Resources for SunsetValley.world Routing Fix [update 2013.01.17]

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Uploaded: 1st Aug 2011 at 6:36 PM
Updated: 19th Jan 2013 at 7:04 AM - Terrain bleed fix
What is this?
This is in the same vein as the WA routing fixes available here, but this time for Sunset Valley.


What has been done?
As explained in the wiki linked below,[list][*]the yellow spots denote areas where the Sim non-routable and Camera non-routable painting have been repainted over blank spots. This includes at the world edges, too, although it may not be denoted on the image[*]the red spots denote areas where the intersections have been corrected so that the Intersection and Road pieces now all connect.[*]There is a visual way to tell if fix has been applied.
  • Area 1. Look at the spots denoted by Red dot - at a road intersection. If you can see the intersections are white (instead of yellow) from Map View, the fix is applied correctly.

  • Area 2. I've also moved the railings here. You can tell by the placement of the Sign is in front of the railings instead of behind it. With the railings moved, the routing on that road is now evened out. I've also cleaned up the routing behind the railings so Sims won't waste time going back there and then coming back around.

  • List of things done for the 2013.01.17 updates is tagged with . But the FixedRouting is redone as well, because the 0x05CD4BB3 resource is for the whole .world file.
    1. Resources modified in SunsetValleyFixedRouting.package (Total: 77):
      1. Routing spots
        • 0x05CD4BB3 UNKN World Routing
        • 0x05DA8AF6 UNKN World boundries
      2. Road intersection
        • 0x9063660E UNKN World Roads & Walkways
        • 0x00B2D882 0x00000001 _IMG DDS Image
        • 0x01661233 0x00000002 MODL scene Object Model (aka Object Geometry)
      3. Moved objects. Resources corresponding to the Bluff_nbhd3 layer
        • 0x03D86EA4 DETL World "lot" information (world)
        • 0x04A4D951 WDET World Detail
        • 0x4D1A5589 OBJN objn Object instances
        • 0x05ED1226 REFS references Reference Store
    2. Resources modified in SunsetValleyTerrainBleedFixes.package (Total: 713).
      1. Resources corresponding to the .layer and .lot associated with the following lots InstanceID (IID).
        1. Residential
          1. Ursine (OceanSidenbhd4) - 5SSongOCUrsine_6c11001c59069580.lot
          2. Kennedy (Parkview_nbhd_01) - 67WLilyLPvKennedy_6c11001b93ea37d0.lot
          3. GothGhosts (Overlook) - 2350PinOVEmpty_6c11001c10891b80.lot
          4. Langerak's & Bunch neighbor (SuburbanMeadows) - 15MaywSubNoSim_6c11001ae960e9e0.lot
        2. Community/Rabbithole
          1. Business (downtown_nbhd0) - business_6c11001da75281f0.lot
          2. Diner (downtown_nbhd0) - Diner_6c1100229223ee50.lot
          3. Science (downtown_nbhd0) - Science_6c11001d1f197260.lot
          4. Stadium (OceanSidenbhd4) - Stadium_7d6f0014c9e07310.lot
      2. Roads terrain data
        1. 0x033B2B66 0x00000001 (?)
        2. 0xAE39399F 0x00000001 (World geometry)


  • All the above are packed into two .zip files for your convenience. So each .zip file now only contains 1 .package file that contains the resources for the fixes indicated on the download. You just unzip, drag and drop the 2 extracted .packages into the Sunset Valley.world file. Yes, you have to redownload the routing fixes.zip again, even though you may have downloaded and applied it before. Making changes to the world means routing data is changed. And the resource is for the whole world, not sections of a world.
  • If you have patched to 1.42 onwards, for this fix to show up, you need to start a NEW game. If you plop the world in and use a pre-existing Save, the fix would manifest as gaps in your lots.


Notes & Changelog:
As and when I get reports of any issues, or new spots, or patch changes (if any).
  • Jan 17, 2013 update:
    • Since patch 1.42/Seasons EP, all the routing fixes won't show up in pre-existing Saves. They only show up for NEW games, so use Twallan's Porter to transfer your favorite Households into a NEW game, if you desire.
    • Fixes for terrain bleeds from the spots identified by chris_damon, vashi, expectnomercy23 & myskaal on the Comments (of both SunsetValley fixes threads). If there are more, let me know.
    • A whole bunch of resources were touched for this terrain bleed fix. Resources modified are listed in #A & #B above
    • Resources are now packed into one .package file per zip for your convenience. Downside though is that you can't pick and choose which fixes you want to apply. This allows me to still comply with the 10MB upload limit (each .package is @6MB & @12MB respectively)
  • Apr 15, 2012 update:
    • Added area#2 and managed to locate exact resources to reduce the filesize. The zip file now contains 44 items, as itemized above.
  • Oct 18, 2011 update:
    • Compatible with Patch 1.26.89. Would most likely be compatible with any patches in the future as well.
    • If you had renamed the modified worlds to *.fixed before patching (or installing new add-on), you can simply renamed the pair of them back to *.orig and .world respectively, as the Wiki instructions state
  • Aug 10, 2011 update:
    • Figured out the resource that allows you to zoom in while in Sim view, but it makes the zip file huge. The zip file contains 600 items.
    • To entice you to redownload, I added 2 new images of in-game shots - a day view and a night view.
    • 1 new resources imported:
      • 0x01661233 0x00000002 MODL scene Object Model (aka Object Geometry)
  • Aug 7, 2011 update:
    • Added a visual way to tell if fix has been applied by correcting the one spot denoted by Red dot - a road intersection. If you can see the intersection, the fix is applied correctly (see last image)
    • Missed out a spot at the backside of the mountain near the waterfalls (see CAW image)
    • 2 new resources imported:
      • 0x9063660E UNKN World Roads & Walkways
      • 0x00B2D882 0x00000001 _IMG DDS Image
  • Compatible with all patch levels up to the current 1.24 (as of Jul 26, 2011).
  • Would conflict with any other download that make changes to the .world file that changed the aforementioned resources:


Backup!
Heed that backup instructions, really! You've been warned!


How to install?
Please be sure to read and follow the instructions under "Edit in S3PE" in full in Game Help:World Routing Lagswiki
The rest of the info is the same, pretty standard - backup, read and follow instructions to the letter, provide feedback, etc etc. All is in the wiki - READ it!


How to remove or restore the file before updating?
  • Go to this path
    Code:
    \Program Files (x86)\Electronic Arts\The Sims 3\GameData\Shared\NonPackaged\Worlds\
  • Delete the *.world file. Or if you want to reuse it after patching, rename it with a ".fixed" extension, so the filename becomes "Sunset Valley.world.fixed"
  • Rename the "*.orig" copy by removing the .orig extension (or from whatever you have renamed it to).
  • Delete caches before starting game. Game Help:Sims 3 Delete Cache Fileswiki


Feedback
As always, feedback is welcomed.
Please report any other areas that you get stuck Sims at that I might have missed. If I may have been overzealous in the corrections.


Additional Credits:
The usual suspects who shared their knowledge in Create and especially, the Jones for S3PE.
chris_damon, vashi, expectnomercy23, myskaal for their feedback on the terrain bleed issues