"Demolition Alley" Series - Where-House 36d
WHouse36d.jpg - width=1024 height=639
Front
WHouse36d02.jpg - width=1024 height=639
Back right
WHouse36d03.jpg - width=1024 height=639
Back left
WHouse36d04.jpg - width=1024 height=639
3rd floor
WHouse36d05.jpg - width=1024 height=639
2nd floor
WHouse36d06.jpg - width=1024 height=639
1st floor
WHouse36d07.jpg - width=1024 height=639
Livingroom
WHouse36d08.jpg - width=1024 height=639
Kitchen / dining / bar
This is a series of warehouse and industrial type buildings, they are all residential lots so they are designed to be functional houses at the core but I am trying to retain as much of a warehouse / industrial theme as possible.
Where-house 36d
Where'd the house go? We're not too sure, but after a thorough investigation we believe that the giant rock in the back may be able to shed some light on the situation!
Rooms
4 Bedroom (3 regular / 1 nursery)
3 Bathroom
Kitchen / dinning area (with bar!)
Livingroom
Office / study
Hobby room
Workout room
Lot Size: 30x30
Lot Price: $91,462 (F) / $63,313 (Unf)
Side Notes
This is the third house in my "Demolition Alley" series, it's fairly big as it has 3 floors with 4 rooms and a bathroom each on the 2nd and 3rd floors (since I didn't fancy making 6+ bedrooms I spread a few items around instead). 2nd floor is entirely bedrooms and 3rd floor is the "miscellaneous" floor, I kind of ran out of room types so there's a storage room full of old junk (I mean, it is a warehouse after all
As you might have noticed there's a bit of "damage" to the rear of the building, one of those pesky giant rocks that are always falling out of the sky. It's designed as such that the working part of the house (i.e. the front, bedrooms, kitchen, etc) doesn't directly have access to the damaged portions (safety precautions n'all!) though you can walk around the crater into what's left of the 1st floor. The other reason for designing the upper floors as such was to avoid any negative moodlets, unfinished, OMG THERE'S NO WALL!, that type of thing
.Testing
Have done some basic testing, everything seems in order (all objects seem to be accessable so far as I could see). I did a quick walk around to make sure there aren't any areas to get stuck in, I failed to get my sim stuck but if anyone does please let me know where. If anyone finds any issues please let me know and I'll try to correct them as promptly as possible.
Lot Size: 3x3
Lot Price: $91,462
Additional Credits:
Thanks to RalphaelNinja from www.thesims3.com for the twinkle of an idea, his "Building a Yacht" tutorial gave me the idea to use a framework to give the effect of the stengthening bars in the floor for the damaged upper floors.
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Whouse36d.rar
Download
Uploaded: 5th Jul 2009, 460.6 KB.
1,527 downloads.
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Install Instructions
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sims3pack file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
5. Load the game's Launcher, and click on the Downloads tab. Select the house icon, find the lot in the list, and tick the box next to it. Then press the Install button below the list.
6. Wait for the installer to load, and it will install the lot to the game. You will get a message letting you know when it's done.
7. Run the game, and find your lot in Edit Town, in the premade lots bin.
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see Game Help:Installing TS3 Packswiki for a full, detailed step-by-step guide!
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Uploaded: 5th Jul 2009 at 9:30 PM
#Demolition, #Alley, #Warehouse, #industrial, #damaged
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