Mermaids Park - Diving lot suited for pasting
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Uploaded: 9th Oct 2022 at 12:11 PM
Updated: 16th Feb 2024 at 3:13 PM
Updated: 16th Feb 2024 at 3:13 PM
Branching out from Isla Paradiso, the mermaids and scuba enthusiasts have made themselves a cozy little place to spread the joys of diving to many other worlds out there, small enough to even fit in some rivers and saltwater ponds. Rocks, kelp, a diving cave, corals, bottles, a storage chest, underwater fishes, and decorations both big and small, including some that once used to be ocean pollution thrown carelessly into the sea.
Realising when searching "dive" or "diving" on ModTheSims that there seemed to be no diving lots uploaded in the prior 10 years, I took on the challenge to make the first one suited for public download and use. And it took longer to optimise than I thought at first: 2 weeks of placing and testing the lot in various worlds.
Note that underwater sight distance tends to be poor, a mere 25 squares in most worlds (50 squares in Isla Paradiso). Additionally, the likely need for users to re-adjust surface-level items such as the buoy, meant I had to drop plans to add waterlilies and sea fish to try to fish from boats to the lot.
The dive difficulty is set to 1, the cave to 2, and the chest to 4.
There are two lot versions, both with separate .package and .Sims3Pack zip files. It is recommended to use the standard "All-flat" version, but an alternate "Crater" version is also provided in cases where the standard version doesn't seem possible to get working.
The diving spot is certified shark-free, as I saw no benefit in adding a spawner to add them there.
Worlds where I've confirmed that the lot can be dived down into in
• Confirmed:
• • Sunset Valley
• • Al Simhara
• • Shang Simla
• • Bridgeport
• • Appaloosa Plains
• • Starlight Shores
• • Moonlight Falls
• • Sims University
• • Isla Paradiso
• • Barnacle Bay
• • Dragon Valley
• • Lucky Palms
• • Monte Vista
• • Midnight Hollow
• • Hidden Springs
• • Aurora Skies
• • Roaring Heights
• Confirmed, but shallow water or unusual routing may require extra effort to get the lot to work:
• • Twinbrook (Swamp only, 5m deep)
• • Champs les Sims (4m deep)
• • Riverview (A small portion of the river mouth near Farmer Valley Road has deep enough water, and even then only 5m)
• • Sunlit Tides (5m deep)
• • Lunar Lakes (Requires a nearby subway station, LLAMA box, or teleportation)
• Debunked:
• • Oasis Landing (Although the saltwater line is circa 3m under the Wasteland and can be dug into with terrain shaping, various technical limitations about diving lots and lot placement prevent diving lots from being possible there)
Must-follow guide to place the lot and use it, and tips to try out if it doesn't work
1) Use the cheat code "testingCheatsEnabled true", then "enableLotLocking on", then "buyDebug on".
2) Add a new 20x20 (or larger) empty lot in saltwater.
3) Set the lot type to "Diving area".
4) Place Mermaids Park on that lot. The lot generally can't be rotated or anchored at all during placing, as it'd make the seabed rise to the surface.
5) At this point, the water will be transparent, the seabed will be textureless, and the game has reset the lot type to "No visitors allowed". To counter this, set the lot type once again to "Diving area", and then save the game and return to the main menu.
6) Load the world again. By this point the diving lot should look a lot more normal. If not, repeat steps 5 and 6 until it does. This often takes 2 or more tries.
7) If the buoy is not already ~45% submerged, but the water is deep, enter the lot in Build Mode, add a small terrain height change in the area between the mermaid sign and the tent, then move the buoy as it can now be placed at surface-level.
8) Ensure the Sim has diving skill-level 1 by snorkeling or a course at the science lab, or is a Mermaid Sim.
• If the Sim is unable to initiate diving on the lot (Either by changing from "Dive" to "Swim around" for at least 40 in-game minutes, or by getting reset to the shore), there could be problems with the buoy. Open the lot in Build Mode, delete the existing buoy, and add a new one from the buyDebug item menu over the small crater. Make sure the buoy is circa 40% submerged, and does not hover, be 100% above water, nor be invisible. If no squares on the surface allow 35~45% submerging, try the step below:
• If the Sim gets stuck in the lot bottom in a state of non-diving swimming (which I've had happen to me in Twinbrook), this could mean that the game thinks the water in the landing area is too shallow. Edit the lot and make a further ≥5m deep terrain crater in the area between the mermaid sign, the tent, and the red coral; or try out the "Crater version" download.
