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Spagat 2 { Basic Gym } NO CC

SCREENSHOTS
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Uploaded: 9th May 2015 at 7:20 PM
Updated: 14th May 2015 at 6:42 AM
When you think of a building for fit Sims the first thing that comes to your mind is a gym. So obvious! Oh, well, in fact maybe too obvious...
I tried to work out something a little different and I figured out I could build an evolving gym!

What do I mean by evolving gym?
Simple. There are 4 different versions of the same building, each larger and filled with better quality items as well as nicer decoration. They go from a very simple gym with only the basic features to a luxury one which would provide more than one source of entertaiment to the inhabitants of your neighbourhood.
If you want to have a gym in your hood you may start with the budget one and upgrade to the next stage by removing it and using the next version instead, giving the sensation that it grows as the population and riches grow.

Spagat 2 { Basic Gym }

This is the second of the series and only a bit more expensive than the budget version.
It's stil a very basic gym but the building itself is almost double as large which now has an indoor swimming pool which can be enjoyed in any season without freezing or sunburning.

The rest of the gym has been improved with little details: mainly more items and slightly more expensive ones.
For example the hal has more decoration, the couch is better and there is another vending machine. Each changing room has an extra toilet, the gym has more machines, and so on.

Still the most important change is the swimming pool, which features three showers to get clean before you get in the water (though your shy Sims won't actually use them in public xD) and three chairs for the lifeguards which are merely decorative (unless you move them elsewhere).



Lot Size: 2x2
Lot Price (furnished): ยง44,378

Run as a business?

Of course your Sims may want to buy this lot and run it as a business. In that case a Electrono-Ticket Machine is in order - and pretty much everything they will need.
After testing I may give you a few hints:
  • Sims think the vending machines are way more interesting than actually going inside and sweating.
    Your playables may use the "call over" interaction - and once inside they often find interesting activities such as dancing. So, yeah, you need to catch their interest.
  • Sims actually exercising tire out very soon. And will leave soon.
    You may assume this as normal behaviour (most real life people won't stay in the gym for 6 hours in a row anyway) or engage them in less stressing activities such as playing Marco Polo in the swimming pool.
    Of course you may also cheat your way with "maxmotives" :D

The evolution