Notes & Changelog:
As and when I get reports of any issues, or new spots, or patch changes (if any).
Oct 18, 2011 update:
- Compatible with Patch 1.26.89. Would most likely be compatible with any patches in the future as well.
- If you had renamed the modified worlds to *.fixed before patching (or installing new add-on), you can simply renamed the pair of them back to *.orig and .world respectively, as the Wiki instructions state
- Compatible with all patch levels up to the current 1.24 (as of Jul 26, 2011).
- Would conflict with any other download that make changes to the .world file that changed these resources. Resources modified:
- 0x05CD4BB3 UNKN World Routing
- 0x05DA8AF6 UNKN World boundries
- 0x9063660E UNKN World Roads & Walkways
- 0x00B2D882 0x00000001 _IMG DDS Image
- 0x01661233 0x00000002 MODL scene Object Model (aka Object Geometry)
Backup!
Heed that backup instructions, really! You've been warned!
How to install?
- Download all parts of the world, and rename them to get rid of the "MTS_ellacharm3d_<numbers>_" portion. See Game Help:DFDD4 Download the File#Content with Multi-part fileswiki with pretty pictures.
- Right-click on the file with "part1" in its name and "Extract here", or whatever command your program uses. See Game Help:DFDD5 Extract from Archive#Multi-part fileswiki with pretty pictures.
- Place the extracted & joined .world file in this path and replace the default version. (You have backup, right?)
Code:\Program Files (x86)\Electronic Arts\The Sims 3 Late Night\GameData\Shared\NonPackaged\Worlds\
- Delete caches before starting game. Game Help:Sims 3 Delete Cache Fileswiki
How to remove or restore the file before updating?
- Go to the path above
- Delete the *.world file. Or if you want to reuse it after patching, rename it with a ".fixed" extension, so the filename becomes "Bridgeport.world.fixed"
- Rename the "*.orig" copy by removing the .orig extension (or from whatever you have renamed it to).
- Delete caches before starting game. Game Help:Sims 3 Delete Cache Fileswiki
Additional Credits:
s3pe, CAW forum and #create.
Note from the Creator:
Bridgeport.part07.rar
Download
Uploaded: 18th Aug 2011, 6.38 MB.
42,288 downloads.
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Bridgeport.part06.rar
Download
Uploaded: 18th Aug 2011, 9.65 MB.
45,131 downloads.
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Bridgeport.part05.rar
Download
Uploaded: 18th Aug 2011, 9.65 MB.
42,194 downloads.
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Bridgeport.part04.rar
Download
Uploaded: 18th Aug 2011, 9.65 MB.
42,007 downloads.
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Bridgeport.part03.rar
Download
Uploaded: 18th Aug 2011, 9.65 MB.
41,908 downloads.
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Bridgeport.part02.rar
Download
Uploaded: 18th Aug 2011, 9.65 MB.
42,177 downloads.
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Bridgeport.part01.rar
Download
Uploaded: 18th Aug 2011, 9.65 MB.
43,796 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
- For package files: Sims 3:Installing Package Fileswiki
- For Sims3pack files: Game Help:Installing TS3 Packswiki
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Updated: 3rd Jan 2013 at 7:54 AM - compatibility with 1.26 note
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Base Game | |
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![]() | Sims 3 |
Expansion Pack | |
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![]() | Late Night |