Better Bon Voyage Part 3: Objects
IBVObjd 1A.jpg - width=1440 height=1080
IBVObjd 3a.jpg - width=1200 height=1080
Red Aspiration bar needed for very bad ones
IBVObjd 3b.jpg - width=960 height=720
There is no better mean interaction than "Annoy" each other 10 times in the row.
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Ironically not for the gold rain blessing
IBVObjd 4a.jpg - width=960 height=720
Obviously you can choose on residential lots.
IBVObjd 4b.jpg - width=1200 height=720
Lasts for 24 hours and stackable up to 72
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IBVObjd 2b.jpg - width=1200 height=900
Update LogsUpdate 2 - 2026\4\22
- Furthur enhancements to the zen garden
- Chatting while raking the zen garden is animated now as each raker will take their turn talking.
- Visual change is now gradual and applied to all quadrants, with Environment score bonus per each stage.
- Slightly faster stop raking animation
- Files have been separated for each object enhanced, as to accommodate more objects in the future updates.
Update 2.1 - 2026\4\23
- My Multipurpose Array Object has been added to the Lucky Shrine download, which is required for the "locks the Aspiration bar" blessing to actually function.
- I somehow forgot to include it since the release version!
- The older version from my School & Work Friend Choice mod should still work, however.
Update 1 - 2026\3\8
- Minor adjustments in case part 1 is uploaded.
- Blessing choices on community lots are now disabled by default.
- The tokens have been properly named and placed in _Shrine, to better support finding them with jonasn's Memory Commander.
- Ninjas! always get the no result properly.
DescriptionThis is part of my Better Bon Voyage mod that will enhance some aspects of vacationing. Part 3 covers objects brought by said expansion pack, starting with the lucky shrine and the zen garden. More objects may be enhanced in future updates.
The lucky shrine has been enhanced with more diverse results - different blessings between community and residential lots and introduction of the very bad results for extracting agony... Far less unfair randomness, as the Aspiration bar is the primary deciding factor on the results.
The zen garden has been reworked entirely, starting with how most of the garden can be walked over. Raking the garden is made a group activity, where multiple Sims can chat together. The raking progression is gradual and applied to the whole garden, and no longer prevents furthur raking once completed, so as to allow its Want to be fulfilled more readily.
Part 1, Part 2
FeaturesThe modules are separated by their download ZIPs and the objects they cover.
Lucky Shrine
_Object_Shrine
- Aspiration level dictates the results.
- More result types, and different blessings between residential and community lots
- Very bad results for Sims in the red
- Longer timeout as the blessings are substantially better than before.
Good - Residential
At least high green is required and can be encountered on a dormitory or an apartment.
- Banishes ghosts automatically for 24 hours, and can stack up to 72 hours
- Cures all diseased Sims and cleans up all disease markers, ongoing fire, and cleanable food
- Locks the Aspiration bar of the blessed for 24 hours, effectively negating the decay
The 3rd result always need my Multipurpose Array Object to function.
Good - Community
At least high green is required and can be encountered on a hotel.
- Guaranteed chance to dig up a secret map
- A rain of 2,500 Simoleons that restores Fun and does not drain Comfort.
- Guaranteed success for the next career chance card choice within 7 days, in addition to boosted job performance, and school or college grade
The 1st and 3rd results last until their conditions are fulfilled. If a Sim is blessed with either result again, then they will get either an uncomfortable rain of Simoleons, or a bag of coins to the head. 500 to 1,000 Simoleons are still earned this way, but the latter can be lethal on low Energy, Comfort, or Aspiration.
No Result
Quite likely for both low and high green, and even on gold, Sims are most likely to get no result.

Bad
Can happen on high green or lower Aspiration bars
- Chased by bees; cancelable
- Poisoned by poison ivy; cancelable but lasts for a few hours
- Forced to vomit; Servo will run amok instead.
Very Bad
Red Aspiration bars are required.
- An electric shock that drains a skill point and can be lethal.
- Loses relationship with a random Sim or pet, who will then irritate the cursed.
- A fine of 4,000 Simoleons, or a bill on residential lot
Minor modules in the Lucky Shrine download:
_LuckyShrineCareerBoost_OnlyOnce
- The 3rd blessing on community lot, the "guaranteed success for the next career chance card choice" result, will be spent once the chance card choice is made.
- By default, the blessing is unbalanced as it can be used with multiple chance cards for as long as its duration is active.
_WishingWellBagRevised
- Made to be in line with the excess good shrine result
- On a failed wish, 500 to 1,000 Simoleons can still be earned.
- If the result is more than 700 Simoleons, Sim will get a rain of gold that drains Comfort and Fun.
- Otherwise, Sim will get a bag of gold dropped on their head, which will drain Energy as well and can be lethal on low Energy, Comfort, or Aspiration.
Zen Garden
_Object_ZenGarden
- The garden no longer blocks path and can be walked over any time.