• To make mermaid NPCs show up on the lot in most worlds, this requires converting a non-occult Sim NPC. With NRaas Master Controller, this is done by clicking on a non-occult Sim, and going Nraas Master Controller → Intermediate → "Occult: Add" → Mermaid; then Intermediate → Lifetime Happiness → At least 5000; then Basic → Purchase Rewards → Permanent Mermaid.
• If Error 16 (not Error 12) during saving occurs much more often after placing this lot, the cause of it is not entirely clear, but it seems to help most of the time to delete the lot and the area it was placed in, try to save again, and then (if the saving succeeds) restarting the guide from step 1 when placing the lot again.
• Occasionally, there may be routing failures if a Sim drives directly to the buoy in a taxi-boat. For better routing, take the taxi-boat to about 15m away from the buoy, then swim the last stretch to it.
• Seemingly at random after first placing the lot, the cave has a small chance of causing the Sim to be reset to the nearest shore when entering it. If this happens, enter the lot in Buy Mode, Shift-Ctrl-click on the cave, and give the cave a name.
Lot info
Lot size: 20x20
Furnitured: 2,271 §
Not furnitured: 1,007 §
Notes
• The lot should by all accounts work perfectly in Patch 42 through 69 (Tested with Patch 67). For Patch 70, an EA forum user in December 2022 reported having found a workaround for scuba diving in regards to the patch's complete and total breakage of ocean activities. The forum user suggests setting the diving difficulty to 0, but the Diving skill class at the Science Lab is sufficient to get to skill level 1.
Changelog
• 31 March 2023: Version 1.1, which adds all remaining spawners for catchable underwater fish (due to so, so many opportunities requiring them), fixes a rock formation, and uses .package/.sims3pack simultaneous lot uploads.
Realising when searching "dive" or "diving" on ModTheSims that there seemed to be no diving lots uploaded in the prior 10 years, I took on the challenge to make the first one suited for public download and use. And it took longer to optimise than I thought at first: 2 weeks of placing and testing the lot in various worlds.
Note that underwater sight distance tends to be poor, a mere 25 squares in most worlds (50 squares in Isla Paradiso). Additionally, the likely need for users to re-adjust surface-level items such as the buoy, meant I had to drop plans to add waterlilies and sea fish to try to fish from boats to the lot.
The dive difficulty is set to 1, the cave to 2, and the chest to 4.
There are two lot versions, both with separate .package and .Sims3Pack zip files. It is recommended to use the standard "All-flat" version, but an alternate "Crater" version is also provided in cases where the standard version doesn't seem possible to get working.
The diving spot is certified shark-free, as I saw no benefit in adding a spawner to add them there.
Worlds where I've confirmed that the lot can be dived down into in
• Confirmed:
• • Sunset Valley
• • Al Simhara
• • Shang Simla
• • Bridgeport
• • Appaloosa Plains
• • Starlight Shores
• • Moonlight Falls
• • Sims University
• • Isla Paradiso
• • Barnacle Bay
• • Dragon Valley
• • Lucky Palms
• • Monte Vista
• • Midnight Hollow
• • Hidden Springs
• • Aurora Skies
• • Roaring Heights
• Confirmed, but shallow water or unusual routing may require extra effort to get the lot to work:
• • Twinbrook (Swamp only, 5m deep)
• • Champs les Sims (4m deep)
• • Riverview (A small portion of the river mouth near Farmer Valley Road has deep enough water, and even then only 5m)
• • Sunlit Tides (5m deep)
• • Lunar Lakes (Requires a nearby subway station, LLAMA box, or teleportation)
• Debunked:
• • Oasis Landing (Although the saltwater line is circa 3m under the Wasteland and can be dug into with terrain shaping, various technical limitations about diving lots and lot placement prevent diving lots from being possible there)
Must-follow guide to place the lot and use it, and tips to try out if it doesn't work
1) Use the cheat code "testingCheatsEnabled true", then "enableLotLocking on", then "buyDebug on".
2) Add a new 20x20 (or larger) empty lot in saltwater.
3) Set the lot type to "Diving area".
4) Place Mermaids Park on that lot. The lot generally can't be rotated or anchored at all during placing, as it'd make the seabed rise to the surface.
5) At this point, the water will be transparent, the seabed will be textureless, and the game has reset the lot type to "No visitors allowed". To counter this, set the lot type once again to "Diving area", and then save the game and return to the main menu.
