Write Scholarships for Money (UPDATED: 11 July 2019)
Changelog
11 July 2019:
- Scholarship progress and cooldowns will now persist and be properly updated when going on vacation, enrolling in University, or traveling to the future
- Refactored code a bit while I was at it
29 November 2017: Fixed a major bug concerning novel writing and royalties.
Reminder: When removing or updating mods, it is good practice to clear the ScriptCache.package file from your Userdata folder.
What Is This Mod?
This is a pure scripting mod that adds a "Write Scholarship" menu to all computers, holo- or otherwise. All teens and any sims enrolled in University can apply for either a small (Sunset Valley Community Grant), medium (William R. Wright Memorial Award), or large (National Sim Society Scholarship) scholarship. The larger the scholarship, the greater the reward, but the less chance your sim has to win it. Money received from scholarships can be applied to anything, including college tuition. The University Life expansion pack is not required for this mod.
Scholarship writing is tied to the writing skill; sims will (slowly) gain writing skill as they write scholarships, and having a higher writing skill will increase a sim's chances of winning a scholarship.
To keep things realistic and balanced, once a winner is chosen for a scholarship, all sims must wait around a week for the application cycle of that scholarship to reopen before applying again.
Sims' fun need will decrease while they are writing scholarships, but sims who win a scholarship will receive a +25 "Winner!" moodlet for 8 hours.
Scholarship Size | In-Game Name | Base Chance of Winning | Chance Increase for Each Level in Writing Skill (Up to Ten) | Scholarship Award Amount | Total Write Time |
---|---|---|---|---|---|
Small | Sunset Valley Community Grant | 15% | 6% (75% total chance at level ten) | 500 | 1 Hour |
Medium | William R. Wright Memorial Award | 10% | 4% (50% total chance at level ten) | 1750 | 2.5 Hours |
Large | National Sim Society Scholarship | 5% | 2% (25% total chance at level ten) | 3000 | 4 Hours |
Note: these values are tunable! See "Tuning" section for more info.
Clearing Scholarship Data
This mod saves world-wide interaction cooldowns as well as individual sim progress towards scholarships for easy continuation of scholarship applications. If, for whatever reason, this data becomes corrupted (or if you're a dirty cheater who wants to force the application cycles open ), I've included a "ClearScholarshipData" command that will purge this data world-wide. To use it, press CTRL + SHIFT + C to open the cheat console, type in "ClearScholarshipData" (minus the quotes), and press Enter.
Note that this will only clear data for the currently loaded world; it will not clear progress in other towns or vacation worlds.
Tuning and Translations
Nearly every value in this mod is tunable and can be changed through the text editor in S3PE or a similar package editing program. Many of the values are contained in the "Gamefreak130.Scholarship.WriteScholarship" XML resource, but a couple, such as fun decay rate or autonomy, are found in the "WriteScholarship_Computer" and "WriteScholarship_HoloComputer" ITUN resources. Be sure to edit both of these ITUN resources, or your changes may not fully take hold.
The following values can be edited through the Gamefreak130.Scholarship.WriteScholarship XML resource:
- Base Cooldown Time
- Cooldown Time "Jitter" (Maximum deviation from base cooldown time; can be used to randomize cooldown lengths)
- Writing Skill Points Gained Per Minute of Writing Scholarships
Additionally, the values in the default values table above can be edited for each scholarship size. These values are formatted in the XML resource as arrays; their format is "[small scholarship value], [medium scholarship value], [large scholarship value]."
Warning : This mod is not intended to be an autonomous interaction, and as such, autonomy has not been tested. Enable autonomy through the ITUN files at your own risk.
Currently, only English is supported. Translations are very welcome and much appreciated; formatted string tables and unhashed keys have been provided in the package if you wish to help.
Compatibility and Uninstallation
Built, tested, and (mostly) working on game version 1.69. It may work on earlier versions, but it has not been tested; do so at your own risk.
As stated earlier, the University Life expansion pack is NOT required for this mod to run.
As this is a custom interaction, conflicts with other mods should be next-to-nonexistent -- that is, unless some doppelganger is using my exact namespaces.
Uninstallation should not create a huge problem -- simply remove the mod from the packages folder. However, to avoid potential game problems, it is good practice to ensure no sims are writing scholarships and clear scholarship data (see "Clearing Scholarship Data" above) in every world visited while the mod was installed. After removal or update of the mod, it is recommended that you delete the "ScriptCache.package" file from your Userdata folder.
Known Issues
Scholarship cooldowns in the future will persist upon returning to the present day; it makes sense, really, if you think of time as less of a linear progression and more of a big ball of wibbly-wobbly...timey-wimey stuff.
Additional Credits
Armiel for her Builder's Island that makes testing quick and simple
Various modders and their scripting tutorials scattered throughout the Interwebs
Delphy for keeping this site up and running
My test sims, the Bunch family, for putting up with my nonsense
And you, for checking out this mod!
