Double Duty Music Star - Make Sims able to pursue multiple music professions at the same time
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Collage of all the music careers a single Sim can now pursue 2 or 3 of at the same time.
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Have your Sims ever dreamed of being a true music superstar, who wanted to excel in multiple music fields, but who felt discouraged from doing so due to severely conflicting concert times? This mod will give your Sim the chance to finally excel and become a double-duty or even triple-duty superstar! A Sim that few people may have noticed even at autograph signings, will now have the entire town want a piece of them, almost 24/7.
Want to combine the cinema Music career with Late Night band gigs? Now you can!
To combine any of the Showtime performer careers with Late Night band gigs? You're on.
Combining any of the above with countless musician skill opportunities, and even DJ gigs resulting from having practiced at DJ booths for days on end? Game on.
The mod primarily works by:
• Massively increasing the chances for Late Night gigs to be offered by phone.
• Drastically extending the timeslots where one 2-hour gig can be performed.
• Significantly expanding the amount of lot assignments where Late Night gigs and to some extent Showtime gigs can take place.
• Made Late Night gigs have less stringent requirements for how many other gigs a band must or may have performed before.
• Any Late Night gigs that were previously once-in-a-lifetime only, can now be offered multiple times.
• The timeslots of music-related skill opportunities across base game, Late Night, Showtime, and Into the Future, have been extended to varying extents, some by quite a lot.
• Late Night gigs now take place the day after getting the phone call, instead of 2 days after.
• Partially reduced some bugs that led Scuba Diving and Laser Rhythm-a-Con opportunities to be offered more often than they probably should.
The mod was a solid 4 months in the making (The full changelog alone took 3 weeks to write), but now it's here and ready for, literally speaking, showtime!
The mod is by far most useful for players with Late Night installed, and even more so if both Late Night and Showtime are installed, but the mod itself is technically base game compatible, and would in a "Base game only" setting still provide some improvements to Guitar skill opportunities and to the Music career opportunities.
—————All changes—————
Times are given in 12-hour format, as that's what is used as pre-existing Maxis values in the gamefiles.
Opportunities_EP6
———Gig performances———
• (EP6_CareerSinger_PerformedForTips), (EP6_Magician_PerformForTips), (EP6_PerformanceArtist_PerformForTips), (EP6_CareerSinger_CompletedGig_Park), (EP6_Magician_CompletedGig_Park), (EP6_PerformanceArtist_CompletedGig_Park), (EP6_DJTurntable_CompletedMiniShow_Park), (EP6_Passport_Host_Park) "TargetData": BigPark > PigPark,SmallPark,FishingVenue,Graveyard