6) Load the world again. By this point the diving lot should look a lot more normal. If not, repeat steps 5 and 6 until it does. This often takes 2 or more tries.
7) If the buoy is not already ~45% submerged, but the water is deep, enter the lot in Build Mode, add a small terrain height change in the area between the mermaid sign and the tent, then move the buoy as it can now be placed at surface-level.
8) Ensure the Sim has diving skill-level 1 by snorkeling or a course at the science lab, or is a Mermaid Sim.
• If the Sim is unable to initiate diving on the lot (Either by changing from "Dive" to "Swim around" for at least 40 in-game minutes, or by getting reset to the shore), there could be problems with the buoy. Open the lot in Build Mode, delete the existing buoy, and add a new one from the buyDebug item menu over the small crater. Make sure the buoy is circa 40% submerged, and does not hover, be 100% above water, nor be invisible. If no squares on the surface allow 35~45% submerging, try the step below:
• If the Sim gets stuck in the lot bottom in a state of non-diving swimming (which I've had happen to me in Twinbrook), this could mean that the game thinks the water in the landing area is too shallow. Edit the lot and make a further ≥5m deep terrain crater in the area between the mermaid sign, the tent, and the red coral; or try out the "Crater version" download.
• To make mermaid NPCs show up on the lot in most worlds, this requires converting a non-occult Sim NPC. With NRaas Master Controller, this is done by clicking on a non-occult Sim, and going Nraas Master Controller → Intermediate → "Occult: Add" → Mermaid; then Intermediate → Lifetime Happiness → At least 5000; then Basic → Purchase Rewards → Permanent Mermaid.
• If Error 16 (not Error 12) during saving occurs much more often after placing this lot, the cause of it is not entirely clear, but it seems to help most of the time to delete the lot and the area it was placed in, try to save again, and then (if the saving succeeds) restarting the guide from step 1 when placing the lot again.
• Occasionally, there may be routing failures if a Sim drives directly to the buoy in a taxi-boat. For better routing, take the taxi-boat to about 15m away from the buoy, then swim the last stretch to it.
• Seemingly at random after first placing the lot, the cave has a small chance of causing the Sim to be reset to the nearest shore when entering it. If this happens, enter the lot in Buy Mode, Shift-Ctrl-click on the cave, and give the cave a name.
Lot info
Lot size: 20x20
Furnitured: 2,271 §
Not furnitured: 1,007 §
Notes
• The lot should by all accounts work perfectly in Patch 42 through 69 (Tested with Patch 67). For Patch 70, an EA forum user in December 2022 reported having found a workaround for scuba diving in regards to the patch's complete and total breakage of ocean activities. The forum user suggests setting the diving difficulty to 0, but the Diving skill class at the Science Lab is sufficient to get to skill level 1.
Changelog
• 31 March 2023: Version 1.1, which adds all remaining spawners for catchable underwater fish (due to so, so many opportunities requiring them), fixes a rock formation, and uses .package/.sims3pack simultaneous lot uploads.
Filename | Type | Size |
---|---|---|
Mermaids Park v1.1 Standard.zip | zip | |
ebf_0x8c1a00caad6c46e0.package | package | 135461 |
Filename | Type | Size |
---|---|---|
Mermaids Park v1.1 Standard Sims3Pack.zip | zip | |
Mermaids Park.Sims3Pack | sims3pack | 145569 |
0x05d71d6274c148b94dbd2e4bda875233.package | package | 68005 |
d84e7fc7-00000000-8c1a00caad6c4700.png | png | 24915 |
d84e7fc7-00000001-8c1a00caad6c4700.png | png | 24915 |
d84e7fc7-00000002-8c1a00caad6c4700.png | png | 24915 |
Filename | Type | Size |
---|---|---|
Mermaids Park v1.1 (Crater version).zip | zip | |
ebf_0x8c1a00caad6c4730.package | package | 100591 |
Filename | Type | Size |
---|---|---|
Mermaids Park v1.1 (Crater version Sims3Pack).zip | zip | |
Mermaids Park Crater.Sims3Pack | sims3pack | 112588 |
0xcf26824348191f894b2b321d7614b628.package | package | 64189 |
d84e7fc7-00000000-8c1a00caad6c4750.png | png | 15191 |
d84e7fc7-00000001-8c1a00caad6c4750.png | png | 15191 |
d84e7fc7-00000002-8c1a00caad6c4750.png | png | 15191 |
Custom Content
The following custom content is included in the downloadable files:
- Mermaids Park by Dandelion Sprout
- Mermaids Park (Crater version) by Dandelion Sprout
Note from the Creator:
Unless you're a long-time diving lot expert, you will need to keep the must-follow installation guide in the description readily at hand. Trust me on that.
