Shoppingcenter 7000 - Now with v1.3 update

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The shopping mall of a Sim's dreams. A safely indoor, weatherproof, and centralised point of gravity for whatever a Sim may wish for. Designed to not rely on too many expansion packs other than those needed for shopping, to save town space by making various existing lots feasible to delete, and is also a quick way to add features to neighbourhoods that weren't designed with them in mind (e.g. Riverview, Starlight Shores, etc.).

Since the previous uploads of malls by others on ModTheSims did not seem to me at a surface glance to rely on rabbitholes, I decided to fill that niche by making a lot that does rely on them.

The lot is 60x60, but can very quickly be adapted to fit 64x64 by simply extending the outdoor pavements.

———Includes———
Supermarket minipark (1F):
• Supermarket
• Restaurant
• University Life presentation whiteboard
• Claw machine
• Arcade cabinets
• (v1.1) Cake sale stand for child Sims

Alchemy & Co. (1F):
• "Elixir consignment store"-type register
• (v1.1) Gem cutter
• (v1.2) Alchemy station
• (v1.2) Moon dial

Home Equipment Outlet (1F):
• Consignment register
• (v1.3) Relic-type register
• (v1.3) Scraptronic Workbench for Sims to instantly buy scrap from

Nectar Monopoly (1F):
• Nectary-type register
• Nectar racks with purchaseable bottles
• (v1.3) Drink synthesizers

Future Investments Store (1F):
• Coortena holo-register (and various Into the Future pedestals)
• Various Into the Future-type sales stands

1F others:
• Bistro (incl. seating for the "Eat outdoors" function)
• Book store (incl. benches outside to read bought books)
• Spa
• Arboretum
• Vault of Antiquity
• LLAMA telephone box
• Wellsian time portal
• 2-auditorium cinema, with 1 doubling as a criminal hideout
• Benches
• (v1.1) University Life juice keg
• (v1.1) Hot tub
• (v1.1) Extra tables for child/teen Sims to do homework
• (v1.1) Dream pod (Removed in v1.3)
• (v1.2) Subway station (v1.3 added a 2nd station)
• (v1.2) Tanning booth
• (v1.2) A bedroom next to the back exit
• (v1.3) Sand garden suited for IP-type sandpit play
• (v1.3) Decorative traffic light

Fine Dine District (2F):
• Photo booth
• (v1.2) University café counter
• (v1.2) Late Night bar
• (v1.2) Festival food stand
• (v1.2) Snow cone machine
• (v1.2) Nectar rack with tasteable nectar
• (v1.2) Food chairs for infants

Fashion Terre Montagne (3F):
• Tattoo machine
• Styling station
• Laundry machines
• Into the Future-type clothing shop stands
• (v1.1) Ambitions drafting table
• (v1.2) Generations costume chest
• (v1.3) Dresser

(v1.1) Bowling Alley (3F):
• (v1.1) 2 bowling lanes
• (v1.2) Foosball table
• (v1.2) Table tennis table
• (v1.2) Whack-a game
• (v1.2) Dart table
• (v1.2) Computers
• (v1.2) Billiards table
• (v1.2) Shuffleboard table

3F others:
• Comic book store with a comic book-type register and some bookshelves.
• Broomstick stunt arena
• Candy vending machine
• Childrens' playset (v1.1 expanded it to a full play area)
• A bench
• (v1.2) Bubble bar
• (v1.2) A small gym + Sim Fu academy
• (v1.2) Dedicated Late Night food truck parking (Getting food trucks to show up on it, may require NRaas Traffic and setting food trucks in that mod to "Require parking space = True")
• (v1.2) A dedicated shower room for Sims who intend to WooHoo more easily (Removed in v1.3)
• (v1.2) Television
• (v1.3) Late Night movie career wagon
• (v1.3) A game console near the 3F food wagon spot

(v1.1) Rooftop Park (7F):
• (v1.1) University Life speech podium
• (v1.1) Beekeeper box
• (v1.1) Swimming pool
• (v1.1) Campfire
• (v1.1) Swing
• (v1.1) Trampoline
• (v1.1) Apple bobbing tank
• (v1.1) Fairy castle
• (v1.2) Seasons-type dance floor
• (v1.2) Horseshoes court
• (v1.2) University Life-type bonfire
• (v1.2) Firewalk pit
• (v1.2) Gnubb set
• (v1.3) Non-interactable Bridgeport-type pigeons

(v1.1) Non-Euclidean basement (B1F):
• (v1.1) HoloTheater
• (v1.1) Plumbot competition arena
• (v1.2) Movie studio set from Late Night
• (v1.3) Late Night-type aquarium

