Expanded Active Households/Homes V3

SCREENSHOTS
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 Say Thanks!
- I want to give a massive thank you to desiree101 for helping me test the mod and for providing feedback and ideas! And big thanks to Destrospean for helping me fix various bugs with the mod

Please read the description before downloading!
- Although there have been no game breaking issues when using the mod, it is still advised to try it out on a new save first before using it on your main ones.

Changelog

2025/12/05 (V3)

- Fixes:
  • Fixed an error that prevented pregnant sims who lived off the main home lot from giving birth.
  • Fixed a bug that would cause a script error when checking to spawn a burglar after a sim went to sleep. Credit to Destrospean for helping me fix it!
  • Sometimes a sim who would be visiting another sim's house within the same household would be forced to go outside when it would be too late at night or another member living in the house left. This has been fixed, although the pop-up might still appear if the member leaving is an inactive.

- New Features:
  • Inactive sims can now be assigned to houses and community lots.
  • Added the ability to edit the mod's settings using NRaas Retuner.
  • A new interaction to remove individual sims and pets has been added. Credit to Destrospean for helping me to get it working!
  • A new interaction to make all assigned inactive sims come home has been added.
  • A new interaction to send any babies and toddlers back home if they are off their home lot (i.e. if swapping to a new home or their original one they can then be teleported to it.)
  • Bed ownerships can be set for any sim who lives on the lot that the bed is on + all sims in the active household as long as the selected sim is a member of the house.

Please read the info on the new interactions and notes.


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Mod Info

This mod requires Mono Patcher by LazyDuchess!!

• This mod was built and tested with game version 1.69, but should work with v.1.67 as well.
• What type of mod is this? - This a script mod that replaces several game functions to allow sims in the active household to live in different houses, and adds a new scripted object.
• Translations - This mod is currently only supported in English.

What is it and how does it work?

This mod allows sims and pets in the active household (or inactive ones) to live in different homes and community lots around the world, without returning to the main house. The way it works is by default, sims will always live in the household's main house, but with the Sim Home Marker you can place it down on either owned private lots, unowned houses or community lots and assign any sim or pet within the town to the marker, making the lot that the marker is on their home. If you want the sim to live back in the main house or to another, simply remove the sim assigned to it or assign them to another house directly.

It's useful if you like to control multiple households at once, or have a specific sim you want to move out but not remove entirely from the household, or even having family members and friends babysit babies and toddlers!

Some things to take note of:

Inactive sims can now be assigned to different lots, but they will no longer be pushed to go out to community lots, however they should continue to go to work/school.

You can now assign bed ownerships to any sim (and sims within the active household) who is living on the lot with the bed. The active selected sim must be living on the lot too though, unless you change the setting to allow any sim to assign bed ownerships regardless of if they live on the lot.

All new sims and pets added to the household (either through birth, moving in or adoption) by default will have their homes set to the main household home.

Fridge inventories and family funds are shared between all expanded households except for inactive sims, who will continue to use their own household funds.

When assigning a sim to a new lot, you will need to switch to another sim then back again to see the go home arrow on their portrait.

In order for the green home icon to show up on the sim's lot when that sim is selected, you will need to reset the lot using NRaas Master Controller. You will also need to do this in order for carpools, school buses and services to route to the new lot instead of the main home lot!

Services (except for adoption) such as ordering pizza work for each expanded household, so it will be delivered to the house of the sim who ordered. Same thing applies for throwing parties. Sims will also return to their corresponding homes when they finish work/school.

Multiple households can be assigned to one lot, so your sims can live with other inactive sims or vice versa.

Sims that don't live in the main house won't be able to visit it during night time hours, but you can still direct them to use things within the home and they will be able to enter anyway. Unlike sims outside of the active household, they won't be forced to go outside of the home after a long time or if the sims living on that lot leave.

You can have sims living on community lots, but you will need a mod such as Buzzler's Builder Stuff to place objects down that normally are not allowed on community lots. I'd also recommend getting Desiree's Community Lot Mailbox and Open Family Inventory mods to go with this mod.

The home marker can be placed on unowned empty house lots, but in order to access it you should place it outside first.

Items in the family inventory cannot be placed on lots other than the main active home or owned properties that don't have any sims living in, unless you have a sim selected who is living on the main home lot and you enter build/by mode by shift clicking the expanded lot, which then you can place down stuff. It currently does not work on unowned lots that sims live on.

The home marker can be placed in sims' inventories, but in order to interact with it, it has to be outside of the inventory.

Uninstalling

It is safe to uninstall the mod without removing assigned sims, they will simply revert back to living in the main active home. Please remember to clear your cache files after uninstalling.

Home Marker Interaction Info

• Count All Home Markers In the World: Counts all home markers present in the world, and shows how many are being used.

• Display All Assigned Sims: Shows all sims and pets assigned to the marker.

• Give Name / Rename: Prompts you to give a new name to the marker.

• Remove All Assigned Sims and Pets: Removes all sims and pets that are assigned to the marker.

• Assign Sims to Marker: Gives you a selection of all sims in the household to assign to the marker. A separate interaction is available for pets too.

• Remove Selected Sims/Pets: Only removes the sims that you selected from the list that are assigned to the marker.

• Assign Sims to Marker From World: Gives you a selection of all sims (including the active household) in the town to assign to the marker.

• Make All Assigned Sims Come Home: Makes all inactive Sims assigned to the maker come home. Babies and toddlers will be teleported home instead. A setting to include active sims in the call is available too.

• Send All Babies and Toddlers Home: If there are any babies or toddlers on the lot that the marker is on and they do not live there, they can be teleported back home with this interaction.

Mod Guide

If you would like to read a guide about the mod, or find different ways to play with it, I'd highly recommend reading Desiree's Guide "Using Expanded Active Households/Home mod", but keep in mind it was made prior to V3.

Object Info

Sim Home Marker
• LOD0 - 374 poly count
• LOD1 - 142 poly count
• Costs 0 Simoleons

Can be found in Decor - Sculptures

Based off the house in the home related moodlet icons, texture and mesh are my own.

Conflicts & Known Issues

This mod overrides the following interactions, methods and properties, and will conflict with any other mod that does so too:

[Property] LotHome (Lot type)
[Method] Test (HaveBabyHome.Definition type)
[Method] CheckForArrivingAndLeaving (VisitSituation type)
[Method] MakeSimExitToYard (VisitSituation type)
[Method] Init (VisitSituation.ArrivedOnLot type)
[Method] IsSupervised (Sim type)
[Method] EnforceChildCurfew (Sim type)
[Method] EnforceTeenCurfew (Sim type)
[Method] GetSharedFridgeInventory (Lot type)
[Method] CheckForBurglarSpawn (Burglar type)
[Method] RemoveGreetedLotForHousehold (Household type)
[Method] ClaimOwnership (BedSingle type)
[Method] ClaimOwnership (BedMultiPart type)
[Interaction Class] SetBedOwnership
[Interaction Class] PutAwayLeftovers
[Interaction Class] GoOutToYard

- Because sims who visit other expanded household lots will not be forced to go outside after a while or when it's the middle of the night, they will remain at that house until directed to go back home or if they are in severe motive distress.

- For some users the house marker will only display the Give Name interaction. It is unknown as to why it happens, but please try removing all other mods and cc if this occurs.

- Sometimes a sim's car will get stuck in their inventory, if this happens, use NRaas MC to sort through their inventory, which should fix the car.

No other known issues were found!

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-Enjoy and Happy Simming!
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