TS4 Skin Converter, version 1.2, 7/8/2019 - NOW OBSOLETE
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With the 'Island Living' patch EA introduced tanning and burning, but older versions of skintones don't support the extra textures needed. This tool will convert a package of CC or cloned skintones by upgrading the version and adding the tan and burn textures by modifying the colors in the base skin texture.
Notes:
Do NOT save the converted package over the original; that will corrupt the package and you'll end up with an unusable file! Give it a new name or save it in a different location.
The program makes fairly accurate textures for natural skin colors and makes its best guess at tan and burn colors for fantasy skins.
It uses the swatch color to judge how light/dark the skin is and decide which color(s) are dominant for fantasy skins, so an accurate swatch is important.
For some custom skintones, conversion may improve or correct ugly spotchiness, especially in dark skin colors, that appeared after the IL patch.
I've uploaded only a 64-bit version which requires .NET 4 or higher. I can upload a 32-bit version but since this program has to process large uncompressed textures I ran into 'out of memory' problems using 32-bit.
If there are more than a few skintones in the package it'll take a seriously long time to compress the files and save after converting. Your system may report the process as not responding but it should complete eventually. If this is a significant problem I'll add threading although that's not going to make it any faster.
This is still beta-ish so keep copies of your original skintone packages and please report errors.
Unzip and run TS4SkinConverter.exe.
Windows only, sorry.
Additional Credits:
s4pi library for package and image handling.
Download: https://github.com/s4ptacle/Sims4Tools/releases/
Source: https://github.com/s4ptacle/Sims4Tools/tree/develop
Updates:
Version 1.2, 7/8/2019
- Now offers several options for handling overlays. I find the 'Fix for light colors, delete for dark colors' to work well but it depends on personal taste and of course on whether the package has overlays causing problems in the first place.
- The package saving step is now in a background thread to prevent the process from being reported as unresponsive.
- A few bug fixes.
Version 1.1, 7/5/2019:
- I found both burn masks and skintone overlays caused ugly blend splotches in the darker skin tones. My attempt to desaturate the overlays either didn't work completely or color wasn't really the problem. So, the new version removes all custom overlays and only adds a burn mask to the lighter tones. Hopefully this will resolve the splotching problem while leaving skintones looking almost the same. Once the new version of Skininator is released custom skin creators can experiment with adding new overlays.
- The option to add a burn mask to darker tones is gone.
- I've changed the defaults for the options.
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TS4SkinConverterV1.2.0.0 Source.zip
| Source code, not needed to use the program
Download
Uploaded: 8th Jul 2019, 1.12 MB.
1,605 downloads.
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TS4SkinConverter_1_2_0_0.zip
| Extract and run TS4SkinConverter.exe
Download
Uploaded: 8th Jul 2019, 1.23 MB.
5,041 downloads.
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| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use 7zip (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- My Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use 7zip!
- If you don't have a Mods folder, just make one.
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Uploaded: 4th Jul 2019 at 12:15 AM
Updated: 9th Dec 2020 at 10:40 PM
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About Me
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.
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