Mask Mod: Wear Objects as Masks and Hats
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Uploaded: 30th Sep 2014 at 2:53 AM
Adding this mod lets you set objects as your head (setmask) or as a hat (sethat) as well as scale, rotate, and interact with the objects. Expect crazy animations!
In some instances, interacting with an object may cause it to be placed on the ground, including outside of your lot.
Don't worry! Hat and mask spawned objects are removed any time you leave the lot or save the game.
You can also remove it without leaving the lot by using the removemask command or setting a new head object!
This mod enables the following commands:
Adds object at neck-level
Adds object at head-level
Removes current sim's mask
Usage
In order to use these cheats, you'll need a list of object ID's.
Some common ones, as well as a link to a complete list, can be found on my wiki.
The odd-looking numbers are the game's "unique id" for each object, these are what you'll use in the commands.
Examples:
Set your head to a gigantic TV
Set your head to a life-size TV:
All other parameters are optional:
Scale: sets the size of the object. A value of "1" will set it to it's real-world size. "2" will be 2x bigger, and "0.5" will be half as big.
Vertical Rotation: sets how much the object tilts forward or backward. Play with these numbers to get the angle right.
Horizontal Rotation: sets which direction the object is facing. Play with these numbers to get the angle right.
Install
Save the file directly to your mods folder. Do not unzip!
Make sure script mods are enabled in your game options > Other tab. If they aren't, enable them and restart your game.
Make sure you're on the latest version of the game by checking for updates in origin.
In some instances, interacting with an object may cause it to be placed on the ground, including outside of your lot.
Don't worry! Hat and mask spawned objects are removed any time you leave the lot or save the game.
You can also remove it without leaving the lot by using the removemask command or setting a new head object!
This mod enables the following commands:
Adds object at neck-level
Code:
tm.setmask <objectID> <scale> <vertical rotation> <horizontal rotation>
Adds object at head-level
Code:
tm.sethat <objectID> <scale> <vertical rotation> <horizontal rotation>
Removes current sim's mask
Code:
tm.removemask
Usage
In order to use these cheats, you'll need a list of object ID's.
Some common ones, as well as a link to a complete list, can be found on my wiki.
The odd-looking numbers are the game's "unique id" for each object, these are what you'll use in the commands.
Examples:
Set your head to a gigantic TV
Code:
tm.setmask 0x0000de07
Set your head to a life-size TV:
Code:
tm.setmask 0x0000de07 1
All other parameters are optional:
Scale: sets the size of the object. A value of "1" will set it to it's real-world size. "2" will be 2x bigger, and "0.5" will be half as big.
Vertical Rotation: sets how much the object tilts forward or backward. Play with these numbers to get the angle right.
Horizontal Rotation: sets which direction the object is facing. Play with these numbers to get the angle right.
Install
Save the file directly to your mods folder. Do not unzip!
Make sure script mods are enabled in your game options > Other tab. If they aren't, enable them and restart your game.
Make sure you're on the latest version of the game by checking for updates in origin.
MTS has all free content, all the time. Donate to help keep it running.
tmex-setmask.zip
| Enables setmask and sethat commands. DO NOT UNZIP.
Download
Uploaded: 30th Sep 2014, 2.7 KB.
7,531 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Basic Download and Install Instructions:
Need more information?
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
Packs Needed
None, this is Sims 4 base game compatible!
Download Details
Uploaded: 30th Sep 2014 at 2:53 AM
Type:
– Additional Functionality
: Mods which add brand new functionality to the game
– Other
Tags
#objects, #head, #mask, #hat, #twistedmexi, #twistedmexican, #cheat, #cheats
About Me
I no longer maintain MTS, as it's too time-consuming to do so. My mods and cheats can all be found at TwistedMexi.com and my patreon. My legacy cheat wiki is discontinued but still available at Sims 4 Cheat Resource
If you'd like to support me, I'm now on Patreon. Be sure to check there for more frequent posts :)
Policy
You may share my content with any individual as long as I am credited.
You may also provide individuals with a link to any of my existing upload sites.
You may not upload my content to any other distribution sites (i.e. sites similar to ModTheSims4) unless you acquire my explicit permission to do so.
If a mod of mine is updated by someone else without them asking me for permission to do so, I reserve the right to re-update said mod myself.
If you'd like to support me, I'm now on Patreon. Be sure to check there for more frequent posts :)
Policy
You may share my content with any individual as long as I am credited.
You may also provide individuals with a link to any of my existing upload sites.
You may not upload my content to any other distribution sites (i.e. sites similar to ModTheSims4) unless you acquire my explicit permission to do so.
If a mod of mine is updated by someone else without them asking me for permission to do so, I reserve the right to re-update said mod myself.