General:
• 3 small empty stores that users can fill with whatever they want
• (v1.1) Various other sleeping quarters (Plumbot charging, sarcophaguses)
• (v1.2) Additional bathrooms for register staff to use (Especially convenient for users of Greatly extend lot opening hours)

———Not included, but users can add them———
• Pet store register from Pets Limited Edition
• Lemonade stand from Sims 3 Store
• Various "Run your own business" registers from Sims 3 Store
• Vegetable sales cart from Sims 3 Store
• Cat litter box and scratching post
• Horse parking (One of the car parking spots on 1F can easily be removed to make space for it)
• Showtime show stage (In v1.1, the area next to the broomstick arena can more easily fit a stage with spectators)
• Food synthesizer (NPCs would frequently make large portions and abandon them immediately after, leaving lots of food plates everywhere)

———Not included———
• Horse arena (Horses cannot go up and down stairs, and would not have been able to head down to the basement floor.)

———Lot value———
v1.3 furnished: §648,097
v1.3 not furnished: §459,112

v1.2 furnished: §620,415
v1.2 not furnished: §445,851

v1.1 furnished: §475,417
v1.1 not furnished: §354,703

v1.0 furnished: §347,464
v1.0 not furnished: §284,836

———Changelog———
• 3 December 2025: v1.3, almost 2 years in the making, made possible by later discoveries about unavailable objects and about Fog Emitter. In addition to various new objects, there's a large overhaul of several areas. The 1F bathroom is redone entirely, an extra elevator is added, 1F stores are shrunk to make room for a 2nd subway station, a new standard staircase to 7F, some fencing to mitigate the Supernatural Plague of Pestilence, fixed a blunder where a Generations object was accidentally there, some rabbit holes now have windows with outside view, lot assignment changed to Hangout for the sake of the Late Night bar, food area on 2F has more food, rabbit holes are moved slightly to prevent the 4m routing glitch, rabbit hole back exits can no longer be accessed directly from the 1F corridors, more store signs, carpets around showers to reduce puddles, added lanes on 7F for 50m sprints, and probably other things too.
• 2nd of June 2023: v1.2.0, which will be the last major update and which was 6 months in the making. Adds Late Night and Seasons to the recommended installed expansions; Generations is also recommended but is not required for core functionality. Expands the clothes shop and bowling alley, and adds more meal providers, a bar section, a gym, a tanning booth, and various motive-related facilities.
• 12th of March 2023: v1.1.4, which removes or fixes objects that had problems (An exercise bar from Showtime, a juice cup, a sketch table paper in the clothes shop, a toilet that wasn't properly clean, and a whiteboard that had text on it), added a seat for the sketch table, and tested out simultaneous .package/.sims3pack lot uploading.
• 23rd of November 2022: v1.1.2 hotfix, to remove parked NPC cars that were added by accident in v1.1.1.
• 23rd of November 2022: v1.1.1 hotfix, to remove novel/comic duplicates in the comic book shelves.
• 23rd of November 2022: v1.1.0, which added a whole lot of new stuff listed above thanks to new discoveries in rooftop and basement building methods. Changes were also made to staircases, fencing, and benches.
• 10th of November 2022: v1.0.2 hotfix, which aims to give handiness upgrades to bathroom and fashion shop objects, and to add skill, toddler, and fishing books to the comic book store shelves. The lot's objects, placements, and values are unchanged.
• 9th of November 2022: v1.0.1 hotfix, which aims to fill the nectar racks in the nectar store with purchaseable bottles, as I was not previously aware that it was possible to do that. The lot's objects, placements, and values are unchanged.
• July 2022: Release version, retroactively numbered v1.0.0.

———Notes———
• To increase the usefulness of the lot during early morning hours, I recommend another mod I've made, called Greatly extend lot opening hours.
• In v1.0, the roof park can only be accessed by NPCs through a Late Night subway station and the NPC use subway mod. This was fixed in v1.1.
• In v1.1, in rare cases that I've tried my best to iron out, depending on how the lot is rotated, one or both of the basement rabbitholes could peek out of the basement and cover the entire bistro area. In the rare case that this hinders placing the lot the way you want it, you can use moveObjects on to move the rabbithole half a square forwards or backwards.
• A bug in the game appears to cause novels in comic book shelves to duplicate if the lot is placed, then saved to storage, and then placed again.
• If any Into the Future pedestals sell holo discs, the discs at display are known to make odd crying sounds despite not looking all that sad. This is most audible in 5.1 speaker setups.
• The roofing in v1.1 onwards can cast an odd reflection if there's seawater nearby. This does not affect gameplay.
Creator Recommendations:
For additional shopping joy, I personally recommend the following links' mods to extend the grocery store and book store item selections.

To significantly extend the opening hours of the bistro, consignment store, and theaters, check out this mod.
Other Download Recommendations:
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