More Dangerous Burglars & Enhanced Car Alarms!
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Mugshot of a burglar that must be stopped.
bear.png - width=800 height=475
Showcase: Burglars can, in fact, set things ablaze.
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Showcase: Burglars can, in fact, brick car alarms.
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Showcase: Burglars can be hindered with better car alarms.
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Showcase: Burglars are snarky and self-assured.

- 2024-09-10: Quick update to resolve a conflict with gummilutt's Optional Schoolbus. I copied over her Swedish translation, but will need this line, 0x0028, translated by translators. Unfortunately I had to sacrifice two debug Community Time strings from the original crammyboy version, as gummilutt used the same line. Since they were just debug strings though, and Chris Hatch's Community Time Mod doesn't use these lines, I made this decision. I am working on a larger update to this mod so this is literally just quick and dirty.
- 2024-07-14:
(1) Fixed a bug in all versions that would lead to an "Invalid constant" error if AL wasn't installed (this is relevant especially for Mac players). Thanks to boybutch for the report. Please re-download if you don't have either AL, M&G or the Ultimate Collection. Otherwise an update will not be needed.
(2) Optimised the performance of the mod and the compatibility patch a little by removing three cross-references to global BHAV's. - 2024-07-03: Added a Finnish translation for the Arsonist version. Kiitos paljon, gloomykantele!
- 2023-11-26: Changed the compatibility patch so it now includes the referenced resource from Chris Hatch's mod, after getting two error reports where it just wouldn't work for whatever reason. Now, there won't be any more errors, not even a noticeable effect on the game, if you don't have Visit Other Sims but still use the patch. The old notes regarding the load order still apply!
- 2023-10-15: Added a compatibility patch in case you wish to use this mod alongside Chris Hatch's Visit Other Sims mod. Any version of my mod, and any version of his mod goes along fine with my patch, including the combined Hospital + Visit version, and including Meduza's edits. Make sure it loads after both his and my mod.
- 2023-07-25: Added a Russian translation for the standard version and no-Fires. Большое спасибо, Volkov386!
- 2023-07-24: Added a Finnish translation for the standard version and no-Fires. Kiitos paljon, gloomykantele!
- 2023-07-14: Added a French translation for the standard version and no-Fires. Merci beaucoup, Nostural !
- 2023-05-10:
(1) Added a "no-Fires" version that removes all the code related to arsonists and makes burglars only gain the ability to brick and bypass alarms. There is also no way to add fires to this version as I removed the tuning. You can still choose to get the standard version of my mod and tune the arson chance to be 0% - this version is for people that are either unable to use SimPE (Mac and Linux users, I apologise...), or don't want to go through the hassle of disabling their fires.
(2) Fixed a potential issue with the Arsonist Mod where you could tune the fire chance to be lower than 100% despite me taking out the dialogue for that case, which could've led to object errors. No need to re-download, but for those that already have this version, be mindful to not tweak the fire odds to any value lower than 100 (higher is theoretically fine, but has no effect at all). - 2023-05-07: Added a Polish translation for all mod flavours. Wielkie dzięki, Meduza!
- 2023-04-03: As requested by fourleafcloverr22, I have made a separate "mafia" version of this mod, called the Arsonist Mod. No items will be stolen with this mod - only fires laid. The dialogue has been modified to accompany the changed setting. Please only use either this, or the standard Burglars & Alarms. They are not compatible.
- 2023-03-30:
(1) Updated the strings of Pick'N'Mix's Driving Licence mod that are included for compatibility reasons. One line was missing.
(2) Made it so then burglars won't attempt stealing a car with an expensive alarm that has already went off. (Even though I find it comedic that they'd try and shut the noise up that way.)
(3) Now you have control over how likely it is for burglars to set fires! This way, you can either essentially turn the arsonist feature off entirely and only enjoy the rest of the mod... or go full-on hard mode.
(4) Added a Spanish translation. ¡Muchas gracias, matti2k2! - 2023-03-29: Added compatibility with MidgeTheTree's Custom Burglar Alarms. They'll now be recognised as valid alarms by this mod (but are still no safer than the standard alarms! :P)
We all know Sims 4 is lacking them entirely, but even in the older games, burglars feel rather mellow at times. Especially because burglar alarms are always foolproof, never fail to detect intruders, and never do anything worse than stealing belongings you could just buy back. Why don't we mix things up a little...?
This mod is inspired by dizzy2's Daily/Weekly Arsonist mod - which was sadly discontinued after University and completely broken with the Pets EP - and simler90's Burglar Mod - which sadly crashes my game for unknown reasons, and has hence kicked off this project of mine in the first place.

