Make Townsfolk Less Racist (against SimBots, mummies, Toad Sims, etc.) - v1.2 update

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Have your Sim ever gone to work or school one morning, and then they saw a mummy or a SimBot and then instantly began publicly showing their disgust at them and then forgot they were even supposed to go to work?

Perhaps your Sim indeed is a mummy or a SimBot themselves, who have grown tired of how almost everyone they walk by are treating the Sim as a vile monster?

Sims don't exactly tend to be kind to vampires or ghosts either (and are less than excited about Toad Sim), creating a situation that feels increasingly out of place in 2024 and beyond. Now it's time for all species of the Sims world to truly live together harmonically in everyday life.

Things the mod does, compared to unmodded gameplay:
• Nearby Sims no longer express open disgust at mummies, SimBots, and ghosts.
• Sims no longer get the "Hunted" moodlet from being near vampires they don't have Friend status with.
• Vampires will no longer think there's too many Sims nearby when trying to turn someone.
• WooHooing with occults will no longer make a celebrity disgraced.
• Sims no longer get the "Disgusted" moodlet if a Toad Sim does "Be a Toad" nearby.
• The "Toadified" moodlet is changed from -5 to -1.
• Species that could get tans in Seasons tan booths but not at spas, for instance fairies, can now get tans at both tan booths and at spas.

The mod changes values in 12 files in GameplayData.package:
• (GhostReaction_Sim) "AgeSpeciesValue": C,T,Y,A,E > F (F being a non-existent age value, making it impossible for the action to happen.)
• (MummyReaction_Sim) "AgeSpeciesValue": C,T,Y,A,E > F
• (FrankensteinReaction_Sim; i.e. SimBot) "AgeSpeciesValue": C,T,Y,A,E > F
• (Celebrity) "WooHooWithOccult": 0.2 > 0
• (Buffs) "Hunted":
•• "SpeciesAvailabilty": All de facto > F
•• "DisallowedOccults" > Vampire,Mummy,Frankenstein > None (as it is no longer needed to disallow anyone)
• (Buffs) "Toadified" -5 > -1
• (GetSprayTanInRabbitHole_DaySpa) OccultTypes: 0xC > 0x74C
•• Hunted > "SpeciesAvailability"
• 3 textstrings for people playing in English, were modified to make Toadification seem less cruel for the Sim that has been Toadified, e.g. "horrible curse" > "curse".
• (v1.2; ToadIdle_Sim) AllowOnCommunityLots: "False" > "True"; AllowOnAllLots: "False" > "True"
• (v1.2; Sim+ToadIdle_0x9756e25ad710a716):
•• PulseRadius: 3 > 0.0000000000001
•• MaxSimsToProcessPerTick: 10 > 0
•• TimeDuration: -1 > 0
• (v1.2.1; QuitBecauseOfBonehilda_Lot) "AgeSpeciesValue": T,Y,A,E > F
• (v1.2.1; OccultVampire_0x36330d971d54d54d):
•• PulseRadius: 3 > 0.00000000001
•• PulseRepeatTime: 5 > 0
•• TimeDuration: -1 > 0
•• MaxSimsToProcessPerTick: 10 > 0
•• SpeciesToEffect: Human > F
•• kAskToTurnTooManyPeopleDistance: 5 > 0.00000000001
•• kAskToTurnTooManyPeopleSimCount: 3 > 5000

Originally, the initial 4 changes were part of a megaproject that would involve various other value changes to make NPCs more inclined to eat, sleep, and go to the bathroom, instead of them constantly complaining about needing to do so while standing still for hours. At one point, that project had grown to around 200 subfiles, but some blunders involving odd and illogical criteria for ITUN "type" values, resulting in me trying to set moodlets as stackable attention values, made 85% of the work put into that megaproject unsalvageable.

But this very mod, the most core part of it all, works entirely as planned.

While the mod works most noticeably with Ambitions and to a lesser extent World Adventures, it is fully base game compatible.

The screenshots for this mod shows normal Sims simply strolling along with their days without being bothered by nearby species that they'd otherwise exclaim disgust at.

Players who wish to remove specific aspects of the mod, can download S3PE, use it to open the mod, press Delete on the rows they want to remove, and then save the mod.

———Changelog———
• 1 March 2025 00:19 UTC: v1.2.1 update. The "Toadified" moodlet was changed from neutral to -1, because neutral 0 made it unable to be cured with Sunlight Charm or Moodlet Manager. Vampires will likely be okay with turning Sims even in the most crowded of places. While I got maids to not quit when seeing Bonehilda during a week of testing, I can't get that part to work properly again on my setup after having uploaded the update.
• 9 February 2025 23:22 UTC: v1.2 update, which makes it so other Sims will no longer get the Disgusted moodlet when they're near a Toad Sim who is doing "Be a Toad". The zip file format of the gamemod format is changed to the 7Z file format.
• 28 January 2024 13:57 UTC: v1.1 update, which makes Toadification seem less unfortunate.
• 20 January 2024 00:43 UTC: Non-numbered upate that adds changes to "Buffs" and "GetSprayTanInRabbitHole_DaySpa", which are explained above.
•• Turned out changing Pulse values in "OccultVampire_0x36330d971d54d54d" didn't remove the "Hunted" moodlet no matter how much I tried, and that some very clumsy writing on Maxis' end made pretty much everyone think "Hunted" was because a vampire would have the Evil trait (which they generally don't have outside of Bridgeport), instead of because the relationship was lower than +40 regardless of traits.
• 13 January 2024 17:16 UTC: Changed the title from "Town Residents" to "Townsfolk" to try to make the SimBot part of the title show up easier.
• 13 January 2024 16:00 UTC: Non-numbered update that makes occult WooHoo no longer cause celebrity disgrace.

——— Trivia ———
• Haven't become able to do:
•• Make townie Plumbot staffers unable to be generated with the "Fear of Humans" trait chip by default.
•• Make "Confess to Being a Vampire" a consistently positive interaction.
• The mod will likely conflict with a significant number of other mods that modify the aspects of species. Mods related to vampires are the most likely ones to conflict.
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