Music autonomy overhaul
We all know how annoying Sims can get when it comes to instruments. Clanging away at the piano or violin at all hours of the day, neglecting needs and other duties. Parents barging into kids room to use their instruments, and townies taking up all the instruments on community lots. Lots of things to potentially annoy us. Well, no more! While playing my street performing sim Alicia, I had enough of townies blocking her way and taking up all the instruments, and that was the start of this mod. I give you, music autonomy overhaul.
What is this?
This is an overhaul of the autonomy coding for all music instruments. There are many mods to stop Sims autonomously using them, but I don't want to stop all Sims from using them, I just want to stop some of them. It is a global mod, and comes in two versions. The mod only affect autonomous behavior, you can still direct them to use instruments if you want to.
The mod has two parts, a package containing the global mod and an object in the shape of a small card. The card costs 0 simoleons, and can be found under misc/misc.
EDIT: It has been brought to my attention that I forgot to include apartments in this. Sorry about that! I will be posting an updated version that fixes apartments as well, as well as a Mac-compatible version for BV.
Full overhaul version
The idea behind this mod was to make Sims more reserved about playing instruments in public, and more respecting of other peoples instruments, and give you the option to ban certain Sims from playing regardless of where they are. I wanted to be able to distinguish between Sims that are creative in an artsy painting kind of way, and Sims that are creative in a musical way.
The mod will
1. Stop visitors from using instruments autonomously on residential lots
2. Only allow Sims with 5 or higher creativity to autonomously perform or practice on community lots
3. Let Sims pledge membership to the FUMLITT. Any Sim carrying the membership card in their inventory will refrain from using instruments autonomously, regardless of where they are.
This way, only Sims that are actually good at playing will do so in public, and visitors won't take liberties with your Sims instruments. With the card you can fine-tune this to further ban specific Sims when you feel the generic rules aren't enough. For example, you can give the card to the parents of your violin-playing kid so that only the child uses the violin, or to the partner of your musician to keep them from occupying the instruments or harming them with their inexperienced fingers.
The community lot creativity limit is easy to edit, so if you want it to be higher or lower, you can edit it to your liking. Instructions below.
Card only version
I realize that some people might like that all Sims are happy to play instruments in public, or that visitors put on a concert with your piano. To each their own! So for those of you that don't like that, I created a version without those parts.
The card only version only stops Sims with the FUMLITT membership card in their inventory from using instruments autonomously.
How to edit
If you'd like the creativity requirement to perform/practice on community lots to be higher or lower than 5, you can edit it yourself in SimPE. It's very easy to do.
Instructions
Open the global mod in SimPE (either MusicAutonomyOverhaul or MusicAutonomyCardOnly).
1. Click the BCON called S. Skill Thresholds. There is a another part of the package called the same thing, but you can see which is which by looking at the type which should be the column after name.
2. Click line 0x2 Creativity limit for community lot use
3. Change the dec number to what you want it to be. One skill point is 100, so take the number you want times a hundred. 10 creativity would be 1000, 2 would be 200, and so on.
4. Commit the changes you made by pressing commit file
5. Save your changes
If you for some reason can't or don't want to use SimPE, and you really want a different number than 5, let me know and I'll help you edit it.
Compatibility
Unfortunately, the instrument coding changes a lot between EPs. Making versions for all possible setups would take an age, and end up extremely confusing since there would be 20+ different versions to choose from. It's just not feasible. Therefore, this upload requires FT plus either AL or M&G.
I think it would work with just FT, but I haven't tested it. The piano code changed slightly between FT and AL/M&G, but I think the code would work in FT as well so it shouldn't matter. But if someone without AL/M&G would like to give it a try, I'd be grateful for feedback if the piano code works. If it doesn't, it might cause Sims to reset when they try to use the piano, but I don't believe it will. The other instruments will work fine, it's only the piano code that's affected.
Now, if anyone without the required EPs really want this mod, let me know what your setup is and if I can, I will make a version for your setup. I have very little time these days, but I will do my best to do it at some point. I'd love for everyone that wants it to have it, it just isn't feasible to make all possible versions.
Conflicts
This mod conflicts with a lot of other instrument-related mods out there. Anything affecting the autonomy of instruments will conflict, and most mods affecting how Sims use them all also conflict.
Conflicting mods I know of
No autonomous instruments by Squinge, No buskers by Pescado, Practice changes by Cyjon, Music and dance fixes by Boiling Oil. You can not have my mod and either one of those, so you'll have to choose which you prefer. My mod also conflicts with Cyjon's no home busker mod, see below for more information on that.