Having this mod in your Downloads folder won't spawn more burglars than before, but when a burglar comes around, you'll be facing a higher challenge than before:
- Every time a burglar attempts to steal an item (which can happen between 1 and 5 times per burglar visit, this has not been altered), the burglar may choose to lay down a fire instead of actually stealing the item.
- The chance for that is 50% for most Sims, but 80% for the most playful burglars (8+ Playful points).
- Note that the "no-Fires" version of my mod has no burglars laying fires at all.
- Note that the "Arsonist" version of my mod bumps this chance up to 100%. - Just like in simler90's Burglar Mod: Ghosts, off-world Sims, birds, penguins, RC cars, robots, Social Bunnies, Therapists, Magical Assistants, babies or toddlers do not prevent burglars from spawning anymore. Did that ever make sense in the first place?
- In addition, burglars have gained some brainpower, depending on their skillset, personality and hobbies:
- If a burglar builds their Body, Logic and Mechanical skills somewhere (you could even do this yourself - burglars ARE safe NPC's!), or spawns with skills already assigned to them, they may start avoiding burglar alarms - and breaking car alarms. That's right: the most proficient intruders can brick the system in your Sim's car, and make the alarm unusable from there on.
- Sloppy burglars are a bit more likely to mess up and be detected, while neat burglars are a bit more likely to avoid detection.
- FreeTime only: Burglars that do a lot of Tinkering activities are more likely to have developed a hack to skip burglar alarms, or a jammer to break car alarms.
- This may sound scary, but keep in mind: Even the perfect burglar still has a chance to be caught by a car alarm. House burglar alarms are cheaper (as you don't have to buy the car first) but are much more likely to fail to detect the intruder. It's like real life - cheap security systems only hold off the amateurs. :p - Car alarms can still be triggered by the mere presence of a burglar near the car. However, the distance from which the car can detect the intruder is halved, which will now require the burglar to be right next to the car for it to see anything. If the burglar comes from the right side and head straight for the front door, you'll be out of luck unless they choose to go for the car as the first thing to steal or set fire to.
- However, with the mod, you also get a powerful new tool: A better car alarm. We don't live in 2004 anymore, after all. Some cars never sleep and have cameras all around to protect itself, and its surroundings. And I tried to reenact that in this mod. The price of the better car alarm is premium, but so is its quality. It comes with AES encryption to make hacking it much harder even for the most skilled burglars, and it comes with a 360° surround camera to detect motion from much further away (as in, the original ten tiles of the vanilla car alarm). If you really want to be safe, you shouldn't skimp on security!
- Last but not least, the burglars also got a lot more snarky! They will brag about just anything they mess up on your lot, just to rub more salt into your wounds.

Let's look at the Pleasantview burglar gang. One of these three will always rob the Caliente household in their first night, and with this mod, it is no longer 100% safe just by you spending §250 on an alarm:
Jessica Ebadi gets a 2.5% chance to avoid a burglar alarm. (3 Body skill points meaning +300 points, and 3 Neat points meaning -200 points).
Gordon King gets a 12.5% chance to avoid a burglar alarm. (2 Logic skill points meaning +200 points, and 8 Neat points meaning +300 points).
Russ Bear gets a 12.5% chance to avoid a burglar alarm. (1 Mechanical skill point meaning +100 points, and 9 Neat points meaning +400 points).
However, with FreeTime installed, each of them also gets random hobby enthusiasm values, meaning an increase in the success chance of up to 25%. In the worst case, that's a 1 in 3 chance the burglar will get through and steal or set fire to the hot tub anyway.

