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Tent logic improvements
SCREENSHOTS
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Created by gummilutt
Uploaded: 29th Nov 2017 at 7:13 AM
Updated: 6th Dec 2017 at 6:20 PM - More info
Updated: 6th Dec 2017 at 6:20 PM - More info
A while back Phantomknight posted looking for a mod that would let Sims sleep through the night in tents, as they do in beds. I made one for her, but hadn't planned on uploading. But then gdayars released her Teen Vacation Mod with Tents Enabled-mod and I thought it would be nice share this mod to celebrate that teens can now go on camping trips all on their own. And to make those camping trips slightly less miserable I decided to also incorporate ihatemandatoryregister's wish that tents would help shield the Sim against the outside temperature.
What does this do?
With this global mod, Sims who fill up their energy meter while sleeping in a tent at night will not wake up until 6am. If they fill it up before 10pm they will wake, but between 10pm and 6am they remain asleep. As with beds they will get up if you queue another interaction, or something else wakes them. But if the only reason to wake up is that energy is full, they remain asleep.
In addition, sleeping in a tent will help normalize the Sims body temperature. Temperatures range from 100 (overheated) to -100 (freezing). 0 is comfortable level. This mod makes Sims drop 50 points or gain 50 points depending on if they are hot or cold. They will not go over 0, so if the Sim is less than 50 from 0 it will set them to 0. The reason I decided to only make tent help temperature to some extent is that I don't think tents fully shield you to the weather. If you were frozen solid you will be less cold in the tent, but you aren't going to be warm and cosy. And if it's hot outside it's going to be hot inside the tent too so getting away from the sun is only going to help a bit.
While it would be more realistic for the temperature change to happen gradually, I decided to go the easy route and adjust temperature at the end of the interaction. If someone wishes to improve on it and add gradual temperature change, be my guest
Compatibility
Requires Bon Voyage. Compatible with all expansions released after BV.
Conflicts
None that I know of. Will only conflict with mods that affect the code to sleep in tents.
Does not conflict with Inge's sleep later patch. Sleep later patch will have no effect on tents. This is because Inge only modified the code used by beds, and tents have their own code.
Variations
I debated making versions with only sleep through night, or only temp fix, and also one that fully resets temp. But in the end I decided not. I love giving you guys variety and the option to get exactly what you want, but I also don't want to confuse you with lots of files and information. So I decided to stick to the one version, and let you guys tell me if you want variations. So if you like this but would want only sleep, or only temp, or better temp reset, let me know and I will make it when I have time
Credits
Phantomknight and ihatemandatoryregister for the idea. Phantomknight for testing the first version of this mod.
Peni_Griffin who confirmed sleeping until 6am is vanilla behavior
Insimenator that I looked at to figure out how sim temps work
What does this do?
With this global mod, Sims who fill up their energy meter while sleeping in a tent at night will not wake up until 6am. If they fill it up before 10pm they will wake, but between 10pm and 6am they remain asleep. As with beds they will get up if you queue another interaction, or something else wakes them. But if the only reason to wake up is that energy is full, they remain asleep.
In addition, sleeping in a tent will help normalize the Sims body temperature. Temperatures range from 100 (overheated) to -100 (freezing). 0 is comfortable level. This mod makes Sims drop 50 points or gain 50 points depending on if they are hot or cold. They will not go over 0, so if the Sim is less than 50 from 0 it will set them to 0. The reason I decided to only make tent help temperature to some extent is that I don't think tents fully shield you to the weather. If you were frozen solid you will be less cold in the tent, but you aren't going to be warm and cosy. And if it's hot outside it's going to be hot inside the tent too so getting away from the sun is only going to help a bit.
While it would be more realistic for the temperature change to happen gradually, I decided to go the easy route and adjust temperature at the end of the interaction. If someone wishes to improve on it and add gradual temperature change, be my guest

Compatibility
Requires Bon Voyage. Compatible with all expansions released after BV.
Conflicts
None that I know of. Will only conflict with mods that affect the code to sleep in tents.
Does not conflict with Inge's sleep later patch. Sleep later patch will have no effect on tents. This is because Inge only modified the code used by beds, and tents have their own code.
Variations
I debated making versions with only sleep through night, or only temp fix, and also one that fully resets temp. But in the end I decided not. I love giving you guys variety and the option to get exactly what you want, but I also don't want to confuse you with lots of files and information. So I decided to stick to the one version, and let you guys tell me if you want variations. So if you like this but would want only sleep, or only temp, or better temp reset, let me know and I will make it when I have time

Credits
Phantomknight and ihatemandatoryregister for the idea. Phantomknight for testing the first version of this mod.
Peni_Griffin who confirmed sleeping until 6am is vanilla behavior
Insimenator that I looked at to figure out how sim temps work
Filename | Size | Downloads | Date | |||||
GummiTent-SleepThroughNight+TempFix.zip
Size: 642 Bytes · Downloads: 2,294 · 29th Nov 2017 |
642 Bytes | 2,294 | 29th Nov 2017 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
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Packs Needed