• (EP6_CareerSinger_CompletedGig_Bistro), (EP6_Magician_CompletedGig_Bistro), (EP6_PerformanceArtist_CompletedGig_Bistro), (EP6_DJTurntable_CompletedMiniShow_Bistro), (EP6_Passport_Host_Bistro) "TargetData": Bistro > Bistro,Gym,Library,Pool,Arcade,CoffeeShop
• (EP6_CareerSinger_CompletedGig_Hangout), (EP6_Magician_CompletedGig_PerformanceClub), (EP6_PerformanceArtist_CompletedGig_PerformanceClub), (EP6_DJTurntable_CompletedMiniShow_Hangout), (EP6_Passport_Host_PerformanceClub) "TargetData": PerformanceClub > PerformanceClub,Hangout,UniversityHangout,RebelHangout,NerdShop
• (EP6_CareerSinger_CompletedGig_Private), (EP6_Magician_CompletedGig_Hangout), (EP6_PerformanceArtist_CompletedGig_Private), (EP6_DJTurntable_CompletedMiniShow_Private), (EP6_Passport_Host_Private) "TargetData": PrivateVenue > PrivateVenue,HorseRanch
———Multi-career opportunities———
• (EP6_Career_Singer_ParticipateInExperiment_Science), (EP6_Career_Magician_ParticipateInExperiment_Science), and (EP6_PerformanceArtist_ParticipateInExperiment_Science)
•• "TargetData": ScienceLab > ScienceLab,StellarObservatory
———Singer opportunities———
• (EP6_CareerSinger_SingForSupper_Restaurant)
•• "TargetInteractionStartTime": 2:00PM > 6:00PM
•• "TargetInteractionEndTime": 00:30AM > 10:00PM
•• "EventStartTime": 2:00PM > 1:00PM
•• "EventEndTime": 00:30AM > 9:00PM
• (EP6_CareerSinger_SingTeamBuilding):
•• "TargetInteractionEndTime: 5:00PM > 10:00PM
•• "EventEndTime": 6:00PM > 11:00PM
• (EP6_CareerSinger_RecordDemoCD_Theatre):
•• "TargetData": Theatre > Theatre,MovieSet
•• "TargetInteractionEndTime": 2:00PM > 11:00PM
•• "EventEndTime": 9:00PM > 11:00PM
• (EP6_Interaction_RelaxVocalChords)
•• "TargetInteractionStartTime": 10:00AM > 09:00AM
•• "TargetInteractionEndTime": 4:00PM > 09:30PM
•• "EventStartTime": 10:00AM > 09:00AM
•• "EventEndTime": 9:00PM > 11:30PM
• (EP6_Interaction_SingAtBigBossBirthday)
•• "TargetInteractionStartTime": 7:00PM > 4:00PM
•• "TargetInteractionEndTime": 11:00PM > 1:00AM
•• "EventStartTime": 7:00PM > 4:00PM
•• "EventEndTime": 11:00PM > 1:00AM
• (EP6_Interaction_SingNationalAnthem)
•• "TargetInteractionEndTime": 9:00AM > 9:00PM
•• "EventEndTime": 10:00AM > 10:00PM
• (EP6_Interaction_SingNationalAnthem_Stadium)
•• "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
•• "TargetInteractionStartTime": 5:00PM > 3:00PM
•• "TargetInteractionEndTime": 7:00PM > 00:30AM
•• "EventStartTime": 5:00PM > 3:30PM
•• "EventEndTime": 7:00PM > 00:30AM
———Magician opportunities———
• (EP6_Magician_TeachPickPocket_Criminal)
•• "TargetInteractionStartTime": 7:00PM > 4:00PM
•• "TargetInteractionEndTime": 11:00PM > 02:00AM
• (EP6_Magician_PromoteFilmRelease_Theatre)
•• "TargetInteractionStartTime": 5:00PM > 2:00PM
•• "TargetInteractionEndTime": 11:00PM > 1:00AM
•• "EventStartTime": 7:00PM > 2:30PM
