BlandCo Wood Countertops
counter-woodtop-blandco_00.jpg - width=1240 height=940
counter-woodtop-blandco_kitchen01.jpg - width=1240 height=940
counter-woodtop-blandco_kitchen02.jpg - width=1240 height=940
counter-woodtop-blandco_kitchen03.jpg - width=1240 height=940
counter-woodtop-blandco_kitchen04.jpg - width=1240 height=940
counter-woodtop-blandco_kitchen05.jpg - width=1240 height=940
counter-woodtop-blandco_kitchen06.jpg - width=1240 height=940
counter-woodtop-blandco_island01.jpg - width=1240 height=940
counter-woodtop-blandco_island02.jpg - width=1240 height=940
counter-woodtop-blandco_island03.jpg - width=1240 height=940
counter-woodtop-blandco_island04.jpg - width=1240 height=940
counter-woodtop-blandco_island05.jpg - width=1240 height=940
counter-woodtop-blandco_island06.jpg - width=1240 height=940
counter-woodtop-blandco_detail-01.jpg - width=1240 height=940
counter-woodtop-blandco_detail-02.jpg - width=1240 height=940
counter-woodtop-blandco_cat.jpg - width=1240 height=930
counters-blandco-woodtop_nosplash.jpg - width=1200 height=920
counters-blandco-woodtop_nosplash_cat.jpg - width=1300 height=465
Compatibility: These are working fine with the dishwasher from 1.10 (2015-08-06 patch), no changes / “fixes” necessary.
Update 2016-01-31: Updated with a fix for the countertop texture of one island colour variant getting lost on the low LOD. Thanks to inrez for finding this!
Update 2015-11-13: Added a no-backsplash version of the counters, see the last two screenshots. These are a standalone package; you can use either the regular version or the no-splash one or both. See here for no-splash versions of the Maxis counters.
![](https://thumbs2.modthesims.info/img/1/7/8/2/8/2/MTS_plasticbox-1556016-counter-woodtop-blandco_kitchen01.jpg)
Three of the colour variants have a lightwood top, the other three dark wood; the texture is identical for each wood colour. The round corner/end parts aren’t seamless on my screenshots because I placed them “the wrong way around” as far as the game is concerned; it does the same thing with other counters too though.
Note that all screenshots are taken using texture overrides from this post which replace the umm .. non-top (body? bottom?) part of the pink counters and islands with green and of the grey ones with white; this is not included with this upload. I would also recommend to get the shader edit for the cabinets from that upload so that they will match the counters at all (this is also used in the screenshots). The tile panels on the screenshots are from here / here / here.
The counters and islands cost the same as the Maxis ones; I’ve put them in the same catalogue thumbnail as well. Note that due to them being in the same thumbnail, the game doesn’t understand when you switch *between* Maxis and mine with the in-world design tool; it will show the “old” texture until you let go and actually apply the one you have chosen. I made my swatches so that the countertop colour is at the top (i.e. the other way around from Maxis) and they also sort before the Maxis ones, to make this less ambiguous. (Didn’t really want to clutter up the catalogue with a separate entry when each one only has six colour options, that’s why I did it this way.)
To confuse you even more, my catalogue screenshot still has the default swatches for the regular counters. Ignore those, they look like on the island counters now (those are correct on the screenshot).
s4pe, HexEdit, Paint.net.
pbox_counter_blandco-woodtop.zip
Download
Uploaded: 31st Jan 2016, 398.3 KB.
18,591 downloads.
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pbox_counter_blandco_woodtop-nosplash.zip
Download
Uploaded: 13th Nov 2015, 211.4 KB.
11,010 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
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3. Cut and paste the file(s) into your Mods folder
Need more information?
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Updated: 31st Jan 2016 at 12:04 PM
#counter, #countertop, #kitchen, #backsplash, #kitchen counter
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
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