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Tileable Items Shader FIX

by simsi45 Posted 30th Apr 2021 at 2:22 PM - Updated 30th Apr 2021 at 7:18 PM by simsi45
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Hi all!
It's me again with yet another mod attempting to fix more light inconsistencies within the game.

There are certain items within the game, that can be put together right next to each other in order to "expand" them within a space. I call them tileable items

A great example of such item is the base game "21st Century Library Bookshelf" , It is designed so you can put multiple instances of that object side by side to create even bigger bookshelves. The current issue with these items is that depending on where your light sources are, some will light up more than others resulting in unrealistic broken looking lighting.

What I've done is locate ALL the tileable items I could find throughout ALL the official packs (no store content) and switch their shader to the "Counter Shader" This shader is utilized by counters and cabinets (duh) so  the lighting travels smoothly throughout all the placed items.

This is a before/after look on the "21st Century Library Bookshelf" I mentioned above:

The download includes a .rar archive that contains packages, each associated to their required pack. Simply pick and choose the ones you have and plop them in the your "Mods/Packages" folder.

The changes SHOULD take effect immediately. To be sure make sure you delete your cache files before launching the game. If an already placed item still isn't affected try selling it and replacing it with a new one

In order to switch the shader, the mod overrides the MODL & MLOD resources of the following items: (any mod that does the same will conflict with mine. I personally have never encountered such a mod)

Archive: Simsi45_Tileable_Items_Shader_FIX.rar
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Size: 1.81 MB · Downloads: 2,288 · 30th Apr 2021
1.81 MB 2,288 30th Apr 2021

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Archive: Simsi45_Tileable_Items_Shader_FIX.rar
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