•• "EventEndTime": 11:00PM > 1:00AM
• (EP6_Magician_TeachMindControl_CityHall)
•• "TargetInteractionStartTime": 6:00PM > 6:00AM
• (EP6_Magician_EntertainTroops_MilitaryBase)
•• "TargetInteractionStartTime": 4:00PM > 10:00AM
•• "TargetInteractionEndTime": 8:00PM > 9:00PM
•• "EventEndTime": 9:00PM > 10:00PM
———Acrobat opportunities———
• (EP6_PerformanceArtist_AttendSeminar_BusinessCenter)
•• "TargetInteractionEndTime": 5:00PM > 10:00PM
•• "EventEndTime": 6:00PM > 11:00PM
• (EP6_PerformanceArtist_PoseAsStatue_Restaurant)
•• "TargetInteractionStartTime": 6:00PM > 1:00PM
•• "TargetInteractionEndTime": 9:00PM > 10:00PM
•• "EventStartTime": 10:00AM > 1:00PM
•• "EventEndTime": 6:00PM > 10:00PM
• (EP6_PerformanceArtist_PerformForSale_GroceryStore)
•• "TargetInteractionStartTime": 12:00PM > 10:30AM
•• "TargetInteractionEndTime": 4:00PM > 08:30PM
•• "EventEndTime": 10:00PM > 11:30PM
• (EP6_PerformanceArtist_SoakSoreMuscles)
•• "TargetInteractionEndTime": 4:00PM > 11:45PM
•• "EventEndTime": 9:00PM > 02:00AM
• (EP6_PerformanceArtist_EscapeArtist_Criminal)
•• "TargetInteractionStartTime": 7:00PM > 2:00PM
• (EP6_PerformanceArtist_PromoteFilmRelease_Theatre)
•• "TargetInteractionStartTime": 5:00PM > 3:00PM
•• "EventStartTime": 7:00PM > 3:00PM
• (EP6_PerformanceArtist_FillInForMascot_Stadium)
•• "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
•• "TargetInteractionStartTime": 5:00PM > 3:00PM
•• "EventStartTime": 5:00PM > 3:00PM
•• "EventEndTime": 10:00PM > 11:00PM
———Other changes for improved convenience———
• (EP6_ReleaseGenie_TakeUnderground) "TargetData": Mausoleum > Mausoleum,VaultOfAntiquity
Opportunities_EP3
• All gigs and band opportunities are now set to «"RepeatLevel": Always» no matter what.
• All gigs have «"Timeout": 1» changed to «"Timeout": 0», so that gigs happen the day after the phone call, instead of 2 days.
———Dive Bar-type gigs———
• All Dive Bar band opportunities:
•• "Chance to Get on Phone": 30 or 50 > 300 (450 for DiveBarLow1 and DiveBarLow2)
•• "EventStartTime": Between 12:00PM and 8:00PM > 11:15AM
•• "EventEndTime": Between 14:00PM and 11:00PM > 00:15AM
• (EP3_SkillBand_DiveBarLow1):
•• "TargetData": DiveBarCriminal > DiveBarCriminal,CatJungle,Pool,DogPark,Gym,PerformanceClub,Hangout
•• "Requirement3": HasCompletedNGigs,0,1 > HasCompletedNGigs,0,4
• (EP3_SkillBand_DiveBarMid1):
•• "TargetData": DiveBarIrish > DiveBarIrish,GroupSciencePark,NerdShop,ArtGallery,PrivateVenue,BigPark
•• "Requirement3": HasCompletedNGigs,3,4 > HasCompletedNGigs,0,500
• (EP3_SkillBand_DiveBarHigh1):
•• "TargetData": DiveBarSports > DiveBarSports,RebelHangout,Graveyard,BeachVenue,StudentUnion,UniversityHangout,Hangout
•• "Requirement3": HasCompletedNGigs,6,7 > HasCompletedNGigs,2,500
• (EP3_SkillBand_RandomDiveA1):
•• "TargetData": DiveBarCriminal > DiveBarCriminal,DiveBarSports,DiveBarIrish,FestivalGrounds,Library
•• "Requirement3": HasCompletedNGigs,1,3 > HasCompletedNGigs,0,500
