Pinewood Zoo - Animals, critters, fish, birds, ice hockey, and more

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Apparently there weren't a lot of previously made zoos on Mod the Sims, and I gradually spent months trying to see if a zoo was viable considering the many quirks of the game's animal spawner systems, but I eventually concluded on yes, so here we go.

Among the many features utilised are:
• Spawners.
• That active Sims who are on the same community lot as a terrarium, can buy a pet that then becomes immortal.
• My studies into how various Fog Emitter functions work like, resulting in (non-interactive) pigeons, crows, seagulls, and ants also showing up during daytime.
• Since the lake in Blue Sector 1F freezes during winter (if Seasons is installed) even if it's indoors, the lake is configured so that it can also be skated on (and even has decorative hockey goals).
• The mods Unavailable Objects Made Available (also made by me) and Simports Rewards Unlocked (by velocitygrass), which were used for some decors such as banners and trophies.
• Small patches of ITF artificial grass to make the trees remain visible after saving and reloading, and to reduce the chance of puddles from broken showers.

Keep in mind that while The Sims 3 is widely known to be glitchy, this lot is very heavily affected by some of those glitches. Anyone who plan to download this lot w i l l want to look at the various installation/placement guides further below in this Readme.

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The park is divided into 6 or 7 sections, identified by their wall (and often roof) colours:

Red sector (Birds):
•• 4 pre-stocked bird terrariums.
•• The following spawners: Large Bird 2; Large Bird 3; Large Bird 4; Small Bird 2; Small Bird 3; Small Bird 4
•• The following Fog Emitter effects: seagulls; crows (x3); ep3pigeonwalkingthree
Green sector (General):
•• 4 terrariums with pre-stocked small pets.
•• The following spawners: Turtle 2; Turtle 3; Turtle 4; Snake 2; Snake 3; Snake 4; Rodent 2; Rodent 3; Rodent 4; Butterfly Med 1; Butterfly Epic; Butterfly Silver; Insect Lightning; Insect Plasma; Insect Rainbow; Butterfly France Glowy; Butterfly France Pasha; Butterfly Egypt Cleopatra; Insect Beetle Scarab; Butterfly China Mix; Butterfly China Bamboo; Insect China; Insect Tomb; Insect Spider; Insect Termite; Insect Pill; Insect Honeypot
•• The following Fog Emitter effects: ants (x2)
•• An ExtraordinAIRe-inator.
•• 2 turtles and a bird, pre-spawned by spawners.
•• A sprinkler to play with (Especially important for NPC mermaids).
Blue sector 1F (Fish):
•• The following spawners: Ocean Common 1; Ocean Common 2; Ocean Rare, Robot Fish; Deathfish; France Frog Pond; Egypt Oasis Rare; Egypt Mummyfish; China Common; China Uncommon; China Dragonfish; Kissing Gourami; Sea Sludge; Rainbow Snail; Surface Shark (multiple)
•• 3 benches.
•• 2 all-in-one showers.
•• 2 magic mirrors.
•• 2 wardrobes.
•• A litter box.
•• 2 sinks.
•• 2 digital aquarium windows.
Blue sector 2F (Neutral zone + Tiny)
•• 4 beehives.
•• 4 ant terrariums.
•• An unstocked aquarium.
•• A barbecue.
•• A food parking spot for if any food trucks are driving around.
•• Some tables and chairs (Suited for barbecue consumption and for laptops).
•• 3 Plumbot charging stations.
•• 2 bathrooms, including normal toilets intended for SimBots in particular.
•• A trophy shelf.
•• A trashcan.
•• Designated spots intended for players to place a cow farm, chicken coops, and/or pet store cash register if they have such Store items.
Yellow sector (Horse):
•• A horse box stall.
•• A gallop post.
•• A jumping obstacle.
•• A water through.
•• A hay cube.
•• A lickable salt cube.
•• A horse play ball.
•• A rocking horse for child Sims.
Grey sector (Cats and dogs):
•• A cat castle.
•• A pet sleep house.
•• A small pet bed.
•• A scratching post.
•• A feeding bowl.
•• A pet toy crate.
•• A wall dancer.
•• A dog play ball.
•• A litter box.
Purple sector (Amusement):
•• An arboretum.
•• A swing that is high above the ground below.
•• A dual fountain: One half for dogs to swim in, and one half is a jumping obstacle for horses.
•• An all-in-one-shower.
•• Sand to play in.
•• The following spawners: Butterfly High 2; Will-o'-the-Wisp
•• A trashcan.
Park entrance:
•• A metro station.
•• A Supernatural-type phone booth.
•• 3 bicycle racks.
•• A broom rack.
•• An underground parking lot with 4 parking spots (1 of them large).
•• A baby/toddler caretaking room.
•• A clock.
•• A trashcan.
Elsewhere:
•• Designated picnic blanket spots (Green sector 2F)
•• "Wild animals"-welcoming gnomes (Green sector 2F, fenced off to prevent werewolf scratching)
•• The following Fog Emitter effect: bubbles (Blue sector 3F)
•• Various all-in-one showers, benches, trashcans, and litter boxes.

