Asian Faces
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Screenshot3.jpg - width=854 height=709
B-A_female.jpg - width=647 height=436
B-A_male.jpg - width=599 height=410
CAS.jpg - width=999 height=566
This not a default replacement. It creates one to four new skintone sliders in CAS. It affects faces only - the game default skins or your current default replacements will be used for bodies.
The difference is subtle, and affects mainly the eyelids. It's best used in combination with the game facial sliders, or you may not notice much change. Raising the eyebrows, bringing the eye sockets forward, and playing with the eye socket height should help get the appearance you want.
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Issues:
There's a blotchiness around the temples and cheekbones in CAS that doesn't appear in the game, at least not in mine.
Installation and Use:
You MUST put the 'base' package in your Mods\Packages folder - it contains the basic skin files and the individual skintones won't work without it. Then add your choice of the skintone packages: three of them are the game skin colors and one is my own 'light olive' color. Each skintone package you add will show as an extra slider in CAS with identifying text in the slider background.
To modify CAS to easily use the added skintones, grab Rez Delnava's CAS UI mod here: http://www.modthesims.info/download.php?t=389680
Additional Credits:
Rez Delnava for discovering how to make non-default skintones, and for his CAS UI mod.
Screenshot credits: Tyirannoss' Casual Hair TS2 to TS3 conversion, Ambular's Uni Ponytail for TS3, HP's Increased Texture body skins and Subtle Glance eye replacements.
cmar_AsianFaces_olivetone.zip
| 'light olive' skintone
Download
Uploaded: 3rd Mar 2010, 11.9 KB.
2,480 downloads.
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cmar_AsianFaces_redtone.zip
| 'red' skintone
Download
Uploaded: 3rd Mar 2010, 8.5 KB.
2,126 downloads.
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cmar_AsianFaces_yellowtone.zip
| 'yellow' skintone
Download
Uploaded: 3rd Mar 2010, 8.5 KB.
2,576 downloads.
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cmar_AsianFaces_defaulttone.zip
| Default skintone
Download
Uploaded: 3rd Mar 2010, 12.7 KB.
2,489 downloads.
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cmar_AsianFaces_base.zip
Download
Uploaded: 3rd Mar 2010, 5.05 MB.
4,107 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
- For package files: Sims 3:Installing Package Fileswiki
- For Sims3pack files: Game Help:Installing TS3 Packswiki
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About Me
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.