• (EP3_SkillBand_RandomDiveB1):
•• "TargetData": DiveBarCriminal,DiveBarIrish > DiveBarCriminal,DiveBarIrish,HorseRanch,PrivateVenue,NerdShop,Library,DogPark,Hangout
•• "Requirement3": HasCompletedNGigs,1,3 > HasCompletedNGigs,0,500
• (EP3_SkillBand_RandomDiveC1):
•• "TargetData": DiveBarCriminal,DiveBarIrish > DiveBarCriminal,DiveBarIrish,BeachVenue,StudentUnion,Salon,Arcade,GroupSciencePark,Hangout
•• "Requirement3": HasCompletedNGigs,2,6 > HasCompletedNGigs,0,500
• (EP3_SkillBand_RandomDiveD1):
•• "TargetData": DiveBarSports,DiveBarIrish > DiveBarSports,DiveBarIrish,FishingVenue,Pool,ArtGallery,CoffeeShop,UniversityHangout
•• "Requirement3": HasCompletedNGigs,3,7 > HasCompletedNGigs,3,500
• (EP3_SkillBand_RandomDiveE1):
•• "TargetData": DiveBarSports,DiveBarIrish > DiveBarSports,DiveBarIrish,PerformanceClub,Gym,RebelHangout,BigPark,CatJungle,Graveyard
•• "Requirement3": HasCompletedNGigs,3,7 > HasCompletedNGigs,3,500
———Lounge-type gigs———
• All Dive Bar band opportunities:
•• "Chance to Get on Phone": 30 or 50 > 300
•• "EventStartTime": Between 3:00PM and 8:00PM > 02:15PM
•• "EventEndTime": Between 7:00PM and 12:00AM > 1:15AM
• (EP3_SkillBand_LoungeLow1):
•• "TargetData": CocktailLoungeAsian > CocktailLoungeAsian,GroupSciencePark,Gym,StudentUnion,PerformanceClub,Pool,Hangout
•• "Requirement3": HasCompletedNGigs,7,8 > HasCompletedNGigs,5,500
• (EP3_SkillBand_LoungeMid1):
•• "TargetData": CocktailLoungeVampire > CocktailLoungeVampire,CatJungle,NerdShop,FishingVenue,DogPark,UniversityHangout
•• "Requirement3": HasCompletedNGigs,9,10 > HasCompletedNGigs,7,500
• (EP3_SkillBand_LoungeHigh1):
•• "TargetData": CocktailLoungeCelebrity > CocktailLoungeCelebrity,Graveyard,Salon,BigPark,HorseRanch,Arcade,Hangout
•• "Requirement3": HasCompletedNGigs,11,12 > HasCompletedNGigs,8,500
• (EP3_SkillBand_RandomLoungeA1):
•• "TargetData": CocktailLoungeAsian > CocktailLoungeAsian,Library,RebelHangout,PrivateVenue,ArtGallery,CoffeeShop,BeachVenue
• (EP3_SkillBand_RandomLoungeB1):
•• "TargetData": CocktailLoungeAsian,CocktailLoungeVampire > CocktailLoungeAsian,CocktailLoungeVampire,Library,Graveyard,NerdShop,BeachVenue,CoffeeShop,PrivateVenue,Hangout
• (EP3_SkillBand_RandomLoungeC1):
•• "TargetData": CocktailLoungeAsian,CocktailLoungeVampire > CocktailLoungeAsian,CocktailLoungeVampire,Gym,DogPark,FishingVenue,Pool,BigPark,ArtGallery,Hangout
• (EP3_SkillBand_RandomLoungeD1):
•• "TargetData": CocktailLoungeCelebrity,CocktailLoungeVampire > CocktailLoungeCelebrity,CocktailLoungeVampire,CatJungle,RebelHangout,HorseRanch,Arcade,Salon,UniversityHangout,PerformanceClub
———Band opportunities———
•• All band opportunities: 30 > 300
• (EP3_SkillBand_VarietyShow)
•• "TargetData": MovieSet > MovieSet,Theatre
•• "TargetInteractionStartTime:" 5:00PM > 7:45AM
•• "TargetInteractionEndTime:" 11:00PM > 1:00AM
•• "Requirement3": HasCompletedNGigs,10,20 > HasCompletedNGigs,10,500
