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Twinbrook.world with Fixes applied

SCREENSHOTS
211,505 Downloads 935 Thanks  Thanks 184 Favourited 96,124 Views
Uploaded: 25th Sep 2011 at 4:24 PM
Updated: 3rd Jan 2013 at 6:54 AM
What is this?

This is the Twinbrook.world file with the Resources imported from this download thread [In Testing]Resources for Twinbrook.world's various Fixes.


What has been done?

A recap:
Quote:
As explained in the Game Help:World Routing Lagswiki,
  • the yellow spots denote areas where the Sim non-routable and Camera non-routable painting have been repainted over blank spots. This includes at the world edges, too, although it may not be denoted on the image
  • the red spots denote areas where the intersections have been corrected so that the Intersection and Road pieces now all connect.
  • the light-blue spots are roads that have been regraded and smoothen a tad (with adjoining world geometry also "Smooth - Gentled"). You can see the rebuild routing in the "fixed" image has the routing lines covering more surface area.




Quote:
  • This is the dip in the road I was referencing above. What I've done here is:
    1. Regraded the road and smoothen it. Also smooth the slopes to match, though I'm still not that good at sculpting.
    2. Removed the non-routable terrain painting that was touching the roads to ensure the routing encompass the road surface
    3. Pushed all the railings back a tad so the non-routable terrain painting can be pulled back
  • The are 2 others spots where the Roads were regraded - refer to the aerial map with the Dotted spots.


Quote:
  • There is a visual way to tell if the fixed resources have been imported, and the fixed world is "Live" in a new game or your Save games.
  • Look at the spots denoted by Red dots - at a road intersection. If you can see the intersections are yellow (instead of blank) from Map View, the fix is applied correctly.



Notes & Changelog:
As and when I get reports of any issues, or new spots, or patch changes (if any).
  • Oct 18, 2011 update:
    • Compatible with Patch 1.26.89. Would most likely be compatible with any patches in the future as well.
    • If you had renamed the modified worlds to *.fixed before patching (or installing new add-on), you can simply renamed the pair of them back to *.orig and .world respectively, as the Wiki instructions state
  • Compatible with all patch levels up to the current 1.24 (as of Jul 26, 2011).
  • Would conflict with any other download that make changes to the .world file that changed these resources. A total of 797 Resources has been modified, with following Types:
    • 0x05CD4BB3 UNKN World Routing
    • 0x05DA8AF6 UNKN World boundaries
    • 0x9063660E UNKN World Roads & Walkways
    • 0x00B2D882 0x00000001 _IMG DDS Image
    • 0x01661233 0x00000002 MODL scene Object Model (aka Object Geometry)
    • 0x033B2B66 UNKN ?? World Model/Geometry/Terrain/Height map info ??
    • 0xAE39399F UNKN World geometry


Backup!
Heed that backup instructions, really! You've been warned!


How to install?

How to remove or restore the file before updating?
  • Go to the path above
  • Delete the *.world file. Or if you want to reuse it after patching, rename it with a ".fixed" extension, so the filename becomes "Twinbrook.world.fixed"
  • Rename the "*.orig" copy by removing the .orig extension (or from whatever you have renamed it to).
  • Delete caches before starting game. Game Help:Sims 3 Delete Cache Fileswiki




Additional Credits:
Jones' for S3PE and the folks in Create (and #create), and all of you with feedback and other contributors with images and such. Thank you.