Is this all too wild for you? Fret not, you can tune the mod to make your life a little easier... or even harder, if you'd like!
- For the car alarm, you can change how many minutes it takes to install, the cost of the cheap one, the cost of the expensive one, and the detection distance of unwanted guests for both alarms. (Resource: Tuning - Alarm.)
- For both the car and house alarms, you can give burglars a skill handicap to ease the stress on your Sims (by default there is no handicap - 2 will halve the burglar's skills, for example), and you can change how much of an influence the lot classification has. If you don't want to play with those, just set them to zero. The default is +500 points for a middle-class lot, and +1000 points for a low-class lot. (Resources: Tuning - Alarm for the car alarm, and Item Constants for the burglar alarm.)
- Standard version only: You can choose to tinker with the odds of burglars setting fires - either by upping or lowering it, or removing or changing the playful burglar bonus. (Resource: Tuning.)

Burglars & Alarms / No Fires:
Language | Available? | Creator |
---|---|---|
English (US/UK) | Me (Blueybre) | |
French | Nostural | |
German | Me (Blueybre) | |
Spanish | matti2k2 | |
Finnish | gloomykantele | |
Russian | Volkov386 | |
Polish | Meduza |
Arsonist Mod (Mafia):
Language | Available? | Creator |
---|---|---|
English (US/UK) | Me (Blueybre) | |
German | Me (Blueybre) | |
Finnish | gloomykantele | |
Polish | Meduza |
If you know your way around SimPE and would like to translate into your own language, feel free to contribute! You shall be given due credit.
The lines to translate are found in the three "Dialog prim string set" resources within my mod file. One is for the burglar alarm, one for the stuff related to the car alarms, and one for the burglar.

Expansion Packs: Nightlife, FreeTime, Apartment Life.
Nightlife introduced cars in the first place so is required. FreeTime is recommended for a better experience, as is Apartment Life, but both are not needed as EP checks are in place.
Additionally, my mod requires Cyjon's Smarter EP Check to take care of the FreeTime EP check.