• (EP3_SkillBand_Stadium)
•• "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
•• "TargetInteractionEndTime:" 11:00PM > 1:00AM
•• "Requirement3": HasCompletedNGigs,15,500 > HasCompletedNGigs,11,500
• (EP3_SkillBand_Concert)
•• "TargetData": Theatre > Theatre,MovieSet
•• "TargetInteractionEndTime:" 11:00PM > 1:00AM
•• "Requirement3": HasCompletedNGigs,0,7 > HasCompletedNGigs,0,500
———Bass skill opportunities———
• (EP3_SkillBass_MovieScore) "TargetInteractionEndTime:" 6:00PM > 9:00PM
• (EP3_SkillBass_OrganizeSheetMusic) "TargetInteractionEndTime:" 5:00PM > 9:00PM
• (EP3_SkillBass_SingAlong) "TargetInteractionStartTime:" 5:00PM > 1:00PM
• (EP3_SkillBass_Alien) "TargetInteractionEndTime:" 08:00 > 10:00PM
• (EP3_SkillBass_FillIn)
•• "TargetInteractionStartTime:" 5:00PM > 2:00PM
•• "TargetInteractionEndTime:" 11:00PM > 1:00PM
• (EP3_SkillBass_Marathon)
•• "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
•• "TargetInteractionStartTime:" 10:00 > 7:00AM
•• "TargetInteractionEndTime:" 8:00PM > 9:00PM
•• "Requirement1": Skill,Bass,3,6 > Skill,Bass,3,10
• (EP3_SkillBass_Sitcom)
•• "TargetInteractionStartTime:" 12:00PM > 11:00AM
•• "TargetInteractionEndTime:" 4:00PM > 9:00PM
• (EP3_SkillBass_SeeMasterClass)
•• "TargetInteractionStartTime:" 5:00PM > 2:00PM
•• "TargetInteractionEndTime:" 9:00PM > 11:00PM
• (EP3_SkillBass_CorporateParty)
•• "TargetInteractionStartTime:" 5:00PM > 1:00PM
•• "TargetInteractionEndTime:" 10:00PM > 11:00PM
• (EP3_SkillBass_PoliticalDebate)
•• "TargetInteractionStartTime:" 1:00PM > 9:00AM
•• "TargetInteractionEndTime:" 6:00PM > 10:00PM
———Drums skill opportunities———
• (EP3_SkillDrums_RobotScience) and (EP3_SkillDrums_DrummingScience)
•• "TargetData": ScienceLab > ScienceLab,StellarObservatory
• (EP3_SkillDrums_LateNight)
•• "TargetData": MovieSet > MovieSet,Theatre
•• "TargetInteractionStartTime:" 5:00PM > 4:00PM
•• "Requirement1": Skill,Drums,6,8 > Skill,Drums,6,10
• (EP3_SkillDrums_Landmarks)
•• "TargetInteractionEndTime:" 4:00PM > 10:00PM
• (EP3_SkillDrums_ComedyRimshots)
•• "TargetInteractionEndTime:" 10:00PM > 10:30PM
• (EP3_SkillDrums_FillIn)
•• "TargetInteractionStartTime:" 7:00PM > 3:00PM
•• "TargetInteractionEndTime:" 11:00PM > 1:00AM
• (EP3_SkillDrums_SpaParty)
•• "TargetInteractionEndTime:" 4:00PM > 10:00PM
• (EP3_SkillDrums_UndergroundParty)
•• "TargetInteractionStartTime:" 3:00PM > 2:00PM
•• "TargetInteractionEndTime:" 7:00PM > 1:00PM
•• "TargetData": Skill,Drums,2,4 > Skill,Drums,2,5
———Piano skill opportunities———
• (EP3_SkillPiano_SchoolMusical) "Requirement1": Skill,Piano,3,6 > Skill,Piano,3,8
• (EP3_SkillPiano_Hospital) "Requirement1": Skill,Piano,2,4 > Skill,Piano,2,5
• (EP3_SkillPiano_Gala)
•• "TargetData": MovieSet > MovieSet,Theatre
•• "TargetInteractionEndTime:" 11:59PM > 1:00AM
•• "Requirement1": Skill,Piano,6,8 > Skill,Piano,6,10
• (EP3_SkillPiano_SeeMasterClass)
