Moderate and Subordinate Intellect Bookcases
bookcase-moderate_01.jpg - width=840 height=640
bookcase-moderate_02.jpg - width=840 height=640
bookcase-moderate_03.jpg - width=840 height=640
bookcase-subordinate_01.jpg - width=840 height=640
bookcase-subordinate_02.jpg - width=840 height=640
bookcase-subordinate_03.jpg - width=840 height=640
bookcase-moderate_combo.jpg - width=1280 height=980
bookcase-subordinate_combo.jpg - width=1280 height=980
bookcase-moderate_front.jpg - width=1280 height=980
bookcase-moderate_back.jpg - width=1280 height=980
bookcase-subordinate_front.jpg - width=1280 height=980
bookcase-subordinate_back.jpg - width=1280 height=980
sunshadows.jpg - width=1280 height=980
bookcase-moderate_cat.jpg - width=1280 height=620
bookcase-subordinate_cat.jpg - width=1280 height=620
bookcase-subordinate_in-game-1.jpg - width=1280 height=980
slots_new_1.5.139.jpg - width=1280 height=980
slots_new_1.5.139_playtest.jpg - width=1280 height=980
Some recolours for these (and also the Towering Intellect) are available here.
Update 2015-03-29: Fixed the TV slots and reuploaded (thanks to Panoca for reporting the problem!). Not sure whether this only became an issue with 1.5.139 or was already broken before that, in any case the slots now work properly when used with TVs. See also the “slots_1.5.139” screenshot -- the blue tissue boxes sit on small deco slots, the green ones on Medium.
These are referencing all textures from the existing Maxis bookcase, so they’re guaranteed to match and are also very lightweight. Any texture overrides you have for the original (like the ones from here) will also work for these. The books are in a different order in each one, so that they don’t look overly repetitive when used in combination ‒ see the “combo” screenshots for that. The backside looks reasonably nice as well (that is remapped as well, not stretched/squeezed) so they work nicely as room dividers too.
Tuning is the generic Maxis bookcase tuning (i.e. like the original item), deco points are a bit less than that since these are quite a lot cheaper. Found in Bookcases for 480§ (Subordinate Intellect ‒ the one-story shelf) / 800§ (Moderate Intellect), three colour options each.
The “combo” screenshots show a recolour that is available here; mesh/mapping/slots are the same. All of the other screenshots are taken using these texture overrides (the wood texture is unchanged on that, but the colours of the books are different from the Maxis default).
Recolouring:
BY-NC-SA Creative Commons; for the Attribution please link to this post. Also, I would suggest you recolour the Maxis bookcase and then reference that, instead of recolouring just these.
Polygon Counts:
Moderate Intellect ‒ High/Mid Poly: 780V/422F
Moderate Intellect ‒ Sun Shadow: 148V/88F
Subordinate Intellect ‒ High/Mid Poly: 426V/244F
Subordinate Intellect ‒ Sun Shadow: 126V/76F
blender, s4pe, Milkshape, TSRW, ModdingToolkit. Special thanks to Buzzler for writing the float<->hex number conversion tool I used to re-do the slots.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
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pbox_bookcase-subordinate.zip
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Uploaded: 29th Mar 2015, 14.2 KB.
33,649 downloads.
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pbox_bookcase-moderate.zip
Download
Uploaded: 29th Mar 2015, 18.5 KB.
36,281 downloads.
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| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use 7zip (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- My Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use 7zip!
- If you don't have a Mods folder, just make one.
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Uploaded: 9th Mar 2015 at 11:02 PM
Updated: 10th Aug 2015 at 3:43 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
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