- Grooming is a group activity, and multiple rakers will chat with each other and even those viewing the garden.
- Grooming can be done no matter the progression level, so as to let the Want be fulfilled any time.
- Grooming yields Cleaning skill, if moderately so.
- Grooming progression is applied to the whole garden.
- Grooming progression is gradual - 25% completion looks different from 75%.
- Grooming progression boosts Environment score of the garden.
- Sims will move to a free quadrant from time to time.
Minor modules in the Zen Garden download:
_ZenGarden_OBJD
A very minor module that increases the garden's price to 4,500 Simoleons, to boost its Environment score.
IssuesNone known. Please report any other bugs in the comment section.
ConflictsThe _Object_Shrine module adds to or modifies the "Spiritual Shrine of Odd Blessings" group (0x7F3FAC27) in the following instances:
BHAVs: 25 in total
0x00001000 to 0x00001003, 0x00001006
0x00001008 to 0x0000100C
0x0000100E to 0x0000101F
BCONs:
0x00001001, 0x00001002, 0x00001003
0x00001004, 0x00001005, 0x00001006
TTAB: 0x00000001
TTA: 0x00000001
STR:
0x00000081, 0x00000086, 0x0000008F
0x00000100, 0x0000012D, 0x0000012E
0x0000012F, 0x00000130, 0x00004132
Both _Object_ZenGarden modules add to or modify the "Sand Waves Zen Garden" group (0x7FD7A6C4) in the following instances:
_Object_ZenGarden
BHAVs: 18 in total
0x00001000, 0x00001001, 0x00001002
0x00001005, 0x00001007, 0x00001008
0x00001009, 0x0000100C, 0x0000100E
0x0000100F, 0x00001011, 0x00001015
0x00001017, 0x00001018, 0x00001019
0x0000101A, 0x0000101B, 0x0000101C
BCON: 0x00001002
OBJFs: All 49 modified to accommodate appropriate "init" and "load" functions
TTAB: 0x00000001
TTA: 0x00000001
STR: 0x00000088, 0x00000100, 0x0000012D
3 textures for showing grooming progress at various stages and 3 materials to display them
_Object_ZenGarden_OBJD
OBJD: 0x000041A7
Other modules add to or modify various groups in the following instances, as sorted by each module name:
LuckyShrineCareerBoost_OnlyOnce
Job Data group (0x7F8F4EB6):
BHAV: 0x0000208B
Lucky Shrine Chance Card Override (0x7FEAB50A):
CTSS: 0x000007D0
STR: 0x00000100
WishingWellBagRevised
Wishing Well Semi-Global (0x7FEB25E9)
BHAVs:
0x00002010, 0x00002011, 0x0000201A, 0x0000201B
STRs:
0x00000081, 0x00000086, 0x0000008F, 0x00004132
"Toss 'n Wish Drinking Well by Gaelic Gardens" group (0x7F89B7CB)
BCON: 0x00001000
Credits:Nostural for discovering an issue early on
| Filename | Type | Size |
|---|---|---|
| BW-IBV3_LuckyShrine.zip | zip | |
| Read Me - MPArrayObject.txt | txt | 481 |
| Read Me - Shrine.txt | txt | 3827 |
| zBW-Globals-MPArrayObject.package | package | 1959 |
| zBW-IBV_Object_Shrine.package | package | 18033 |
| zBW-LuckyShrineCareerBoost_OnlyOnce.package | package | 269 |
| zBW-WishingWellBagRevised.package | package | 3166 |
| Filename | Type | Size |
|---|---|---|
| BW-IBV3_ZenGarden.zip | zip | |
| Read Me - Zen Garden.txt | txt | 829 |
| zBW-IBV_Object_ZenGarden.package | package | 140996 |
| zBW-IBV_Object_ZenGarden_OBJD.package | package | 324 |
The following custom content is included in the downloadable files:
- BW's Multipurpose Array Object by Big Woe
Note from the Creator:
All downloads cover their own objects and thus can be used together.
|
BW-IBV3_LuckyShrine.zip
Download
Uploaded: 23rd Apr 2026, 19.7 KB.
233 downloads.
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BW-IBV3_ZenGarden.zip
Download
Uploaded: 22nd Apr 2026, 120.0 KB.
32 downloads.
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| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Packs Needed
| Base Game | |
|---|---|
![]() | Sims 2 |
| Expansion Pack | |
|---|---|
![]() | Bon Voyage |
About Me
Mod update logs can be found on the main pages for mods updated from December 2025 onwards. Otherwise, they are always in the comment sections. Bold line indicates an important fix or a big feature. Some updates may be stated to be non-essential.
I prefer to modify and expand upon other people's contents, since I'm no artist. I will ask content creators still active first, but I'd love if they actually ask me to help out. I also like mods and objects that add more to gameplay (and modify them to add even more!) since everybody else has been making fixes.
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Better Bon Voyage Part 3: Objects