Mods that don't conflict
Twojeffs busker tipping hack
For those of you wishing to use Cyjon's no home busker mod that stops Sims from placing tip jars when they perform at home I have made compatible versions of my mod. My mod must load after Cyjons for both of them to work properly. I suggest you place it in the same folder as Cyjons mod, and put a z in front of the mod name, so that it's at the end of the list. The conflict is benign though, it won't cause crashes or errors. It only affects the perform-interaction on violin, and the worst that can happen is that only mine or Cyjons code works for that specific interaction.
If you find any more conflicts, I'd be grateful if you'd let me know so I can look into it and add it to this thread.
Credits
The wonderful human being that is Michelle. She created the object mesh and the recolor I used as base for the membership card, for another project of mine that isn't done yet, and she was kind enough to let me use it for this creation as well. Thank you for being such a sweetheart, I adore you and you are the best ever :lovestruc If you like the card, stay tuned for when she uploads the card and recolors. I've gotten a sneak preview, and I can tell you it's going to be great!
UPDATE - Michelle has now uploaded the card object and her textures! Woho! You'll find it here - Bank of Sims Credit Card.
All the wonderful modders willing to share their knowledge, who taught me the things I needed to know to create this. Special thanks to maybesomethingdunno who helped me track down a tiny mistake in the coding that was driving me absolutely insane, and NixNivis that helped figure out a problem with the guitar. I am very grateful to both of you!
Thank you to the mystery sheep that provided us with the fabulous thumbnail, and gave me a little extra motivation to get this finished and uploaded, as well as crossing off another item on my Sims bucket list
Bonus points to anyone who spots the unintentional hidden non-english pun. No cheating those of you who already know!
Policy
If you'd like to use the card object for a creation of your own, I ask you to go see Michelle's upload. It's her creation, not mine
If you'd like to use my code as base for something else, see my general policy.
GummiluttMusicAutonomyCardOnlyCyjonCompatible.zip
| Use this version if you have Cyjon's No Home Buskers
Download
Uploaded: 6th Aug 2016, 17.7 KB.
281 downloads.
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GummiluttMusicAutonomyCardOnly.zip
Download
Uploaded: 6th Aug 2016, 17.6 KB.
327 downloads.
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GummiluttMusicAutonomyOverhaulCyjonCompatible.zip
| Use this version if you have Cyjon's No Home Buskers
Download
Uploaded: 6th Aug 2016, 17.9 KB.
455 downloads.
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GummiluttMusicAutonomyOverhaul.zip
Download
Uploaded: 6th Aug 2016, 17.8 KB.
1,136 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Updated: 4th Feb 2017 at 7:54 PM
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About Me
--- No longer sharing content on MTS ---
I hope to return one day but for now consider me retired, and my uploads unsupported. I still share things sometimes on tumblr and I chat on discord servers, but I do not promise support for things I've shared as I don't know when or if I'm around and whether or not I'll have the ability and energy to do something if I am around.
If you ever downloaded something of mine, thank you! It's a great feeling seeing something you spent time on be useful to someone else in their game, and with all the great CC out there I'm very flattered you would choose to get something of mine.
I do not take requests. I do sometimes make things for people, but only when I see someone wishing for something on the forums and I feel like making it for them. So if you have a mod you wish would exist, make a post in Hacks and CC that you'd like to see!-thread. That's what it's there for after all! :)
A shoutout to VioletPadfoot for inspiring me to try creating, long ago. You gave me the nudge that got me started, and I'm very grateful. I'd also like to thank all of the wonderful experienced creators (gdayars, justJones, maybesomethingdunno, NixNivis, whoward69, HugeLunatic and many more) out there that wrote the tutorials I've used, or that has answered my questions when I've gotten stuck. You guys are what makes learning fun, and what inspires me to keep expanding my knowledge with new projects. Special thanks to Michelle who has helped me a lot when it comes to objects and recolors, and BoilingOil who taught me some modding basics that I needed when I started modding more seriously.
Policy
My policy is now open. I'd appreciate a message telling me about your work, because it's fun for me to see, and it means I know about it and can refer others to it if they reach out. As much as I would like to provide support for my own work, my health is too unstable and I have to prioritize. So if anyone else would like to fix problems or continue something and share it with others, that's great go forth :) If you can learn from my work or improve on it, wonderful. Welcome to ask questions on crafters, if I can I'll answer.
I'd appreciate if people do not share default replacements from my stuff as I do not like default replacements, but I can't stop you anyway so no point in acting like I could. If you want to respect my wishes, I appreciate it, if you don't care then well nothing I can do about it.
Other sites
Only share content on tumblr now. Still retired though so probably nothing, but if something new comes out, that's where it'll be. You can find it linked here on my profile.