Welcome to 2025! The Staff here at MTS wish everyone a great start to the year and thank you for your continued support!

Twinbrook.world with Fixes applied

SCREENSHOTS
Downloaded 222,543 times 951 Thanks 185 Favourited 99,834 Views
 Say Thanks!
What is this?

This is the Twinbrook.world file with the Resources imported from this download thread [In Testing]Resources for Twinbrook.world's various Fixes.


What has been done?

A recap:
Quote:
As explained in the Game Help:World Routing Lagswiki,
  • the yellow spots denote areas where the Sim non-routable and Camera non-routable painting have been repainted over blank spots. This includes at the world edges, too, although it may not be denoted on the image
  • the red spots denote areas where the intersections have been corrected so that the Intersection and Road pieces now all connect.
  • the light-blue spots are roads that have been regraded and smoothen a tad (with adjoining world geometry also "Smooth - Gentled"). You can see the rebuild routing in the "fixed" image has the routing lines covering more surface area.




Quote:
  • This is the dip in the road I was referencing above. What I've done here is:
    1. Regraded the road and smoothen it. Also smooth the slopes to match, though I'm still not that good at sculpting.
    2. Removed the non-routable terrain painting that was touching the roads to ensure the routing encompass the road surface
    3. Pushed all the railings back a tad so the non-routable terrain painting can be pulled back
  • The are 2 others spots where the Roads were regraded - refer to the aerial map with the Dotted spots.


Quote:
  • There is a visual way to tell if the fixed resources have been imported, and the fixed world is "Live" in a new game or your Save games.
  • Look at the spots denoted by Red dots - at a road intersection. If you can see the intersections are yellow (instead of blank) from Map View, the fix is applied correctly.



Notes & Changelog:
As and when I get reports of any issues, or new spots, or patch changes (if any).
  • Oct 18, 2011 update:
    • Compatible with Patch 1.26.89. Would most likely be compatible with any patches in the future as well.
    • If you had renamed the modified worlds to *.fixed before patching (or installing new add-on), you can simply renamed the pair of them back to *.orig and .world respectively, as the Wiki instructions state
  • Compatible with all patch levels up to the current 1.24 (as of Jul 26, 2011).
  • Would conflict with any other download that make changes to the .world file that changed these resources. A total of 797 Resources has been modified, with following Types:
    • 0x05CD4BB3 UNKN World Routing
    • 0x05DA8AF6 UNKN World boundaries
    • 0x9063660E UNKN World Roads & Walkways
    • 0x00B2D882 0x00000001 _IMG DDS Image
    • 0x01661233 0x00000002 MODL scene Object Model (aka Object Geometry)
    • 0x033B2B66 UNKN ?? World Model/Geometry/Terrain/Height map info ??
    • 0xAE39399F UNKN World geometry


Backup!
Heed that backup instructions, really! You've been warned!


How to install?

How to remove or restore the file before updating?
  • Go to the path above
  • Delete the *.world file. Or if you want to reuse it after patching, rename it with a ".fixed" extension, so the filename becomes "Twinbrook.world.fixed"
  • Rename the "*.orig" copy by removing the .orig extension (or from whatever you have renamed it to).
  • Delete caches before starting game. Game Help:Sims 3 Delete Cache Fileswiki




Additional Credits:
Jones' for S3PE and the folks in Create (and #create), and all of you with feedback and other contributors with images and such. Thank you.
Creator Recommendations:
Other Download Recommendations:
More downloads by ellacharmed: See more