For a full list of packs with names, see the Packs Needed popup.
Other Information
Type:
– Fixed
: Fixed Maxis Mistakes
– Object Mods
: Object Interaction Mods (things that change how sims interact with objects or their environment, like "Multi-owner door" or "sunbathe anywhere")
– Global Mods
: Mods that change the way the game works without requiring any user intervention.
Tags
Packs Needed
Base Game | |
---|---|
![]() | Sims 2 |
Expansion Pack | |
---|---|
![]() | Bon Voyage |
About my creations
--- Currently retired from creating due to health reasons ----
--- Hanging out in Sim Crafters discord group ---
--- No longer sharing content on MTS ---
I hope to return one day but for now consider me retired, and my uploads unsupported.
Hello! If you ever downloaded something of mine, thank you! It's a great feeling seeing something you spent time on be useful to someone else in their game, and with all the great CC out there I'm very flattered you would choose to get something of mine.
I do not take requests! Please don't PM me with requests, I won't respond. I do sometimes make things for people, but only when I see someone wishing for something on the forums and I feel like making it for them. So if you have a mod you wish would exist, make a post in Hacks and CC that you'd like to see!-thread. That's what it's there for after all! :)
A shoutout to VioletPadfoot for inspiring me to try creating, long ago. You gave me the nudge that got me started, and I'm very grateful. I'd also like to thank all of the wonderful experienced creators (gdayars, justJones, maybesomethingdunno, NixNivis and many more) out there that wrote the tutorials I've used, or that has answered my questions when I've gotten stuck. You guys are what makes learning fun, and what inspires me to keep expanding my knowledge with new projects. Special thanks to Michelle who has helped me a lot when it comes to objects and recolors, and BoilingOil who taught me some modding basics that I needed when I started modding more seriously.
Policy
For my mods (global mods/modded objects) I would like to be asked before you share something based on my work. I'll probably say yes, but I'd still like to be asked :) If I'm no longer around, then you are free to do whatever you like, but as long as I'm still active I'd like to be asked first. If the mod thread itself says policy is open, then that specific creation is open and you are welcome to do what you like with it.
Because I suck at making textures for recolors, I mostly edit things that already exist. Thank you to all you creators out there with open policies that allow me to do so. If you want to use something of mine for an unrelated project and I based mine on someone elses texture, please make sure you check their policy too. With my own textures you may use however you like. Exception to this rule are default replacements. Do not make default replacements using my creations. You can PM me and ask permission, but the answer is most likely no.
Other sites
Only share content on tumblr now. Still retired though so probably nothing, but if something new comes out, that's where it'll be. You can find it linked here on my profile.
--- Hanging out in Sim Crafters discord group ---
--- No longer sharing content on MTS ---
I hope to return one day but for now consider me retired, and my uploads unsupported.
Hello! If you ever downloaded something of mine, thank you! It's a great feeling seeing something you spent time on be useful to someone else in their game, and with all the great CC out there I'm very flattered you would choose to get something of mine.
I do not take requests! Please don't PM me with requests, I won't respond. I do sometimes make things for people, but only when I see someone wishing for something on the forums and I feel like making it for them. So if you have a mod you wish would exist, make a post in Hacks and CC that you'd like to see!-thread. That's what it's there for after all! :)
A shoutout to VioletPadfoot for inspiring me to try creating, long ago. You gave me the nudge that got me started, and I'm very grateful. I'd also like to thank all of the wonderful experienced creators (gdayars, justJones, maybesomethingdunno, NixNivis and many more) out there that wrote the tutorials I've used, or that has answered my questions when I've gotten stuck. You guys are what makes learning fun, and what inspires me to keep expanding my knowledge with new projects. Special thanks to Michelle who has helped me a lot when it comes to objects and recolors, and BoilingOil who taught me some modding basics that I needed when I started modding more seriously.
Policy
For my mods (global mods/modded objects) I would like to be asked before you share something based on my work. I'll probably say yes, but I'd still like to be asked :) If I'm no longer around, then you are free to do whatever you like, but as long as I'm still active I'd like to be asked first. If the mod thread itself says policy is open, then that specific creation is open and you are welcome to do what you like with it.
Because I suck at making textures for recolors, I mostly edit things that already exist. Thank you to all you creators out there with open policies that allow me to do so. If you want to use something of mine for an unrelated project and I based mine on someone elses texture, please make sure you check their policy too. With my own textures you may use however you like. Exception to this rule are default replacements. Do not make default replacements using my creations. You can PM me and ask permission, but the answer is most likely no.
Other sites
Only share content on tumblr now. Still retired though so probably nothing, but if something new comes out, that's where it'll be. You can find it linked here on my profile.