Resource name | Type name | Type | Group | Instance | Not present in |
---|---|---|---|---|---|
Interaction - Ownable - Install Alarm | Behaviour Function (BHAV) | 0x42484156 | 0x7F4EA230 | 0x0000214A | |
Interaction - Ownable - Install Alarm TEST | Behaviour Function (BHAV) | 0x42484156 | 0x7F4EA230 | 0x0000214B | |
Sub - Alarm Arm/Disarm | Behaviour Function (BHAV) | 0x42484156 | 0x7F4EA230 | 0x0000214E | |
Main - Res - Burglar Check | Behaviour Function (BHAV) | 0x42484156 | 0x7F4EA230 | 0x00002150 | |
Interaction - Ownable - Alarm Toggle | Behaviour Function (BHAV) | 0x42484156 | 0x7F4EA230 | 0x00002151 | |
Interaction - Ownable - Alarm Toggle TEST | Behaviour Function (BHAV) | 0x42484156 | 0x7F4EA230 | 0x00002152 | |
CT - Burgle TEST | Behaviour Function (BHAV) | 0x42484156 | 0x7F4EA320 | 0x00002154 | |
Semi-Attributes | Text Lists (STR#) | 0x53545223 | 0x7F4EA230 | 0x00000100 | |
Dialog prim string set | Text Lists (STR#) | 0x53545223 | 0x7F4EA230 | 0x0000012D | |
Semi-Global Sounds | Text Lists (STR#) | 0x53545223 | 0x7F4EA230 | 0x00004132 | |
Tuning - Alarm | Behaviour Constant (BCON) | 0x42434F4E | 0x7F4EA230 | 0x00002000 | |
Function - Along Route | Behaviour Function (BHAV) | 0x42484156 | 0x7F569EB1 | 0x00001008 | |
Adult Animations | Text Lists (STR#) | 0x53545223 | 0x7F569EB1 | 0x00000081 | |
Dialog prim string set | Text Lists (STR#) | 0x53545223 | 0x7F569EB1 | 0x0000012D | |
Item Constants | Behaviour Constant (BCON) | 0x42434F4E | 0x7F569EB1 | 0x00001001 | |
Burglar - Make an Escape | Behaviour Function (BHAV) | 0x42484156 | 0x7FB3391E | 0x00001011 | no-Fires |
Burglar - Put Item in Sack | Behaviour Function (BHAV) | 0x42484156 | 0x7FB3391E | 0x00001014 | no-Fires |
Adult Animations | Text Lists (STR#) | 0x53545223 | 0x7FB3391E | 0x00000081 | |
Attributes | Text Lists (STR#) | 0x53545223 | 0x7FB3391E | 0x00000100 | |
Dialog prim string set | Text Lists (STR#) | 0x53545223 | 0x7FB3391E | 0x0000012D | no-Fires |
Tuning | Behaviour Constant (BCON) | 0x42434F4E | 0x7FB3391E | 0x00001004 | no-Fires, Arsonist |
people around? | Behaviour Function (BHAV) | 0x42484156 | 0x7FF05BAF | 0x00001009 |

Anything that also modifies the above resources will conflict with my mods.
- The following mods are compatible as the only conflict lies in the Dialogue strings. I have incorporated all the changed and new lines from these mods into my mod so you can use them together. In all cases, my mod must load last.
the Community Time Project (I tested it with Chris Hatch's version which PleasantSims links to, but older versions should work fine, too).
Pick'N'Mix's No Driving Without A Licence mod.
gummilutt's Optional Schoolbus mod.
dickhurt's "Vehicle and Taxi Messages" which is included in their Taxi Charges Money mod.
- Also concerning the Taxi Charges Money mod, make my mod load after theirs, and you'll be all good. The mod is normally meant to prevent you from installing an alarm if you don't have enough money for both the ride and the alarm. It does still charge you when you go to the alarm specialist though, and prevent you from going if you lack the money for at least the cheap alarm, so I think this conflict can be ignored.
- midgethetree's Custom Burglar Alarms are fine to use with my mod. As long as my mod loads last, you'll be good.
- reaperwithnoname's Anyone Fight Burglars modifies different resources and thus is perfectly safe to use alongside my mod.
-
Chris Hatch's Visit Other Sims mod needs a compatibility patch to work properly with my mod - I have provided one in the Downloads tab. Make sure the compatibility patch loads after the main Burglars And Alarms mod AND Visit Other Sims, no matter whether you use the PetstoAL, AL, the combined Hospital_and_Visit version, or Meduza's compatibility edit (_riders).
-
For obvious reasons, simler90's Burglar Mod can't be used with my mod. It's meant as an alternative approach for those that either want even spicier burglars, or are just experiencing the same crashing issues that I had.
-
dizzy2's Daily/Weekly Arsonist mod conflicts too, but doesn't work on current game configurations anymore anyway.
-
If you use the Community Time compatibility patch for fway's Walk to Lot Fix, please remove it. My mod includes those dialogues, like stated above.
Please let me know if there are any other conflicts with mods you use, and I will see if something can be done about them by load order or through plug-ins.