•• "TargetInteractionStartTime:" 5:00PM > 3:00PM
•• "TargetInteractionEndTime:" 9:00PM > 10:00PM
• (EP3_SkillPiano_Competition)
•• "TargetInteractionStartTime:" 5:00PM > 3:00PM
•• "TargetInteractionEndTime:" 10:00PM > 1:00PM
• (EP3_SkillPiano_GiveMasterClass)
•• "TargetInteractionStartTime:" 5:00PM > 1:00PM
•• "TargetInteractionEndTime:" 9:00PM > 11:00PM
• (EP3_SkillPiano_SportsEvent) "TargetInteractionEndTime:" 11:00PM > 1:00AM
• (EP3_SkillPiano_FilmComposer_1) "TargetInteractionEndTime:" 7:00PM > 11:00PM
• (EP3_SkillPiano_FilmComposer_2) "TargetInteractionEndTime:" 7:00 > 11:00PM
Opportunities_BaseGame
———Music career opportunities———
• (MusicCareer_LegendaryRockConcert):
•• "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
•• "TargetInteractionStartTime": 5:00PM > 4:00PM
•• "TargetInteractionEndTime": 11:00PM > 1:00AM
• (MusicCareer_LegendarySymphony):
•• "TargetInteractionStartTime": 6:00PM > 4:00PM
•• "TargetInteractionEndTime": 10:00PM > 1:00AM
• (MusicCareer_TeachClass):
•• "TargetInteractionStartTime": 4:00PM > 3:00PM
•• "TargetInteractionEndTime": 6:00PM > 11:30PM
———Guitar skill opportunities———
• (GuitarSkill_AmateurContest):
•• "TargetInteractionStartTime": 5:00PM > 11:00AM
•• "TargetInteractionEndTime": 9:00PM > 11:00PM
•• "Requirement1": Skill,Guitar,10,10 > Skill,Guitar,8,10
• (GuitarSkill_Backup)
•• "TargetInteractionStartTime: 5:00PM > 11:00PM
•• "Requirement1": Skill,Guitar,5,9 > Skill,Guitar,5,10
• (GuitarSkill_BusinessParty):
•• "TargetInteractionStartTime": 6:00PM > 1:00PM
•• "TargetInteractionEndTime": 10:00PM > 11:00PM
•• "Requirement1": Skill,Guitar,5,9 > Skill,Guitar,5,10
• (GuitarSkill_FundraiserParty) "TargetInteractionStartTime": 7:00PM > 11:00AM
• (GuitarSkill_GainSkill) "TargetInteractionEndTime": 7:00PM > 11:00PM
• (GuitarSkill_OrganizeMusic) "TargetInteractionEndTime": 5:00PM > 11:30PM
• (GuitarSkill_ProGuitar):
•• "TargetInteractionStartTime": 3:00PM > 8:00PM
•• "TargetInteractionEndTime": 5:00PM > 11:30PM
• (GuitarSkill_SchoolShow):
•• "TargetInteractionStartTime": 12:00PM > 9:00AM
•• "TargetInteractionEndTime": 4:00PM > 4:30PM
•• "Requirement1": Skill,Guitar,2,6 > Skill,Guitar,2,10
———Town community events———
• (Location_MusicAppreciationDay):
•• "EventStartTime": 11:00AM > 9:00AM
•• "EventEndTime": 7:00PM > 10:00PM
———Non-music opportunities hopefully being given more rabbithole variation, as they too are stadiums———
• (BusinessCareer_HoldMeeting), (PoliticalCareer_Stunt): "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
• (Location_AmateurOlympics):
•• "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
•• "TargetInteractionEndTime": 5:00PM > 11:00 PM
•• "EventEndTime": 7:00PM > 11:00 PM
Opportunities_EP10
• (All opportunities) "ChanceToGetOnPhone": 0 > 20 (Trying to fix a strange bug where Island Paradise opportunities are given far, far more often than any other opportunities. It's anyone's guess if the bugfix works.)