MTS has all free content, all the time. Donate to help keep it running.
Mermaids Park v1.1 Standard.zip
| Recommended default version.
Download
Uploaded: 31st Mar 2023, 64.3 KB.
543 downloads.
|
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Mermaids Park v1.1 Standard Sims3Pack.zip
Download
Uploaded: 31st Mar 2023, 70.1 KB.
135 downloads.
|
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Mermaids Park v1.1 (Crater version).zip
| May make it slightly easier to set up the lot in worlds with 5m shallow water, e.g. Twinbrook and Sunlit Tides.
Download
Uploaded: 31st Mar 2023, 50.3 KB.
274 downloads.
|
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Mermaids Park v1.1 (Crater version Sims3Pack).zip
Download
Uploaded: 31st Mar 2023, 55.6 KB.
110 downloads.
|
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Quick Guide:
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sims3pack file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
5. Load the game's Launcher, and click on the Downloads tab. Select the house icon, find the lot in the list, and tick the box next to it. Then press the Install button below the list.
6. Wait for the installer to load, and it will install the lot to the game. You will get a message letting you know when it's done.
7. Run the game, and find your lot in Edit Town, in the premade lots bin.
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see Game Help:Installing TS3 Packswiki for a full, detailed step-by-step guide!
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sims3pack file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
5. Load the game's Launcher, and click on the Downloads tab. Select the house icon, find the lot in the list, and tick the box next to it. Then press the Install button below the list.
6. Wait for the installer to load, and it will install the lot to the game. You will get a message letting you know when it's done.
7. Run the game, and find your lot in Edit Town, in the premade lots bin.
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see Game Help:Installing TS3 Packswiki for a full, detailed step-by-step guide!
Packs Needed
For a full list of packs with names, see the Packs Needed popup.
Other Information
Number of bedrooms:
– Not Applicable
: For Commercial Lots
Custom Content Included:
– None
: No Custom Content included
Furnishings:
– Starter Furnishings
: Lot is furnished similar to how one would expect a real life furnished house or apartment to be
Special Flags:
– Not Applicable
Tags
Packs Needed
Base Game | |
---|---|
Sims 3 |
Expansion Pack | |
---|---|
Island Paradise |
About Me
Sorting-talent fairy (Think Disney Fairies' talent system) who likes and strongly specialises in Sims 3. Good at building community lots, and turned out to have a talent for S3PE mods. From Norway. He/him, but I won't mind it at all about anyone mistaking me. Carried The Sims Wiki's maintenance of Sims 3 pages virtually singlehandedly in 2023. Likes good food. PFP: Lucky Luke.
WIP big projects:
• EP changelogs for British English v1.4 (April 2024)
• "60FPS EA splash screen in Sims 3" (April/May 2024; depends on whether there's a fair amount of players who aren't using the various "Skip intros" mods)
• "IMAG game files ran through OptiPNG for slightly better game performance" (March or Q2 2024; need to figure out if DeltaBuild0 images are fair game to post as a mod, and not just FullBuild0)
• "Turn supermarkets into department stores" (Likely cancelled, as SN elixirs didn't have separate code rows)
• "Sims 3 Seinfeld apartment based on an architect's chart from 2011" (Cancelled; Sims 3 simply couldn't accomodate the needed straight/diagonal walls)
Backup of some of my mods (External link). I understood the rules (Link) as that "About Me" 100% allowed such links, though the normal SoMe profile settings lacked GitHub or GitLab options.
WIP big projects:
• EP changelogs for British English v1.4 (April 2024)
• "60FPS EA splash screen in Sims 3" (April/May 2024; depends on whether there's a fair amount of players who aren't using the various "Skip intros" mods)
• "IMAG game files ran through OptiPNG for slightly better game performance" (March or Q2 2024; need to figure out if DeltaBuild0 images are fair game to post as a mod, and not just FullBuild0)
• "Turn supermarkets into department stores" (Likely cancelled, as SN elixirs didn't have separate code rows)
• "Sims 3 Seinfeld apartment based on an architect's chart from 2011" (Cancelled; Sims 3 simply couldn't accomodate the needed straight/diagonal walls)
Backup of some of my mods (External link). I understood the rules (Link) as that "About Me" 100% allowed such links, though the normal SoMe profile settings lacked GitHub or GitLab options.