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Lot statistics:
• Furnished: §359,472 (± §400)
• Unfurnished: §312,252 (± §400)
• Size: 60x60 (3,600sq²)
• Default lot assignment: Cat Jungle
• MoveObjects used: Yes
• Custom content: No

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Installation instructions:

Keep this entire guide in mind. I am not kidding about that.

• There is a catastrophic glitch in The Sims 3 in which if a lot that has spawners on it is placed from the lot bin and onto a lot, and the lot is rotated or moved before confirming the placement, almost all spawners are duplicated. This can lead to total disaster unless the desired alignment is correct on the very first try. Do not rotate/move during placement under any circumstances.
•• If placing the zoo on a 64x64 lot, do not move it towards the street under that circumstance either. Add some flooring or terrain to easily cover the 2sq gap between the zoo and the street.
• If the lot gets deleted, do not place a new lot on top of that now-empty lot, and do not delete the lot space either, unless the following is done: Immediately after deleting the lot, enter the now-empty lot with Buydebug turned on, and delete all spawners on the lot that have remained after the lot's deletion.
• The .7z comes with 3 versions of the lot. The one(s) to use vary, depending on which lot the zoo is planned to be placed on:
•• 0° - Custom-placed lots from "World Editor" → "Lots"; 1146 Enlightened Heights Oasis Landing; 228 Sedona Lane Lucky Palms; 150 Casino Boulevard Lucky Palms; 7 Rock Ridge Rd. Aurora Skies; 36 Sulfur Springs Rd. Aurora Skies; 45 Lupin Lane Aurora Skies; 38 Aibell Avenue Dragon Valley; 95 True Terrace Midnight Hollow
•• 180° - 75 Los Sueños Strip Starlight Shores; 432 Tidal Terrace Barnacle Bay; 7 Meadow Beach Dr. Hidden Springs; 15 Hyperion Highway Lunar Lakes; 65 Hyperion Highway Lunar Lakes; 1 Cove Road Sunlit Tides; 2 Cove Road Sunlit Tides; 81 Claddagh Court Dragon Valley; 32 Lugh Lane Dragon Valley; 28 Swallow Street Midnight Hollow; 29 Swallow Street Midnight Hollow; 467 Farmer Valley Road Riverview; 345 Riverblossom Hills Drive Riverview
•• 270° - 15 Summer Hill Court Sunset Valley; 15 Dolphin Lane Isla Paradiso; 37 Verona Way Monte Vista; 20 Paradise Drive Roaring Heights
•• The difficulty in having to keep 3 different lot versions as close to identical as possible, also means that the lot is at the time of initial upload only available as standalone .package files, and not as .sims3pack files.
• If the game seems slow to spawn additional small pets in the zoo: Have Testingcheatsenabled turned on > Have an active Sim acquire a Collection Helper (The "Unavailable Objects Made Available" mod linked to further above can aid in that) > Set it to various Pets options > Find such pets that are elsewhere in town > Delete those wild pets with Shift-click and "Delete".
•• Due to a total failure by EA to futureproof the game, the amount of wild pets that spawn in a world are tied to graphics settings that are not available in-game and which failed to account for then-future GPU names. A guide on The Sims Wikia (External link) to edit one of the game's secret graphics config files can potentially help spawn more wild animals in general.
• The lot is hit hard by the "Mirage roof tiles when viewed from below" glitch, which is worth keeping in mind if planning to take screenshots of the lot.

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Other glitches:
• Occasionally, small wild animals can spawn in the wrong sections of the park. This is a pretty minor glitch compared to all of the above.
• Seagulls can be heard 24/7 despite only being visible during daytime.

Notes:
• I cannot readily imagine that any mod conflicts could be possible in any form or way.
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