Opportunities_EP11
• (EP11_Skill_Harp01-05) and (EP11_Misc_Future02-07) "ChanceToGetOnPhone": 500 > 125
• (EP11_Skill_Harp01) Removed the "IsInFuture" requirement.
• (EP11_Skill_Harp02) "TargetData": Restaurant > Restaurant,Bistro
• (EP11_Skill_Harp03) "TargetData": ServoBotArena > ServoBotArena,Stadium,EquestrianCenter
Gig_0x5645eab71079badc
• "kHoursBeforeGigToPullAudence": 2.00 > 0.30
GigOpportunity_0x5e0966d3a36349a5
• "kTnsReminderLeadTime": 4 > 1
—————Notes—————
• The mod is unlikely to conflict with other mods that I'm currently aware of. If there are conflicts, players can open this mod in S3PE, delete the conflicting rows with the Del key, and then save the mod. Note however that "Opportunities_EP3" and "Opportunities_EP6" are very important parts of this mod, and that this mod would be borderline useless without those files.
• During testing, a minor bug in the game itself was discovered wherein the game would only offer 3 Late Night gigs in each play session, requiring saving and restarting the game to get additional ones. As players without the mod have been known to struggle to get gigs for weeks or even months in in-game time, very few players would ever have encountered that bug before.
• The mod was made with and tested with Patch 67, as it is indeed the most common patch version on Windows by far. Later patches (including Patch 69 and Patch 70) should not have any problems with it in any way, but Patch 57 and earlier are anyone's guess.
• For a short while around 13:30 UTC 16 February 2024, the description was mistakenly that of an entirely gamemod of mine, and I remarkably had to use Wayback Machine to recover Double Duty's original description.
• v1.1 will remove the Opportunities_EP11 override, and reduce the Opportunities_EP10 opportunities' chances even further. Scheduled for Q1 2024.
Filename | Type | Size |
---|---|---|
Dandelion Sprout Late Night gig+band overhaul.zip | zip | |
Dandelion Sprout Late Night gig+band overhaul.package | package | 241018 |
Dandelion Sprout Late Night gig+band overhaul.zip
| The gamemod.
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Uploaded: 24th Jan 2024, 131.3 KB.
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Install Instructions
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Updated: 16th Feb 2024 at 2:42 PM
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The shopping mall of a Sim's dreams. more...
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World Adventures
Ambitions
Supernatural
University Life
Island Paradise
Into the Future
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Greatly extend lot opening hours - The City That Never Sleeps (1.9.2 update)
by Dandelion Sprout updated 18th Dec 2024 at 12:42am
Is your Sim known to head outdoors around 5 in the morning to experience the town life, only to find more...
+8 packs
Ambitions
Late Night
Pets
Showtime
Supernatural
Seasons
University Life
Into the Future
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Yomoshoto Stadium for American football (Version for vanilla TS3 available; no CC)
by Dandelion Sprout updated 3rd Dec 2022 at 12:53pm
A gridiron American football stadium with spectator facilities, designed for use with the inventory catch football from vanilla Sims 3. more...
2 4.1k 6
About Me
WIP big projects:
• EP changelogs for British English v1.4 (April 2024)
• "60FPS EA splash screen in Sims 3" (April/May 2024; depends on whether there's a fair amount of players who aren't using the various "Skip intros" mods)
• "IMAG game files ran through OptiPNG for slightly better game performance" (March or Q2 2024; need to figure out if DeltaBuild0 images are fair game to post as a mod, and not just FullBuild0)
• "Turn supermarkets into department stores" (Likely cancelled, as SN elixirs didn't have separate code rows)
• "Sims 3 Seinfeld apartment based on an architect's chart from 2011" (Cancelled; Sims 3 simply couldn't accomodate the needed straight/diagonal walls)
Backup of some of my mods (External link). I understood the rules (Link) as that "About Me" 100% allowed such links, though the normal SoMe profile settings lacked GitHub or GitLab options.