Gamefreak130_WriteScholarships.rar
Download
Uploaded: 12th Jul 2019, 12.8 KB.
8,943 downloads.
|
||||||||
For a detailed look at individual files, see the Information tab. |
Install Instructions
Loading comments, please wait...
Updated: 12th Jul 2019 at 3:45 AM - Mod Updated; See Changelog
#scholarship, #scholarships, #writing, #write, #writing skill, #write scholarships, #money, #interaction
-
Workout costs money - Updated for Patch 1.38 - 1.67
by ani_ 30th Aug 2010 at 7:37am , updated 7th Sep 2012 at 3:41pm
45 62.6k 117 -
by heasdwlocker 8th Jun 2015 at 12:25pm
12 75.7k 174 -
Check For Work In Rabbitholes (UPDATED: 26 December 2019)
by gamefreak130 5th Aug 2019 at 9:49pm , updated 27th Dec 2019 at 6:06am
30 27.7k 108 -
Skills Lose Progress (UPDATED: 5 January 2020)
by gamefreak130 27th Dec 2019 at 9:31pm , updated 5th Jan 2020 at 7:16am
42 24.8k 112 -
by echoweaver 4th May 2022 at 12:14pm , updated 14th Feb 2024 at 4:19am
+1 packsPets -
by darren111 27th Jun 2022 at 8:35pm , updated 5th Jul 2022 at 10:50am
32 12.5k 44 -
by echoweaver 28th May 2023 at 5:30am , updated 12th Jun 2023 at 3:56am
+1 packsPets -
by MonocoDoll 10th Jun 2023 at 8:14am , updated 21st May 2024 at 6:43am
47 32.4k 40 -
by fantuanss12 18th Sep 2023 at 5:57pm
+1 packsAmbitions -
by Twinsimming 25th Sep 2023 at 5:57am , updated 16th Dec 2024 at 2:48pm
+9 packsWorld AdventuresAmbitionsGenerationsShowtimeSupernaturalSeasonsUniversity LifeIsland ParadiseInto the Future
-
Broadcaster -- A Custom Stereo Music Utility (UPDATED: 14 September 2021)
by gamefreak130 17th Feb 2020 at 5:48pm , updated 14th Sep 2021 at 9:30pm
This is a program to automatically generate packages to add MP3 files to a given stereo station. more...
90 26.5k 106 -
Amour Perfume Moodlet Typo Fix
by gamefreak130 15th Feb 2018 at 12:36am
Changes the misspelled "persistance" in the Amour Perfume moodlet to "persistence," because grammar is life. more...
6 22.2k 27 -
Check For Work In Rabbitholes (UPDATED: 26 December 2019)
by gamefreak130 5th Aug 2019 at 9:49pm , updated 27th Dec 2019 at 6:06am
This mod extends the functionality of the "Check for Diving Work" interaction to all Rabbitholes and all skill-based opportunities more...
30 27.8k 108 -
Observatory Assistant -- Part-Time Astronomy Job
by gamefreak130 31st Aug 2018 at 4:48pm
This is a part-time equivalent to the Astronomer career from Into the Future primarily intended for teens. more...
+1 packsInto the Future -
Explore Geyser Rift Non-English Reset Fix
by gamefreak130 14th Jun 2021 at 12:51am
https://thumbs.modthesims.info/getimage.php?file=2024822 What Is This Mod? This is a simple script mod created by request to fix a bug in which Sims will more...
+1 packsInto the Future -
Crossed-Out Trait Thumbnail Fixes
by gamefreak130 5th Jul 2018 at 2:30pm
This mod fixes a UI glitch concerning social interactions that sims or pets with certain traits are discouraged from using. more...
+3 packsLate NightPetsUniversity Life -
Futuristic Transportation Charge (UPDATED: 28 August 2018)
by gamefreak130 19th Aug 2018 at 3:30pm , updated 29th Aug 2018 at 3:19am
This mod adds a fee for riding a hover taxi or a ZEPHYR train in Oasis Landing. more...
+1 packsInto the Future -
Skills Lose Progress (UPDATED: 5 January 2020)
by gamefreak130 27th Dec 2019 at 9:31pm , updated 5th Jan 2020 at 7:16am
This mod makes learned skills lose progress over time, similar to social group influence from University Life more...
42 24.9k 112 -
by gamefreak130 22nd Sep 2021 at 2:15am
This took far too long to make. Seriously, I started working on this pre-pandemic! more...
76 41k 144 -
Lost & Found: Moar Stings (Plus Other New Game, Edit Town Tweaks)
by gamefreak130 18th Nov 2019 at 5:32am
This mod adds more music stings to the game and Edit Town mode, as well as changing new game annoyances. more...
8 14.7k 46
About Me
www.patreon.com/Gamefreak130
I typically keep my Github repos private, but I'm happy to share my source code if you ask nicely.