Maxis and EA for creating Sims 2 in the first place
The Creators of SimPE and especially the BHAV, BCON and STR# plugins
simler90 and dizzy2 for the huge inspiration to make this mod.
matti2k2 for the Spanish translation
Meduza for the Polish translation
Nostural for the French translation
gloomykantele for the Finnish translation
Volkov386 for the Russian translation
Have fun and happy Simming!
~ Blueybre
Filename | Type | Size |
---|---|---|
BurglarsAndAlarms.zip | zip | |
ZZZLimeyYoshi_BurglarsAndAlarms.package | package | 312118 |
Filename | Type | Size |
---|---|---|
BurglarsAndAlarms-noFires.zip | zip | |
ZZZLimeyYoshi_BurglarsAndAlarms-noFires.package | package | 290914 |
Filename | Type | Size |
---|---|---|
ArsonistMod.zip | zip | |
ZZZLimeyYoshi_ArsonistMod.package | package | 309329 |
Filename | Type | Size |
---|---|---|
CompPatch_BurglarsAndAlarms_VisitOtherSims.zip | zip | |
ZZZZ_CompPatch_BurglarsAndAlarms_VisitOtherSims.package | package | 666 |
The following custom content is required for this download to function properly! Please make sure you download it before downloading the files!
- Smarter EP Check by Cyjon
Note from the Creator:
The compatibility patch is for usage only if you want to use Chris Hatch's Visit Other Sims mod together with mine. It will work fine if you don't have it, but it just won't do anything more in that case.
BurglarsAndAlarms.zip
| The tunable, default version of the mod.
Download
Uploaded: 10th Sep 2024, 54.4 KB.
3,856 downloads.
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BurglarsAndAlarms-noFires.zip
| Mellow version - no fires will be laid - the rest stays the same.
Download
Uploaded: 10th Sep 2024, 48.6 KB.
672 downloads.
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ArsonistMod.zip
| Mafia version - 100% chance to lay fires - so no items will be stolen, only fires laid. Changed dialogue, too.
Download
Uploaded: 10th Sep 2024, 53.2 KB.
402 downloads.
|
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CompPatch_BurglarsAndAlarms_VisitOtherSims.zip
| Makes my mod compatible with Chris Hatch's Visit Other Sims mod
Download
Uploaded: 14th Jul 2024, 545 Bytes.
553 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Packs Needed
Base Game | |
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![]() | Sims 2 |
Expansion Pack | |
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![]() | Nightlife |
About Me
I'm Blueybre, that chaos-loving 'bre. Call me Koko or Bluey. I make mods for Sims 2, my favourite Sims game.
As my title suggests, I like wreaking havoc... but I also like providing useful bug fixes, features or new mechanics.
I make sure my mods can be enjoyed by as many players as possible, so I strive to make my mods as compatible with different game setups as I can. Mac players want to enjoy mods, too!
I love the language diversity we have in the world and so am always looking for human translators to provide translations to languages other than English.
I have been a childhood Sims 1 player but did not get to enjoy the newer games until my fiancée sparked my interest again. Starting with Sims 3, followed by 4, then 2. Nowadays, I choose to only play Sims 2 (and also Sims 3), because they're the zenith of the series in my Humble opinion. (...Get it? Humble? Rod? Haha...)
I prefer building houses over actually playing, and I have made my own custom world on Sims 3. Maybe I'll publish some of my Sims 3 works at some point...
My Sims 3 traits would be: Clumsy, Eco-Friendly, Frugal, Loner, Night Owl. (And a hidden Pyromaniac. Hehe.)
My pronouns are he/him, but to be fair I don't mind what you use to address me.
I am a little obsessed with the British way of spelling words.
I am an Aspie, diagnosed at the age of five, so I may show strange behaviour at times, and used to often jump at people with like-minded interests (such as a certain profile picture) to try and socialise with. I have this under better control now, but it is how I met my fiancée, back in 2012 on YouTube. Engaged since 26/07/2019. :luff:
Besides Sims, I also like Pokémon (duh), Palworld, Yoshi, and Genshin Impact! (Nilou best girl~ :3)